commit 8298e6af4d067ae70a8b0fd8f8d57781315ff7b3
Author: Leszek Koltunski <leszek@distorted.org>
Date:   Mon Oct 17 16:52:59 2016 +0100

    Improvements to comments.

diff --git a/src/main/java/org/distorted/library/DistortedBitmap.java b/src/main/java/org/distorted/library/DistortedBitmap.java
index d628cea..31e8685 100644
--- a/src/main/java/org/distorted/library/DistortedBitmap.java
+++ b/src/main/java/org/distorted/library/DistortedBitmap.java
@@ -101,7 +101,10 @@ public class DistortedBitmap extends DistortedObject
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 /**
- * {@see DistortedObject#DistortedObject(DistortedObject,int)}
+ * Copy constructor.
+ *
+ * @param db Object to copy
+ * @param flags {@see DistortedObject#DistortedObject(DistortedObject,int)}
  */
    public DistortedBitmap(DistortedBitmap db, int flags)
      {
diff --git a/src/main/java/org/distorted/library/DistortedCubes.java b/src/main/java/org/distorted/library/DistortedCubes.java
index c3565f0..9cf9852 100644
--- a/src/main/java/org/distorted/library/DistortedCubes.java
+++ b/src/main/java/org/distorted/library/DistortedCubes.java
@@ -111,7 +111,10 @@ public class DistortedCubes extends DistortedObject
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 /**
- * {@see DistortedObject#DistortedObject(DistortedObject,int)}
+ * Copy constructor.
+ *
+ * @param dc Object to copy
+ * @param flags {@see DistortedObject#DistortedObject(DistortedObject,int)}
  */
  public DistortedCubes(DistortedCubes dc, int flags)
    {
diff --git a/src/main/java/org/distorted/library/EffectNames.java b/src/main/java/org/distorted/library/EffectNames.java
index 74bead7..d3e1b55 100644
--- a/src/main/java/org/distorted/library/EffectNames.java
+++ b/src/main/java/org/distorted/library/EffectNames.java
@@ -26,7 +26,7 @@ package org.distorted.library;
  * Effect's 'Type' is one of the constants defined in {@see EffectTypes}.
  * </p>
  * <p>
- * Effect's 'Uniforms' are a vector of 7 (matrix effects) 9 (vertex) or 8 (fragment) floats, which
+ * Effect's 'Uniforms' are a vector of 7 (matrix effects) 12 (vertex) or 8 (fragment) floats, which
  * together form full information how to compute a given effect.
  * Typically, some of those values will be Interpolated in CPU (by one of the 'EffectQueueX.compute()'
  * methods) and the effect of such Interpolation sent to the Shaders.
@@ -85,8 +85,8 @@ public enum EffectNames
 
  /////////////////////////////////////////////////////////////////////////////////
  // VERTEX EFFECTS
- // Always 12 Uniforms: 4 per-effect interpolated values, 2 caches, 2-dimensional
- // center of the effect, 4-dimensional Region
+ // Always 12 Uniforms: 6 per-effect interpolated values, 2-dimensional center of
+ // the effect, 4-dimensional Region
  /**
    * Apply a 3D vector of force to area around a point on the surface of the Object.
    * <p>
@@ -125,7 +125,7 @@ public enum EffectNames
   SWIRL            ( EffectTypes.VERTEX  ,   new float[] {0.0f}           ),
   /**
    * Directional sinusoidal wave effect. The direction of the wave is given by the 'angle'
-   * parameter, which is the angle (in degrees) the direction forms with the X-axis.
+   * parameters. Details: {@see DistortedObject#wave(Data4D,Data2D)}
    * <p>
    * Uniforms: (amplitude,length,angleAlpha,angleBeta,
    *            UNUSED, UNUSED,centerX,centerY,
