Project

General

Profile

Statistics
| Branch: | Revision:

library / src / main / java / org / distorted / library / mesh @ 78ff6ea9

Latest revisions

# Date Author Comment
78ff6ea9 01/07/2021 04:08 PM Leszek Koltunski

Convert the Integer part (i.e. effect names and the two associations) of vertex and fragment shaders to Uniform Buffer Objects.
Next: convert the last part, i.e. the float effect parameters.

c8484d73 12/11/2020 09:25 PM Leszek Koltunski

Fixes for the Rex Cube (mostly works now)

728a7820 11/25/2020 09:19 AM Leszek Koltunski

Fix the fact that we would keep adding new InternalBuffers to the 'Done' list - split 'invalidate()' and 'recreate()' to two separate actions!

87a48d8e 10/16/2020 11:23 PM Leszek Koltunski

Improve the Skewb; set max components to 110 in MeshBase so that all of Professor Skewb's components fit.

92403ff8 10/14/2020 08:24 AM Leszek Koltunski

Do not crash if we try to map a texture component out of range.

c92c163c 10/06/2020 10:08 PM Leszek Koltunski

New API for the library: add an empty texture component to a Mesh.
Use this in thr Magic Cube to add empty texture components to some types of cubits.

8b082b9f 09/14/2020 10:10 AM Leszek Koltunski

Comment.

45b08c37 09/13/2020 12:35 AM Leszek Koltunski

Minor.

d456b075 09/08/2020 06:03 PM Leszek Koltunski

Add an extra option to MeshPolygon: making triangles located around the vertices of the polygon smaller.

eeb5d115 08/29/2020 01:25 PM Leszek Koltunski

Progress with MeshPolygon.

View revisions

Also available in: Atom