Project

General

Profile

Download (21.9 KB) Statistics
| Branch: | Revision:

library / src / main / java / org / distorted / library / DistortedNode.java @ 86782a25

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2016 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Distorted.                                                               //
5
//                                                                                               //
6
// Distorted is free software: you can redistribute it and/or modify                             //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Distorted is distributed in the hope that it will be useful,                                  //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.library;
21

    
22
import java.util.ArrayList;
23
import java.util.HashMap;
24

    
25
import android.opengl.GLES30;
26

    
27
///////////////////////////////////////////////////////////////////////////////////////////////////
28
/**
29
 * Class which represents a Node in a Tree of (InputSurface,Mesh,Effects) triplets.
30
 * <p>
31
 * Having organized such sets into a Tree, we can then render any Node to any OutputSurface.
32
 * That recursively renders the set held in the Node and all its children.
33
 * <p>
34
 * The class takes special care to only render identical sub-trees once. Each Node holds a reference
35
 * to sub-class 'NodeData'. Two identical sub-trees attached at different points of the main tree
36
 * will point to the same NodeData; only the first of this is rendered (mData.numRender!).
37
 */
38
public class DistortedNode implements DistortedAttacheable
39
  {
40
  private static HashMap<ArrayList<Long>,NodeData> mMapNodeID = new HashMap<>();
41
  private static long mNextNodeID =0;
42

    
43
  private DistortedNode mParent;
44
  private MeshObject mMesh;
45
  private DistortedEffects mEffects;
46
  private DistortedInputSurface mSurface;
47
  private DistortedRenderState mState;
48
  private NodeData mData;
49

    
50
  private ArrayList<DistortedNode> mChildren;
51
  private int[] mNumChildren;  // ==mChildren.length(), but we only create mChildren if the first one gets added
52

    
53
  private class NodeData
54
    {
55
    long ID;
56
    int numPointingNodes;
57
    long currTime;
58
    ArrayList<Long> key;
59
    DistortedFramebuffer mFBO;
60

    
61
    NodeData(long id, ArrayList<Long> k)
62
      {
63
      ID              = id;
64
      key             = k;
65
      numPointingNodes= 1;
66
      currTime        =-1;
67
      mFBO            = null;
68
      }
69
    }
70
 
71
///////////////////////////////////////////////////////////////////////////////////////////////////
72

    
73
  static synchronized void onDestroy()
74
    {
75
    mNextNodeID = 0;
76
    mMapNodeID.clear();
77
    }
78

    
79
///////////////////////////////////////////////////////////////////////////////////////////////////
80

    
81
  private ArrayList<Long> generateIDList()
82
    {
83
    ArrayList<Long> ret = new ArrayList<>();
84
     
85
    ret.add( mSurface.getID() );
86

    
87
    if( mNumChildren[0]==0 )
88
      {
89
      ret.add(-mEffects.getID());
90
      }
91

    
92
    DistortedNode node;
93
   
94
    for(int i=0; i<mNumChildren[0]; i++)
95
      {
96
      node = mChildren.get(i);
97
      ret.add(node.mData.ID);
98
      }
99
   
100
    return ret;
101
    }
102

    
103
///////////////////////////////////////////////////////////////////////////////////////////////////
104
// Debug - print all the Node IDs
105

    
106
  @SuppressWarnings("unused")
107
  void debug(int depth)
108
    {
109
    String tmp="";
110
    int i;
111

    
112
    for(i=0; i<depth; i++) tmp +="   ";
113
    tmp += ("NodeID="+mData.ID+" nodes pointing: "+mData.numPointingNodes+" surfaceID="+
114
            mSurface.getID()+" FBO="+(mData.mFBO==null ? "null":mData.mFBO.getID()))+
115
            " parent sID="+(mParent==null ? "null": (mParent.mSurface.getID()));
116

    
117
    android.util.Log.e("NODE", tmp);
118

    
119
    for(i=0; i<mNumChildren[0]; i++)
120
      mChildren.get(i).debug(depth+1);
121
    }
122

    
123
///////////////////////////////////////////////////////////////////////////////////////////////////
124
// Debug - print contents of the HashMap
125

    
126
  @SuppressWarnings("unused")
127
  static void debugMap()
128
    {
129
    NodeData tmp;
130

    
131
    for(ArrayList<Long> key: mMapNodeID.keySet())
132
      {
133
      tmp = mMapNodeID.get(key);
134
      android.util.Log.e("NODE", "NodeID: "+tmp.ID+" <-- "+key);
135
      }
136
    }
137

    
138
///////////////////////////////////////////////////////////////////////////////////////////////////
139
// tree isomorphism algorithm
140

    
141
  private void adjustIsomorphism()
142
    {
143
    ArrayList<Long> newList = generateIDList();
144
    NodeData newData = mMapNodeID.get(newList);
145

    
146
    if( newData!=null )
147
      {
148
      newData.numPointingNodes++;
149
      }
150
    else
151
      {
152
      newData = new NodeData(++mNextNodeID,newList);
153
      mMapNodeID.put(newList,newData);
154
      }
155

    
156
    boolean deleteOldFBO = false;
157
    boolean createNewFBO = false;
158

    
159
    if( --mData.numPointingNodes==0 )
160
      {
161
      mMapNodeID.remove(mData.key);
162
      if( mData.mFBO!=null ) deleteOldFBO=true;
163
      }
164
    if( mNumChildren[0]>0 && newData.mFBO==null )
165
      {
166
      createNewFBO = true;
167
      }
168
    if( mNumChildren[0]==0 && newData.mFBO!=null )
169
      {
170
      newData.mFBO.markForDeletion();
171
      android.util.Log.d("NODE", "ERROR!! this NodeData cannot possibly contain a non-null FBO!! "+newData.mFBO.getID() );
172
      newData.mFBO = null;
173
      }
174

    
175
    if( deleteOldFBO && createNewFBO )
176
      {
177
      newData.mFBO = mData.mFBO;  // just copy over
178
      //android.util.Log.d("NODE", "copying over FBOs "+mData.mFBO.getID() );
179
      }
180
    else if( deleteOldFBO )
181
      {
182
      mData.mFBO.markForDeletion();
183
      //android.util.Log.d("NODE", "deleting old FBO "+mData.mFBO.getID() );
184
      mData.mFBO = null;
185
      }
186
    else if( createNewFBO )
187
      {
188
      newData.mFBO = new DistortedFramebuffer(true, DistortedSurface.TYPE_TREE, mSurface.getWidth(),mSurface.getHeight());
189
      //android.util.Log.d("NODE", "creating new FBO "+newData.mFBO.getID() );
190
      }
191

    
192
    mData = newData;
193

    
194
    if( mParent!=null ) mParent.adjustIsomorphism();
195
    }
196

    
197
///////////////////////////////////////////////////////////////////////////////////////////////////
198
// return the total number of render calls issued
199

    
200
  int draw(long currTime, DistortedOutputSurface surface)
201
    {
202
    DistortedInputSurface input = mNumChildren[0]==0 ? mSurface : mData.mFBO;
203

    
204
    if( input.setAsInput() )
205
      {
206
      mState.apply();
207
      mEffects.drawPriv(mSurface.getWidth()/2.0f, mSurface.getHeight()/2.0f, mMesh, surface, currTime);
208
      return 1;
209
      }
210

    
211
    return 0;
212
    }
213

    
214
///////////////////////////////////////////////////////////////////////////////////////////////////
215
// return the total number of render calls issued
216

    
217
  int renderRecursive(long currTime)
218
    {
219
    int numRenders = 0;
220

    
221
    if( mNumChildren[0]>0 && mData.currTime!=currTime )
222
      {
223
      mData.currTime = currTime;
224

    
225
      for (int i=0; i<mNumChildren[0]; i++)
226
        {
227
        numRenders += mChildren.get(i).renderRecursive(currTime);
228
        }
229

    
230
      mData.mFBO.setAsOutput();
231

    
232
      GLES30.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
233
      GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
234

    
235
      if( mSurface.setAsInput() )
236
        {
237
        numRenders++;
238
        DistortedEffects.blitPriv(mData.mFBO);
239
        }
240

    
241
      // 'renderChildren'
242
      for(int i=0; i<mNumChildren[0]; i++)
243
        {
244
        numRenders += mChildren.get(i).draw(currTime,mData.mFBO);
245
        }
246
      }
247

    
248
    return numRenders;
249
    }
250

    
251
///////////////////////////////////////////////////////////////////////////////////////////////////
252
// return the total number of render calls issued
253

    
254
  int drawRecursive(long currTime, DistortedOutputSurface surface)
255
    {
256
    int ret = 0;
257

    
258
    if( mNumChildren[0]>0 && mData.currTime!=currTime )
259
      {
260
      mData.currTime = currTime;
261
      mData.mFBO.setAsOutput();
262

    
263
      GLES30.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
264
      GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
265

    
266
      if( mSurface.setAsInput() )
267
        {
268
        ret++;
269
        DistortedEffects.blitPriv(mData.mFBO);
270
        }
271

    
272
      for(int i=0; i<mNumChildren[0]; i++)
273
        {
274
        ret += mChildren.get(i).drawRecursive(currTime, mData.mFBO);
275
        }
276
      }
277

    
278
    DistortedInputSurface input = mNumChildren[0]==0 ? mSurface : mData.mFBO;
279

    
280
    if( input.setAsInput() )
281
      {
282
      ret++;
283
      mState.apply();
284
      mEffects.drawPriv(mSurface.getWidth()/2.0f, mSurface.getHeight()/2.0f, mMesh, surface, currTime);
285
      }
286

    
287
    return ret;
288
    }
289

    
290
///////////////////////////////////////////////////////////////////////////////////////////////////
291
// PUBLIC API
292
///////////////////////////////////////////////////////////////////////////////////////////////////
293
/**
294
 * Constructs new Node.
295
 *     
296
 * @param surface InputSurface to put into the new Node.
297
 * @param effects DistortedEffects to put into the new Node.
298
 * @param mesh MeshObject to put into the new Node.
299
 */
300
  public DistortedNode(DistortedInputSurface surface, DistortedEffects effects, MeshObject mesh)
301
    {
302
    mSurface       = surface;
303
    mEffects       = effects;
304
    mMesh          = mesh;
305
    mState         = new DistortedRenderState();
306
    mChildren      = null;
307
    mNumChildren   = new int[1];
308
    mNumChildren[0]= 0;
309
    mParent        = null;
310

    
311
    ArrayList<Long> list = new ArrayList<>();
312
    list.add(mSurface.getID());
313
    list.add(-mEffects.getID());
314

    
315
    mData = mMapNodeID.get(list);
316
   
317
    if( mData!=null )
318
      {
319
      mData.numPointingNodes++;
320
      }
321
    else
322
      {
323
      mData = new NodeData(++mNextNodeID,list);
324
      mMapNodeID.put(list, mData);
325
      }
326
    }
327

    
328
///////////////////////////////////////////////////////////////////////////////////////////////////  
329
/**
330
 * Copy-constructs new Node from another Node.
331
 *     
332
 * @param node The DistortedNode to copy data from.
333
 * @param flags bit field composed of a subset of the following:
334
 *        {@link Distorted#CLONE_SURFACE},  {@link Distorted#CLONE_MATRIX}, {@link Distorted#CLONE_VERTEX},
335
 *        {@link Distorted#CLONE_FRAGMENT} and {@link Distorted#CLONE_CHILDREN}.
336
 *        For example flags = CLONE_SURFACE | CLONE_CHILDREN.
337
 */
338
  public DistortedNode(DistortedNode node, int flags)
339
    {
340
    mEffects= new DistortedEffects(node.mEffects,flags);
341
    mMesh   = node.mMesh;
342
    mState  = new DistortedRenderState();
343
    mParent = null;
344

    
345
    if( (flags & Distorted.CLONE_SURFACE) != 0 )
346
      {
347
      mSurface = node.mSurface;
348
      }
349
    else
350
      {
351
      int w = node.mSurface.getWidth();
352
      int h = node.mSurface.getHeight();
353

    
354
      if( node.mSurface instanceof DistortedTexture )
355
        {
356
        mSurface = new DistortedTexture(w,h, DistortedSurface.TYPE_TREE);
357
        }
358
      else if( node.mSurface instanceof DistortedFramebuffer )
359
        {
360
        boolean hasDepth = ((DistortedFramebuffer) node.mSurface).hasDepth();
361
        mSurface = new DistortedFramebuffer(hasDepth,DistortedSurface.TYPE_TREE,w,h);
362
        }
363
      }
364
    if( (flags & Distorted.CLONE_CHILDREN) != 0 )
365
      {
366
      if( node.mChildren==null )     // do NOT copy over the NULL!
367
        {
368
        node.mChildren = new ArrayList<>(2);
369
        }
370

    
371
      mChildren = node.mChildren;
372
      mNumChildren = node.mNumChildren;
373
      }
374
    else
375
      {
376
      mChildren = null;
377
      mNumChildren = new int[1];
378
      mNumChildren[0] = 0;
379
      }
380
   
381
    ArrayList<Long> list = generateIDList();
382
   
383
    mData = mMapNodeID.get(list);
384
   
385
    if( mData!=null )
386
      {
387
      mData.numPointingNodes++;
388
      }
389
    else
390
      {
391
      mData = new NodeData(++mNextNodeID,list);
392
      mMapNodeID.put(list, mData);
393
      }
394
    }
395

    
396
///////////////////////////////////////////////////////////////////////////////////////////////////
397
/**
398
 * Adds a new child to the last position in the list of our Node's children.
399
 * <p>
400
 * We cannot do this mid-render - actual attachment will be done just before the next render, by the
401
 * DistortedAttachDeamon (by calling attachNow())
402
 *
403
 * @param node The new Node to add.
404
 */
405
  public void attach(DistortedNode node)
406
    {
407
    DistortedAttachDaemon.attach(this,node);
408
    }
409

    
410
///////////////////////////////////////////////////////////////////////////////////////////////////
411
/**
412
 * Adds a new child to the last position in the list of our Node's children.
413
 * <p>
414
 * We cannot do this mid-render - actual attachment will be done just before the next render, by the
415
 * DistortedAttachDeamon (by calling attachNow())
416
 *
417
 * @param surface InputSurface to initialize our child Node with.
418
 * @param effects DistortedEffects to initialize our child Node with.
419
 * @param mesh MeshObject to initialize our child Node with.
420
 * @return the newly constructed child Node, or null if we couldn't allocate resources.
421
 */
422
  public DistortedNode attach(DistortedInputSurface surface, DistortedEffects effects, MeshObject mesh)
423
    {
424
    DistortedNode node = new DistortedNode(surface,effects,mesh);
425
    DistortedAttachDaemon.attach(this,node);
426
    return node;
427
    }
428

    
429
///////////////////////////////////////////////////////////////////////////////////////////////////
430
/**
431
 * This is not really part of the public API. Has to be public only because it is a part of the
432
 * DistortedAttacheable interface, which should really be a class that we extend here instead but
433
 * Java has no multiple inheritance.
434
 *
435
 * @y.exclude
436
 * @param node The new Node to add.
437
 */
438
  public void attachNow(DistortedNode node)
439
    {
440
    if( mChildren==null ) mChildren = new ArrayList<>(2);
441

    
442
    node.mParent = this;
443
    mChildren.add(node);
444
    mNumChildren[0]++;
445
    adjustIsomorphism();
446
    }
447

    
448
///////////////////////////////////////////////////////////////////////////////////////////////////
449
/**
450
 * Removes the first occurrence of a specified child from the list of children of our Node.
451
 * <p>
452
 * We cannot do this mid-render - actual detachment will be done just before the next render, by the
453
 * DistortedAttachDeamon (by calling detachNow())
454
 *
455
 * @param node The Node to remove.
456
 */
457
  public void detach(DistortedNode node)
458
    {
459
    DistortedAttachDaemon.detach(this,node);
460
    }
461

    
462
///////////////////////////////////////////////////////////////////////////////////////////////////
463
/**
464
 * Removes the first occurrence of a specified child from the list of children of our Node.
465
 * <p>
466
 * A bit questionable method as there can be many different Nodes attached as children, some
467
 * of them having the same Effects but - for instance - different Mesh. Use with care.
468
 * <p>
469
 * We cannot do this mid-render - actual detachment will be done just before the next render, by the
470
 * DistortedAttachDeamon (by calling detachNow())
471
 *
472
 * @param effects DistortedEffects to remove.
473
 */
474
  public void detach(DistortedEffects effects)
475
    {
476
    long id = effects.getID();
477
    DistortedNode node;
478

    
479
    for(int i=0; i<mNumChildren[0]; i++)
480
      {
481
      node = mChildren.get(i);
482

    
483
      if( node.mEffects.getID()==id )
484
        {
485
        DistortedAttachDaemon.detach(this,node);
486
        break;
487
        }
488
      }
489
    }
490

    
491
///////////////////////////////////////////////////////////////////////////////////////////////////
492
/**
493
 * This is not really part of the public API. Has to be public only because it is a part of the
494
 * DistortedAttacheable interface, which should really be a class that we extend here instead but
495
 * Java has no multiple inheritance.
496
 *
497
 * @y.exclude
498
 * @param node The Node to remove.
499
 */
500
  public void detachNow(DistortedNode node)
501
    {
502
    if( mNumChildren[0]>0 && mChildren.remove(node) )
503
      {
504
      node.mParent = null;
505
      mNumChildren[0]--;
506
      adjustIsomorphism();
507
      }
508
    }
509

    
510
///////////////////////////////////////////////////////////////////////////////////////////////////
511
/**
512
 * Removes all children Nodes.
513
 * <p>
514
 * We cannot do this mid-render - actual detachment will be done just before the next render, by the
515
 * DistortedAttachDeamon (by calling detachAllNow())
516
 */
517
  public void detachAll()
518
    {
519
    DistortedAttachDaemon.detachAll(this);
520
    }
521

    
522
///////////////////////////////////////////////////////////////////////////////////////////////////
523
/**
524
 * This is not really part of the public API. Has to be public only because it is a part of the
525
 * DistortedAttacheable interface, which should really be a class that we extend here instead but
526
 * Java has no multiple inheritance.
527
 *
528
 * @y.exclude
529
 */
530
  public void detachAllNow()
531
    {
532
    if( mNumChildren[0]>0 )
533
      {
534
      DistortedNode tmp;
535

    
536
      for(int i=mNumChildren[0]-1; i>=0; i--)
537
        {
538
        tmp = mChildren.remove(i);
539
        tmp.mParent = null;
540
        }
541

    
542
      mNumChildren[0] = 0;
543
      adjustIsomorphism();
544
      }
545
    }
546

    
547
///////////////////////////////////////////////////////////////////////////////////////////////////
548
/**
549
 * Returns the DistortedEffects object that's in the Node.
550
 * 
551
 * @return The DistortedEffects contained in the Node.
552
 */
553
  public DistortedEffects getEffects()
554
    {
555
    return mEffects;
556
    }
557

    
558
///////////////////////////////////////////////////////////////////////////////////////////////////
559
/**
560
 * Returns the DistortedInputSurface object that's in the Node.
561
 *
562
 * @return The DistortedInputSurface contained in the Node.
563
 */
564
  public DistortedInputSurface getSurface()
565
    {
566
    return mSurface;
567
    }
568

    
569
///////////////////////////////////////////////////////////////////////////////////////////////////
570
/**
571
 * Returns the DistortedFramebuffer object that's in the Node.
572
 *
573
 * @return The DistortedFramebuffer contained in the Node.
574
 */
575
  public DistortedFramebuffer getFramebuffer()
576
    {
577
    return mData.mFBO;
578
    }
579

    
580

    
581
///////////////////////////////////////////////////////////////////////////////////////////////////
582
/**
583
 * When rendering this Node, use ColorMask (r,g,b,a).
584
 *
585
 * @param r Write to the RED color channel when rendering this Node?
586
 * @param g Write to the GREEN color channel when rendering this Node?
587
 * @param b Write to the BLUE color channel when rendering this Node?
588
 * @param a Write to the ALPHA channel when rendering this Node?
589
 */
590
  public void glColorMask(boolean r, boolean g, boolean b, boolean a)
591
    {
592
    mState.glColorMask(r,g,b,a);
593
    }
594

    
595
///////////////////////////////////////////////////////////////////////////////////////////////////
596
/**
597
 * When rendering this Node, switch on writing to Depth buffer?
598
 *
599
 * @param mask Write to the Depth buffer when rendering this Node?
600
 */
601
  public void glDepthMask(boolean mask)
602
    {
603
    mState.glDepthMask(mask);
604
    }
605

    
606
///////////////////////////////////////////////////////////////////////////////////////////////////
607
/**
608
 * When rendering this Node, which bits of the Stencil buffer to write to?
609
 *
610
 * @param mask Marks the bits of the Stencil buffer we will write to when rendering this Node.
611
 */
612
  public void glStencilMask(int mask)
613
    {
614
    mState.glStencilMask(mask);
615
    }
616

    
617
///////////////////////////////////////////////////////////////////////////////////////////////////
618
/**
619
 * When rendering this Node, which Tests to enable?
620
 *
621
 * @param test Valid values: GL_DEPTH_TEST, GL_STENCIL_TEST, GL_BLEND
622
 */
623
  public void glEnable(int test)
624
    {
625
    mState.glEnable(test);
626
    }
627

    
628
///////////////////////////////////////////////////////////////////////////////////////////////////
629
/**
630
 * When rendering this Node, which Tests to enable?
631
 *
632
 * @param test Valid values: GL_DEPTH_TEST, GL_STENCIL_TEST, GL_BLEND
633
 */
634
  public void glDisable(int test)
635
    {
636
    mState.glDisable(test);
637
    }
638

    
639
///////////////////////////////////////////////////////////////////////////////////////////////////
640
/**
641
 * When rendering this Node, use the following StencilFunc.
642
 *
643
 * @param func Valid values: GL_NEVER, GL_ALWAYS, GL_LESS, GL_LEQUAL, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_NOTEQUAL
644
 * @param ref  Reference valut to compare our stencil with.
645
 * @param mask Mask used when comparing.
646
 */
647
  public void glStencilFunc(int func, int ref, int mask)
648
    {
649
    mState.glStencilFunc(func,ref,mask);
650
    }
651

    
652
///////////////////////////////////////////////////////////////////////////////////////////////////
653
/**
654
 * When rendering this Node, use the following StencilOp.
655
 * <p>
656
 * Valid values of all 3 parameters: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_DECR, GL_INVERT, GL_INCR_WRAP, GL_DECR_WRAP
657
 *
658
 * @param sfail  What to do when Stencil Test fails.
659
 * @param dpfail What to do when Depth Test fails.
660
 * @param dppass What to do when Depth Test passes.
661
 */
662
  public void glStencilOp(int sfail, int dpfail, int dppass)
663
    {
664
    mState.glStencilOp(sfail,dpfail,dppass);
665
    }
666

    
667
///////////////////////////////////////////////////////////////////////////////////////////////////
668
/**
669
 * When rendering this Node, use the following DepthFunc.
670
 *
671
 * @param func Valid values: GL_NEVER, GL_ALWAYS, GL_LESS, GL_LEQUAL, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_NOTEQUAL
672
 */
673
  public void glDepthFunc(int func)
674
    {
675
    mState.glDepthFunc(func);
676
    }
677

    
678
///////////////////////////////////////////////////////////////////////////////////////////////////
679
/**
680
 * When rendering this Node, use the following Blending mode.
681
 * <p>
682
 * Valid values: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
683
 *               GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
684
 *               GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, GL_SRC_ALPHA_SATURATE
685
 *
686
 * @param src Source Blend function
687
 * @param dst Destination Blend function
688
 */
689
  public void glBlendFunc(int src, int dst)
690
    {
691
    mState.glBlendFunc(src,dst);
692
    }
693
  }
(7-7/23)