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library / src / main / java / org / distorted / library / DistortedNode.java @ a09ada4c

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library;
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import java.util.ArrayList;
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import java.util.HashMap;
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import android.opengl.GLES30;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Class which represents a Node in a Tree of (InputSurface,Mesh,Effects) triplets.
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 *  
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 * Having organized such sets into a Tree, we can then render any Node to any OutputSurface.
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 * That recursively renders the set held in the Node and all its children.
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 */
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public class DistortedNode
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  {
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  private static HashMap<ArrayList<Long>,NodeData> mMapNodeID = new HashMap<>();
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  private static long mNextNodeID =0;
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  private MeshObject mMesh;
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  private DistortedEffects mEffects;
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  private DistortedInputSurface mSurface;
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  private NodeData mData;
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  private DistortedNode mParent;
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  private ArrayList<DistortedNode> mChildren;
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  private int[] mNumChildren;  // ==mChildren.length(), but we only create mChildren if the first one gets added
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  private class NodeData
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    {
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    long ID;
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    int numPointingNodes;
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    int numRendered;
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    DistortedFramebuffer mFBO;
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    NodeData(long id)
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      {
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      ID              = id;
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      numPointingNodes= 1;
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      numRendered     = 0;
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      mFBO            = null;
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  static synchronized void onDestroy()
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    {
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    mNextNodeID = 0;
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    mMapNodeID.clear();
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// tree isomorphism
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  private void RecomputeNodeID(ArrayList<Long> prev)
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    {
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    ArrayList<Long> curr = generateIDList();
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    if( mParent==null )
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      {
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      adjustNodeData(prev,curr);
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      }
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    else
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      {
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      ArrayList<Long> parentPrev = mParent.generateIDList();
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      adjustNodeData(prev,curr);
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      mParent.RecomputeNodeID(parentPrev);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private ArrayList<Long> generateIDList()
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    {
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    ArrayList<Long> ret = new ArrayList<>();
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    ret.add( mSurface.getID() );
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    DistortedNode node;
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    for(int i=0; i<mNumChildren[0]; i++)
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      {
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      node = mChildren.get(i);
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      ret.add(node.mData.ID);
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      }
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    return ret;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void adjustNodeData(ArrayList<Long> oldList, ArrayList<Long> newList)
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    {
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    boolean otherNodesPoint = (mData.numPointingNodes>1);
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    if( otherNodesPoint ) mData.numPointingNodes--;
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    else                  mMapNodeID.remove(oldList);
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    NodeData newData = mMapNodeID.get(newList);
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    if( newData==null )
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      {
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      if( otherNodesPoint )  mData = new NodeData(++mNextNodeID);
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      else                   mData.ID = ++mNextNodeID;  // numPointingNodes must be 1 already
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      if( newList.size()>1 )
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        {
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        if( mData.mFBO ==null )
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          mData.mFBO = new DistortedFramebuffer(mSurface.getWidth(), mSurface.getHeight());
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        }
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      else
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        {
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        if( mData.mFBO !=null )
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          {
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          mData.mFBO.markForDeletion();
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          mData.mFBO = null;
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          }
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        else
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          {
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          android.util.Log.e("DistortedNode", "adjustNodeData: impossible situation??");
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          }
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        }
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      mMapNodeID.put(newList, mData);
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      }
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    else
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      {
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      newData.numPointingNodes++;
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      mData = newData;
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////  
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// this will be called on startup and every time OpenGL context has been lost
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  static void reset()
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    {
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    NodeData tmp;   
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    for(ArrayList<Long> key: mMapNodeID.keySet())
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      {
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      tmp = mMapNodeID.get(key);
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      if( tmp.mFBO != null ) tmp.numRendered = 0;
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Debug - print all the Node IDs
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/*
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  void debug(int depth)
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    {
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    String tmp="";
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    int i;
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    for(i=0; i<depth; i++) tmp +="   ";
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    tmp += (mData.ID+" (nodes: "+mData.numPointingNodes+")");
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    android.util.Log.e("NODE", tmp);
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    for(i=0; i<mNumChildren[0]; i++)
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      mChildren.get(i).debug(depth+1);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Debug - print contents of the HashMap
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  static void debugMap()
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    {
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    NodeData tmp;
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    for(ArrayList<Long> key: mMapNodeID.keySet())
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      {
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      tmp = mMapNodeID.get(key);
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      android.util.Log.e("NODE", "key="+key+" NodeID: "+tmp.ID);
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      }
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    }
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  void drawRecursive(long currTime, DistortedOutputSurface surface)
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    {
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    mSurface.create();
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    float halfX = mSurface.getWidth()/2.0f;
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    float halfY = mSurface.getHeight()/2.0f;
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    if( mNumChildren[0]<=0 )
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      {
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      mSurface.setAsInput();
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      }
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    else
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      {
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      mData.mFBO.create();
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      if( mData.numRendered==0 )
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        {
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        mData.mFBO.setAsOutput();
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        GLES30.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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        GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
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        if( mSurface.setAsInput() )
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          DistortedEffects.drawNoEffectsPriv(halfX, halfY, mMesh, mData.mFBO );
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        for(int i=0; i<mNumChildren[0]; i++)
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          {
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          mChildren.get(i).drawRecursive(currTime, mData.mFBO);
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          }
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        }
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      mData.numRendered++;
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      mData.numRendered %= mData.numPointingNodes;
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      mData.mFBO.setAsInput();
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      }
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    mEffects.drawPriv(halfX, halfY, mMesh, surface, currTime);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Constructs new Node.
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 *     
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 * @param surface InputSurface to put into the new Node.
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 * @param effects DistortedEffects to put into the new Node.
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 * @param mesh MeshObject to put into the new Node.
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 */
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  public DistortedNode(DistortedInputSurface surface, DistortedEffects effects, MeshObject mesh)
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    {
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    mSurface       = surface;
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    mEffects       = effects;
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    mMesh          = mesh;
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    mParent        = null;
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    mChildren      = null;
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    mNumChildren   = new int[1];
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    mNumChildren[0]= 0;
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    ArrayList<Long> list = new ArrayList<>();
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    list.add(mSurface.getID());
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    mData = mMapNodeID.get(list);
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    if( mData!=null )
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      {
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      mData.numPointingNodes++;
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      }
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    else
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      {
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      mData = new NodeData(++mNextNodeID);   
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      mMapNodeID.put(list, mData);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////  
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/**
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 * Copy-constructs new Node from another Node.
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 *     
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 * @param node The DistortedNode to copy data from.
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 * @param flags bit field composed of a subset of the following:
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 *        {@link Distorted#CLONE_SURFACE},  {@link Distorted#CLONE_MATRIX}, {@link Distorted#CLONE_VERTEX},
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 *        {@link Distorted#CLONE_FRAGMENT} and {@link Distorted#CLONE_CHILDREN}.
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 *        For example flags = CLONE_SURFACE | CLONE_CHILDREN.
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 */
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  public DistortedNode(DistortedNode node, int flags)
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    {
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    mParent = null;
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    mEffects= new DistortedEffects(node.mEffects,flags);
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    mMesh = node.mMesh;
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    if( (flags & Distorted.CLONE_SURFACE) != 0 )
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      {
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      mSurface = node.mSurface;
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      }
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    else
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      {
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      int w = node.mSurface.getWidth();
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      int h = node.mSurface.getHeight();
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      if( node.mSurface instanceof DistortedTexture )
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        {
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        mSurface = new DistortedTexture(w,h);
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        }
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      else if( node.mSurface instanceof DistortedFramebuffer )
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        {
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        boolean hasDepth = ((DistortedFramebuffer) node.mSurface).hasDepth();
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        mSurface = new DistortedFramebuffer(w,h,hasDepth);
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        }
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      }
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    if( (flags & Distorted.CLONE_CHILDREN) != 0 )
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      {
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      mChildren = node.mChildren;
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      mNumChildren = node.mNumChildren;
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      }
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    else
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      {
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      mChildren = null;
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      mNumChildren = new int[1];
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      mNumChildren[0] = 0;
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      }
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    ArrayList<Long> list = generateIDList();
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    mData = mMapNodeID.get(list);
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    if( mData!=null )
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      {
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      mData.numPointingNodes++;
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      }
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    else
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      {
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      mData = new NodeData(++mNextNodeID);   
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      mMapNodeID.put(list, mData);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Adds a new child to the last position in the list of our Node's children.
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 * 
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 * @param node The new Node to add.
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 */
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  public synchronized void attach(DistortedNode node)
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    {
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    ArrayList<Long> prev = generateIDList(); 
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    if( mChildren==null ) mChildren = new ArrayList<>(2);
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    node.mParent = this;
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    mChildren.add(node);
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    mNumChildren[0]++;
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    RecomputeNodeID(prev);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Adds a new child to the last position in the list of our Node's children.
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 * 
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 * @param surface InputSurface to initialize our child Node with.
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 * @param effects DistortedEffects to initialize our child Node with.
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 * @param mesh MeshObject to initialize our child Node with.
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 * @return the newly constructed child Node, or null if we couldn't allocate resources.
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 */
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  public synchronized DistortedNode attach(DistortedInputSurface surface, DistortedEffects effects, MeshObject mesh)
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    {
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    ArrayList<Long> prev = generateIDList(); 
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    if( mChildren==null ) mChildren = new ArrayList<>(2);
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    DistortedNode node = new DistortedNode(surface,effects,mesh);
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    node.mParent = this;
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    mChildren.add(node);
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    mNumChildren[0]++;
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    RecomputeNodeID(prev);
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    return node;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Removes the first occurrence of a specified child from the list of children of our Node.
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 * 
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 * @param node The Node to remove.
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 * @return <code>true</code> if the child was successfully removed.
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 */
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  public synchronized boolean detach(DistortedNode node)
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    {
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    if( mNumChildren[0]>0 )
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      {
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      ArrayList<Long> prev = generateIDList();  
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      if( mChildren.remove(node) )
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        {
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        node.mParent = null;  
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        mNumChildren[0]--;
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        RecomputeNodeID(prev);
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        return true;
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        }
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      }
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    return false;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Removes the first occurrence of a specified child from the list of children of our Node.
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 * <p>
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 * A bit questionable method as there can be many different Nodes attached as children, some
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 * of them having the same Effects but - for instance - different Mesh. Use with care.
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 *
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 * @param effects DistortedEffects to remove.
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 * @return <code>true</code> if the child was successfully removed.
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 */
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  public synchronized boolean detach(DistortedEffects effects)
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    {
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    long id = effects.getID();
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    DistortedNode node;
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    for(int i=0; i<mNumChildren[0]; i++)
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      {
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      node = mChildren.get(i);
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      if( node.mEffects.getID()==id )
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        {
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        ArrayList<Long> prev = generateIDList();
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        node.mParent = null;
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        mChildren.remove(i);
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        mNumChildren[0]--;
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        RecomputeNodeID(prev);
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        return true;
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        }
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      }
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    return false;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Removes all children Nodes.
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 */
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  public synchronized void detachAll()
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    {
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    for(int i=0; i<mNumChildren[0]; i++)
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      {
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      mChildren.get(i).mParent = null;
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      }
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    if( mNumChildren[0]>0 )
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      {
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      ArrayList<Long> prev = generateIDList();  
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      mNumChildren[0] = 0;
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      mChildren.clear();
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      RecomputeNodeID(prev);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Returns the DistortedEffects object that's in the Node.
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 * 
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 * @return The DistortedEffects contained in the Node.
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 */
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  public DistortedEffects getEffects()
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    {
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    return mEffects;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Returns the DistortedInputSurface object that's in the Node.
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 *
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 * @return The DistortedInputSurface contained in the Node.
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 */
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  public DistortedInputSurface getSurface()
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    {
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    return mSurface;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Returns the DistortedFramebuffer object that's in the Node.
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 *
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 * @return The DistortedFramebuffer contained in the Node.
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 */
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  public DistortedFramebuffer getFramebuffer()
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    {
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    return mData.mFBO;
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    }
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  }
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