commit 963810440563992bb3b7ce7e7382ffd4d45a5949
Author: Leszek Koltunski <leszek@koltunski.pl>
Date:   Thu Mar 24 22:02:46 2022 +0100

    Further progress with Bandaged 3x3.
    This requires a new API in DistortedNode to change the Mesh there.

diff --git a/src/main/java/org/distorted/library/main/DistortedNode.java b/src/main/java/org/distorted/library/main/DistortedNode.java
index c61cbb3..c4cfc23 100644
--- a/src/main/java/org/distorted/library/main/DistortedNode.java
+++ b/src/main/java/org/distorted/library/main/DistortedNode.java
@@ -41,13 +41,13 @@ public class DistortedNode implements InternalChildrenList.Parent
   {
   private static final int DEFAULT_FBO_SIZE = 100;
 
-  private final MeshBase mMesh;
   private final DistortedEffects mEffects;
   private final InternalRenderState mState;
   private final InternalChildrenList mChildren;
   private InternalChildrenList.Parent mParent;
   private InternalSurface mSurface;
   private InternalNodeData mData;
+  private MeshBase mMesh;
 
   private int mFboW, mFboH, mFboDepthStencil;
   private boolean mRenderWayOIT;
@@ -562,6 +562,15 @@ public class DistortedNode implements InternalChildrenList.Parent
     return mMesh;
     }
 
+///////////////////////////////////////////////////////////////////////////////////////////////////
+/**
+ * Set a new Mesh.
+ */
+  public void setMesh(MeshBase mesh)
+    {
+    mMesh = mesh;
+    }
+
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 /**
  * Resizes the DistortedFramebuffer object that we render this Node to.
