commit a99bba67f33a78eda49c86739fe33559e8b73ace
Author: leszek <leszek@koltunski.pl>
Date:   Tue Jan 7 11:15:20 2025 +0100

    Fix for bugs in Qualcomm Adreno 308 and 650 - the compilators do not like the literal constant 0x80000000 there.

diff --git a/src/main/res/raw/main_vertex_shader.glsl b/src/main/res/raw/main_vertex_shader.glsl
index 49617be..e76846d 100644
--- a/src/main/res/raw/main_vertex_shader.glsl
+++ b/src/main/res/raw/main_vertex_shader.glsl
@@ -131,7 +131,7 @@ void main()
 #endif
 
 #ifdef POSTPROCESS
-  if( (vComAssoc[component].x & 0x80000000) != 0 )
+  if( (uint(vComAssoc[component].x) & 0x80000000u) != 0u )
     {
     v = vec3(0.0, 0.0, 0.0);
     }
