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Revision 78ff6ea9

Added by Leszek Koltunski over 3 years ago

Convert the Integer part (i.e. effect names and the two associations) of vertex and fragment shaders to Uniform Buffer Objects.
Next: convert the last part, i.e. the float effect parameters.

View differences:

src/main/java/org/distorted/library/mesh/UniformBlockAssociation.java
32 32
  private static final int BLOCK_SIZE = 16*MAX_EFFECT_COMPONENTS;
33 33
  private static final int DEFAULT_ASSOCIATION = 0xffffffff;
34 34

  
35
  private InternalBuffer mUBO;
36
  private int[] mAssociations;
35
  private final InternalBuffer mUBO;
36
  private final int[] mAssociations;
37 37

  
38 38
///////////////////////////////////////////////////////////////////////////////////////////////////
39 39

  

Also available in: Unified diff