commit 8aac2acca297662aae4949b5a8468d33aa843c7e
Author: Leszek Koltunski <leszek@distoretedandroid.org>
Date:   Fri Jun 24 12:07:30 2016 +0100

    minor

diff --git a/src/main/java/org/distorted/library/EffectQueueMatrix.java b/src/main/java/org/distorted/library/EffectQueueMatrix.java
index 27b172f..976ed7b 100644
--- a/src/main/java/org/distorted/library/EffectQueueMatrix.java
+++ b/src/main/java/org/distorted/library/EffectQueueMatrix.java
@@ -43,7 +43,7 @@ class EffectQueueMatrix extends EffectQueue
   private static float[] mMVPMatrix= new float[16];
   private static float[] mTmpMatrix= new float[16];
   
-  private static int mBmpDH;      // This is a handle to half a bitmap dimensions
+  private static int mObjDH;      // This is a handle to half a Object dimensions
   private static int mDepthH;     // Handle to the max Depth, i.e (farplane-nearplane)/2
   private static int mMVPMatrixH; // pass in the transformation matrix
   private static int mMVMatrixH;  // pass in the modelview matrix.
@@ -89,7 +89,7 @@ class EffectQueueMatrix extends EffectQueue
 
   static void getUniforms(int mProgramH)
     {
-    mBmpDH     = GLES20.glGetUniformLocation(mProgramH, "u_objD");
+    mObjDH     = GLES20.glGetUniformLocation(mProgramH, "u_objD");
     mDepthH    = GLES20.glGetUniformLocation(mProgramH, "u_Depth");
     mMVPMatrixH= GLES20.glGetUniformLocation(mProgramH, "u_MVPMatrix");
     mMVMatrixH = GLES20.glGetUniformLocation(mProgramH, "u_MVMatrix"); 
@@ -227,7 +227,7 @@ class EffectQueueMatrix extends EffectQueue
     Matrix.translateM(viewMatrix, 0, mObjHalfX,-mObjHalfY, -mObjHalfZ);
     Matrix.multiplyMM(mMVPMatrix, 0, dp.projectionMatrix, 0, viewMatrix, 0);
     
-    GLES20.glUniform3f( mBmpDH , mObjHalfX, mObjHalfY, mObjHalfZ);
+    GLES20.glUniform3f( mObjDH , mObjHalfX, mObjHalfY, mObjHalfZ);
     GLES20.glUniform1f( mDepthH, dp.depth);   
     GLES20.glUniformMatrix4fv(mMVMatrixH , 1, false, viewMatrix, 0);
     GLES20.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix, 0);
@@ -242,7 +242,7 @@ class EffectQueueMatrix extends EffectQueue
     Matrix.translateM(mTmpMatrix, 0, mObjHalfX-dp.width/2, dp.height/2-mObjHalfY, mObjHalfZ-dp.distance);
     Matrix.multiplyMM(mMVPMatrix, 0, dp.projectionMatrix, 0, mTmpMatrix, 0);
     
-    GLES20.glUniform3f( mBmpDH , mObjHalfX, mObjHalfY, mObjHalfZ);
+    GLES20.glUniform3f( mObjDH , mObjHalfX, mObjHalfY, mObjHalfZ);
     GLES20.glUniform1f( mDepthH, dp.depth);  
     GLES20.glUniformMatrix4fv(mMVMatrixH , 1, false, mTmpMatrix, 0);
     GLES20.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix, 0);
