commit 889cce10d6c5aa9c09ec8f72a1351d450722c96c
Author: Leszek Koltunski <leszek@distoretedandroid.org>
Date:   Fri Feb 17 14:04:28 2017 +0000

    Minor.

diff --git a/src/main/java/org/distorted/library/DistortedOutputSurface.java b/src/main/java/org/distorted/library/DistortedOutputSurface.java
index 9db716c..ef4a639 100644
--- a/src/main/java/org/distorted/library/DistortedOutputSurface.java
+++ b/src/main/java/org/distorted/library/DistortedOutputSurface.java
@@ -114,7 +114,10 @@ abstract class DistortedOutputSurface extends DistortedSurface implements Distor
     mRender++;
 
     // change tree topology (attach and detach children)
-    boolean changed = DistortedAttachDaemon.toDo();
+/*
+    boolean changed =
+*/
+    DistortedAttachDaemon.toDo();
 /*
     // debugging only
     if( changed )
diff --git a/src/main/java/org/distorted/library/EffectNames.java b/src/main/java/org/distorted/library/EffectNames.java
index 0cd9148..f8e7bfb 100644
--- a/src/main/java/org/distorted/library/EffectNames.java
+++ b/src/main/java/org/distorted/library/EffectNames.java
@@ -95,23 +95,23 @@ public enum EffectNames
  /**
    * Apply a 3D vector of force to area around a point on the surface of the Object.
    * <p>
-   * Uniforms: (forceX ,forceY ,forceZ  ,UNUSED  ,
-   *            UNUSED , centerX ,centerY , centerZ,
+   * Uniforms: (forceX,forceY,forceZ,UNUSED,
+   *            UNUSED,centerX,centerY,centerZ,
    *            regionX,regionY,regionRX,regionRY)
    * <p>
    * Unity: (forceX,forceY,forceZ) = (0,0,0)
    */
   DISTORT          ( EffectTypes.VERTEX  ,   new float[] {0.0f,0.0f,0.0f} , 3, true, true ),
  /**
-   * Deform the whole Object by applying a 2D vector of force to a center point.
+   * Deform the whole Object by applying a 3D vector of force to a center point.
    * <p>
-   * Uniforms: (forceX,forceY,UNUSED,UNUSED,
+   * Uniforms: (forceX,forceY,forceZ,UNUSED,
    *            UNUSED,centerX,centerY,centerZ,
-   *            UNUSED,UNUSED,UNUSED,UNUSED)
+   *            regionX,regionY,regionRX,regionRY)
    * <p>
-   * Unity: (forceX,forceY) = (0,0)
+   * Unity: (forceX,forceY,forceZ) = (0,0,0)
    */
-  DEFORM           ( EffectTypes.VERTEX  ,   new float[] {0.0f,0.0f}      , 3, true, true ),
+  DEFORM           ( EffectTypes.VERTEX  ,   new float[] {0.0f,0.0f,0.0f} , 3, true, true ),
  /**
    * Pull (or push away) all points around a center point to (from) it.
    * <p>
