commit 9351ad55b30fd0fa592a1ccb3127378a75f0331a
Author: Leszek Koltunski <leszek@distoretedandroid.org>
Date:   Wed Jun 15 12:23:30 2016 +0100

    comment cleanup in DistortedObject.

diff --git a/src/main/java/org/distorted/library/DistortedObject.java b/src/main/java/org/distorted/library/DistortedObject.java
index f7329f6..45fe9a4 100644
--- a/src/main/java/org/distorted/library/DistortedObject.java
+++ b/src/main/java/org/distorted/library/DistortedObject.java
@@ -304,7 +304,7 @@ public abstract class DistortedObject
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 /**
  * Adds the calling class to the list of Listeners that get notified each time some event happens 
- * to one of the Effects that are currently applied to the DistortedBitmap.
+ * to one of the Effects that are currently applied to the DistortedObject.
  * 
  * @param el A class implementing the EffectListener interface that wants to get notifications.
  */
@@ -534,7 +534,7 @@ public abstract class DistortedObject
  * Scales the Object by a factor that smoothly changes from (1,1,1) at time 0 to (xscale,yscale,zscale)
  * after 'duration' milliseconds. 
  *    
- * @param xscale   After time 'duration' passes, Bitmap's width will get multiplied by xscale; e.g. if 
+ * @param xscale   After time 'duration' passes, Object's width will get multiplied by xscale; e.g. if
  *                 xscale=2, after 'duration' milliseconds the Object will become twice broader.
  * @param yscale   Factor to scale Object's height with.
  * @param zscale   Factor to scale Object's depth with.
@@ -649,7 +649,7 @@ public abstract class DistortedObject
  * Axis of rotation is the vector (0,0,1), i.e. a vector normal to the screen surface.
  *   
  * @param center   Coordinates of the Point we are rotating around.
- * @param angle    Angle that we want to rotate the Bitmap to. Unit: degrees
+ * @param angle    Angle that we want to rotate the Object to. Unit: degrees
  * @param duration Time, in milliseconds, it takes to complete one rotation from 0 to 'angle' degrees.
  * @return         ID of the effect added, or -1 if we failed to add one. 
  */
@@ -670,7 +670,7 @@ public abstract class DistortedObject
  * Axis of rotation is given by the last 3 floats.
  *   
  * @param center Coordinates of the Point we are rotating around.
- * @param angle  Angle that we want to rotate the Bitmap to. Unit: degrees
+ * @param angle  Angle that we want to rotate the Object to. Unit: degrees
  * @param axisX  Axis of rotation: x-coordinate
  * @param axisY  Axis of rotation: y-coordinate
  * @param axisZ  Axis of rotation: z-coordinate
@@ -686,7 +686,7 @@ public abstract class DistortedObject
  * Rotates the Object immediately by 'angle' degrees around point p.   
  *   
  * @param center Coordinates of the Point we are rotating around.
- * @param angle  The angle that we want to rotate the Bitmap to. Unit: degrees
+ * @param angle  The angle that we want to rotate the Object to. Unit: degrees
  * @return       ID of the effect added, or -1 if we failed to add one. 
  */
   public long rotate(Float3D center, int angle)
@@ -784,7 +784,7 @@ public abstract class DistortedObject
  * 
  * @param size   1-dimensional Interpolator which, at any given time, returns the size of the macroblocks.
  * @param region Region this Effect is limited to.
- *               Null here means 'apply the effect to the whole Bitmap'.
+ *               Null here means 'apply the effect to the whole Object'.
  * @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
  *               current center of the effect.
  * @return       ID of the effect added, or -1 if we failed to add one. 
@@ -803,7 +803,7 @@ public abstract class DistortedObject
  *    
  * @param size   1-dimensional Interpolator which, at any given time, returns the size of the macroblocks.
  * @param region Region this Effect is limited to. 
- *               Null here means 'apply the effect to the whole Bitmap'.
+ *               Null here means 'apply the effect to the whole Object'.
  * @param center Center of the Effect.
  * @return       ID of the effect added, or -1 if we failed to add one. 
  */
@@ -822,7 +822,7 @@ public abstract class DistortedObject
  * 
  * @param pixels   Maximum size, in pixels, of the Macroblocks we want to see.
  * @param region   Region this Effect is limited to. 
- *                 Null here means 'apply the effect to the whole Bitmap'.
+ *                 Null here means 'apply the effect to the whole Object'.
  * @param center   2-dimensional Interpolator which, at any given time, returns a Float2D representing the
  *                 current center of the effect.
  * @param duration Time, in milliseconds, it takes to do one full interpolation.
@@ -852,7 +852,7 @@ public abstract class DistortedObject
  *    
  * @param pixels   Maximum size, in pixels, of the Macroblocks we want to see.
  * @param region   Region this Effect is limited to. 
- *                 Null here means 'apply the effect to the whole Bitmap'.
+ *                 Null here means 'apply the effect to the whole Object'.
  * @param center   Center of the Effect.
  * @param duration Time, in milliseconds, it takes to do one full interpolation.
  * @param count    Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
@@ -906,7 +906,7 @@ public abstract class DistortedObject
  *               mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color
  * @param color  Color to mix. (1,0,0) is RED.
  * @param region Region this Effect is limited to. 
- *               Null here means 'apply the Effect to the whole Bitmap'.
+ *               Null here means 'apply the Effect to the whole Object'.
  * @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing
  *               the current center of the effect.
  * @return       ID of the effect added, or -1 if we failed to add one. 
@@ -926,7 +926,7 @@ public abstract class DistortedObject
  *               mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color
  * @param color  Color to mix. (1,0,0) is RED.
  * @param region Region this Effect is limited to. 
- *               Null here means 'apply the Effect to the whole Bitmap'.
+ *               Null here means 'apply the Effect to the whole Object'.
  * @param center Center of the Effect.
  * @return       ID of the effect added, or -1 if we failed to add one. 
  */
@@ -943,7 +943,7 @@ public abstract class DistortedObject
  *               pixel = (1-t)*pixel + t*color
  * @param color  Color to mix. (1,0,0) is RED.
  * @param region Region this Effect is limited to.
- *               Null here means 'apply the Effect to the whole Bitmap'.
+ *               Null here means 'apply the Effect to the whole Object'.
  * @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
  *               current center of the effect.
  * @return       ID of the effect added, or -1 if we failed to add one. 
@@ -963,7 +963,7 @@ public abstract class DistortedObject
  *               pixel = (1-t)*pixel + t*color
  * @param color  Color to mix. (1,0,0) is RED.
  * @param region The Region this Effect is limited to. 
- *               Null here means 'apply the Effect to the whole Bitmap'.
+ *               Null here means 'apply the Effect to the whole Object'.
  * @param center Center of the Effect.
  * @return       ID of the effect added, or -1 if we failed to add one. 
  */
@@ -976,7 +976,7 @@ public abstract class DistortedObject
 /**
  * Makes a certain sub-region of the Object smoothly change all three of its RGB components.
  * <p>
- * Here the Effect applies to the whole bitmap.
+ * Here the Effect applies to the whole Object.
  *         
  * @param blend Level of blend a given pixel will be mixed with the next parameter 'color':
  *              pixel = (1-t)*pixel + t*color
@@ -2144,10 +2144,10 @@ public abstract class DistortedObject
 // DEFORM
 /**
  * Deform the shape of the whole Object with a (possibly changing in time) vector of force applied to
- * a (possibly changing in time) point on the Bitmap.
+ * a (possibly changing in time) point on the Object.
  *     
  * @param vector Interpolator that, at any given time, returns a Float2D representing vector of
- *               force that deforms the shape of the whole Bitmap.
+ *               force that deforms the shape of the whole Object.
  * @param center 2-dimensional Interpolator that, at any given time, returns a Point2D representing
  *               the Center of the Effect.
  * @return       ID of the effect added, or -1 if we failed to add one.
@@ -2160,10 +2160,10 @@ public abstract class DistortedObject
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 /**
  * Deform the shape of the whole Object with a (possibly changing in time) vector of force applied to
- * a constant point on the Bitmap.
+ * a constant point on the Object.
  * 
  * @param vector Interpolator that, at any given time, returns a Float2D representing
- *               vector of force that deforms the shape of the whole Bitmap.
+ *               vector of force that deforms the shape of the whole Object.
  * @param center Center of the Effect.
  * @return       ID of the effect added, or -1 if we failed to add one.
  */
