commit 8cefe6a36bced7f0676cd7b6a59ccfeef59b42e4
Author: Leszek Koltunski <leszek@distoretedandroid.org>
Date:   Tue Jun 28 16:58:22 2016 +0100

    switch precision to low in fragment shader

diff --git a/src/main/res/raw/main_fragment_shader.glsl b/src/main/res/raw/main_fragment_shader.glsl
index 698d741..dc65ee9 100644
--- a/src/main/res/raw/main_fragment_shader.glsl
+++ b/src/main/res/raw/main_fragment_shader.glsl
@@ -17,7 +17,7 @@
 // along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                       //
 //////////////////////////////////////////////////////////////////////////////////////////////
 
-precision highp float;
+precision lowp float;
   
 uniform sampler2D u_Texture;            // The input texture.
     
