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library / src / main / java / org / distorted / library / main / DistortedLibrary.java @ a9d4bb9a

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.main;
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import android.app.ActivityManager;
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import android.content.Context;
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import android.content.pm.ConfigurationInfo;
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import android.content.res.Resources;
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import android.opengl.GLES30;
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import android.opengl.GLES31;
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import android.util.Log;
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import org.distorted.library.R;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effectqueue.EffectQueue;
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import org.distorted.library.effectqueue.EffectQueuePostprocess;
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import org.distorted.library.effect.EffectType;
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import org.distorted.library.effect.FragmentEffect;
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import org.distorted.library.effect.PostprocessEffect;
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import org.distorted.library.effect.VertexEffect;
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import org.distorted.library.effectqueue.EffectQueueVertex;
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import org.distorted.library.mesh.DeferredJobs;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.message.EffectMessageSender;
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import org.distorted.library.program.DistortedProgram;
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import org.distorted.library.program.VertexCompilationException;
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import org.distorted.library.type.Dynamic;
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import java.io.InputStream;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * A singleton class used to control various global dialog_settings.
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 */
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public class DistortedLibrary
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  {
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  /**
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   * When creating an instance of a DistortedTexture from another instance, clone the Bitmap that's
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   * backing up our DistortedTexture.
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   * <p>
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   * This way we can have two DistortedTextures, both backed up by the same Bitmap, to which we can
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   * apply different effects. Used in the copy constructor.
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   */
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  public static final int CLONE_SURFACE = 0x1;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Matrix Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the MATRIX queue.
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   */
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  public static final int CLONE_MATRIX = 0x2;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Vertex Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the VERTEX queue.
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   */
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  public static final int CLONE_VERTEX  = 0x4;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Fragment Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the FRAGMENT queue.
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   */
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  public static final int CLONE_FRAGMENT= 0x8;
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   /**
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   * When creating an instance of a DistortedEffects from another instance, clone the PostProcess Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the POSTPROCESS queue.
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   */
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  public static final int CLONE_POSTPROCESS= 0x10;
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  /**
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   * When creating an instance of a DistortedNode from another instance, clone the children Nodes.
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   * <p>
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   * This is mainly useful for creating many similar sub-trees and rendering then at different places
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   * on the screen with (optionally) different Effects.
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   */
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  public static final int CLONE_CHILDREN= 0x20;
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  /**
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   * When creating a DistortedScreen (which needs to have mFBOQueueSize FBOs attached), pass this
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   * constant for 'numOfFBOs' and the number of backing FBOs will be taken from 'mFBOQueueSize'
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   * (the value of which is most likely unknown at the time of creation of the Screen)
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   */
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  public static final int WAIT_FOR_FBO_QUEUE_SIZE = -1;
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  /**
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   * Work around bugs in ARM Mali driver by, instead to a single FBO, rendering to a circular queue
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   * of mFBOQueueSize FBOs. (otherwise we sometimes get a 'full pipeline flush' and the end result
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   * might be missing part of the Objects)
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   *
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   * This bug only exists on Mali driver r12. (or more precisely it's there in r12 but fixed in r22)
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   *
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   * https://community.arm.com/graphics/f/discussions/10285/opengl-es-3-1-on-mali-t880-flashes
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   */
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  private static int mFBOQueueSize;
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  private static int mGLSL;
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  private static String mGLSL_VERSION;
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  private static boolean mOITCompilationAttempted, mNeedsTransformFeedback;
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  private static int mMaxTextureSize         = Integer.MAX_VALUE;
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  private static int mMaxNumberOfVerUniforms = Integer.MAX_VALUE;
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  private static int mMaxNumberOfFraUniforms = Integer.MAX_VALUE;
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  private static boolean mBuggyUBOs;
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  private static String mVendor, mVersion, mRenderer;
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  //////////////////////////////////////////////////////////////////////////////////////////////
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  /// MAIN PROGRAM ///
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  private static DistortedProgram mMainProgram;
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  private static int mMainTextureH;
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  private static int mTransformFeedbackH;
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  /// NORMAL PROGRAM /////
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  private static DistortedProgram mNormalProgram;
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  private static int mNormalProjectionH;
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  /// MAIN OIT PROGRAM ///
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  private static DistortedProgram mMainOITProgram;
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  private static int mMainOITTextureH;
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  private static int mMainOITSizeH;
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  private static int mMainOITNumRecordsH;
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  /// BLIT PROGRAM ///
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  private static DistortedProgram mBlitProgram;
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  private static int mBlitTextureH;
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  private static int mBlitDepthH;
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  private static final FloatBuffer mQuadPositions;
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  /// FULL PROGRAM ///
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  private static DistortedProgram mFullProgram;
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  static
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    {
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    float[] positionData= { -0.5f, -0.5f,  -0.5f, 0.5f,  0.5f,-0.5f,  0.5f, 0.5f };
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    mQuadPositions = ByteBuffer.allocateDirect(32).order(ByteOrder.nativeOrder()).asFloatBuffer();
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    mQuadPositions.put(positionData).position(0);
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    }
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  /// BLIT DEPTH PROGRAM ///
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  private static DistortedProgram mBlitDepthProgram;
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  private static int mBlitDepthTextureH;
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  private static int mBlitDepthDepthTextureH;
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  private static int mBlitDepthDepthH;
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  private static int mBlitDepthTexCorrH;
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  /// Program Handles ///
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  private static int mMainProgramH, mFullProgramH, mMainOITProgramH;
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  /// OIT SSBO BUFFER ///
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  private static int[] mLinkedListSSBO = new int[1];
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  private static int[] mAtomicCounter;
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  private static int   mCurrBuffer;
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  static
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    {
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    mLinkedListSSBO[0]= -1;
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    mCurrBuffer       =  0;
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    }
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  ///////////////////////////////////////////////////////////////
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  // meaning: allocate 1.0 screenful of places for transparent
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  // fragments in the SSBO backing up the OIT render method.
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  private static float mBufferSize=1.0f;
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  /// OIT CLEAR PROGRAM ///
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  private static DistortedProgram mOITClearProgram;
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  private static int mOITClearDepthH;
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  private static int mOITClearTexCorrH;
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  private static int mOITClearSizeH;
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  /// OIT BUILD PROGRAM ///
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  private static DistortedProgram mOITBuildProgram;
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  private static int mOITBuildTextureH;
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  private static int mOITBuildDepthTextureH;
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  private static int mOITBuildDepthH;
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  private static int mOITBuildTexCorrH;
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  private static int mOITBuildSizeH;
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  private static int mOITBuildNumRecordsH;
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  /// OIT COLLAPSE PROGRAM ///
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  private static DistortedProgram mOITCollapseProgram;
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  private static int mOITCollapseDepthTextureH;
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  private static int mOITCollapseDepthH;
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  private static int mOITCollapseTexCorrH;
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  private static int mOITCollapseSizeH;
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  /// OIT RENDER PROGRAM ///
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  private static DistortedProgram mOITRenderProgram;
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  private static int mOITRenderDepthH;
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  private static int mOITRenderTexCorrH;
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  private static int mOITRenderSizeH;
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  /// END PROGRAMS //////
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  /**
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   * Every application using the library must implement this interface so that the library can send
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   * it exceptions that arise. The exceptions may come at any time, for example the library will
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   * compile its OIT problem only on the first attempt to use the OIT
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   * Those will mainly be hardware-related: shaders do not compile on particular hardware, the required
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   * OpenGL ES 3.0 is not supported, etc.
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   */
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  public interface ExceptionListener
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    {
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    void distortedException(Exception ex);
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    }
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  private static ExceptionListener mListener;
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  private static Resources mResources;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// private: hide this from Javadoc
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  private DistortedLibrary()
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    {
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static void createMainProgram()
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    {
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    // MAIN PROGRAM ////////////////////////////////////
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    final InputStream mainVertStream = mResources.openRawResource(R.raw.main_vertex_shader);
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    final InputStream mainFragStream = mResources.openRawResource(R.raw.main_fragment_shader);
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    int numF = FragmentEffect.getNumEnabled();
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    int numV = VertexEffect.getNumEnabled();
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    String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n");
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    String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n");
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    mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
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    if( MeshBase.getUseCenters() ) mainVertHeader += "#define COMP_CENTERS\n";
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    if( mBuggyUBOs )               mainVertHeader += "#define BUGGY_UBOS\n";
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    String enabledEffectV= VertexEffect.getGLSL();
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    String enabledEffectF= FragmentEffect.getGLSL();
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    String[] feedback = { "v_Position", "v_endPosition" };
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    try
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      {
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      mMainProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader,
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                                          mainFragHeader, enabledEffectV, enabledEffectF,
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                                          mGLSL, mNeedsTransformFeedback ? feedback : null );
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    mMainProgramH = mMainProgram.getProgramHandle();
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    EffectQueue.getUniforms(mMainProgramH,0);
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    MeshBase.getUniforms(mMainProgramH,0);
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    mMainTextureH= GLES30.glGetUniformLocation( mMainProgramH, "u_Texture");
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    mTransformFeedbackH= GLES30.glGetUniformLocation( mMainProgramH, "u_TransformFeedback");
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    // BLIT PROGRAM ////////////////////////////////////
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    final InputStream blitVertStream = mResources.openRawResource(R.raw.blit_vertex_shader);
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    final InputStream blitFragStream = mResources.openRawResource(R.raw.blit_fragment_shader);
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    try
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      {
285
      mBlitProgram = new DistortedProgram(blitVertStream,blitFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
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      }
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    catch(Exception e)
288
      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    int blitProgramH = mBlitProgram.getProgramHandle();
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    mBlitTextureH  = GLES30.glGetUniformLocation( blitProgramH, "u_Texture");
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    mBlitDepthH    = GLES30.glGetUniformLocation( blitProgramH, "u_Depth");
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    // BLIT DEPTH PROGRAM ////////////////////////////////////
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    final InputStream blitDepthVertStream = mResources.openRawResource(R.raw.blit_depth_vertex_shader);
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    final InputStream blitDepthFragStream = mResources.openRawResource(R.raw.blit_depth_fragment_shader);
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301
    try
302
      {
303
      mBlitDepthProgram = new DistortedProgram(blitDepthVertStream,blitDepthFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
304
      }
305
    catch(Exception e)
306
      {
307
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT DEPTH program: "+e.getMessage());
308
      throw new RuntimeException(e.getMessage());
309
      }
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311
    int blitDepthProgramH   = mBlitDepthProgram.getProgramHandle();
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    mBlitDepthTextureH      = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Texture");
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    mBlitDepthDepthTextureH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_DepthTexture");
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    mBlitDepthDepthH        = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Depth");
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    mBlitDepthTexCorrH      = GLES30.glGetUniformLocation( blitDepthProgramH, "u_TexCorr");
316
    }
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318
///////////////////////////////////////////////////////////////////////////////////////////////////
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320
  private static void createNormalProgram(Resources resources)
321
    {
322
    // NORMAL PROGRAM //////////////////////////////////////
323
    final InputStream normalVertexStream   = resources.openRawResource(R.raw.normal_vertex_shader);
324
    final InputStream normalFragmentStream = resources.openRawResource(R.raw.normal_fragment_shader);
325

    
326
    try
327
      {
328
      mNormalProgram = new DistortedProgram(normalVertexStream,normalFragmentStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
329
      }
330
    catch(Exception e)
331
      {
332
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile NORMAL program: "+e.getMessage());
333
      throw new RuntimeException(e.getMessage());
334
      }
335

    
336
    int normalProgramH = mNormalProgram.getProgramHandle();
337
    mNormalProjectionH = GLES30.glGetUniformLocation( normalProgramH, "u_Projection");
338
    }
339

    
340
///////////////////////////////////////////////////////////////////////////////////////////////////
341

    
342
  private static void createFullProgram(Resources resources)
343
    {
344
    final InputStream fullVertStream = resources.openRawResource(R.raw.main_vertex_shader);
345
    final InputStream fullFragStream = resources.openRawResource(R.raw.main_fragment_shader);
346

    
347
    int numV = VertexEffect.getAllEnabled();
348

    
349
    String fullVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX ) : 0 ) + "\n");
350
    String fullFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " +                                         0   + "\n");
351

    
352
    fullVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
353
    if( MeshBase.getUseCenters() ) fullVertHeader += "#define COMP_CENTERS\n";
354
    if( mBuggyUBOs )               fullVertHeader += "#define BUGGY_UBOS\n";
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356
    String enabledEffectV= VertexEffect.getAllGLSL();
357
    String enabledEffectF= "{}";
358

    
359
    fullVertHeader += "#define PREAPPLY\n";
360

    
361
    String[] feedback = { "v_Position", "v_endPosition" };
362

    
363
    try
364
      {
365
      mFullProgram = new DistortedProgram(fullVertStream, fullFragStream, fullVertHeader, fullFragHeader,
366
                                          enabledEffectV, enabledEffectF, mGLSL, feedback);
367
      }
368
    catch(Exception e)
369
      {
370
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile FULL program: "+e.getMessage());
371
      throw new RuntimeException(e.getMessage());
372
      }
373

    
374
    mFullProgramH = mFullProgram.getProgramHandle();
375
    EffectQueue.getUniforms(mFullProgramH,3);
376
    MeshBase.getUniforms(mFullProgramH,3);
377
    }
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379
///////////////////////////////////////////////////////////////////////////////////////////////////
380

    
381
  private static void createOITProgram(Resources resources)
382
    {
383
    // MAIN OIT PROGRAM ////////////////////////////////
384
    final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader);
385
    final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader);
386

    
387
    int numF = FragmentEffect.getNumEnabled();
388
    int numV = VertexEffect.getNumEnabled();
389

    
390
    String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n") + ("#define OIT\n");
391
    String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n") + ("#define OIT\n");
392

    
393
    mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
394
    if( MeshBase.getUseCenters() ) mainVertHeader += "#define COMP_CENTERS\n";
395
    if( mBuggyUBOs )               mainVertHeader += "#define BUGGY_UBOS\n";
396

    
397
    String enabledEffectV= VertexEffect.getGLSL();
398
    String enabledEffectF= FragmentEffect.getGLSL();
399

    
400
    try
401
      {
402
      mMainOITProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader,
403
                                             enabledEffectV, enabledEffectF, mGLSL, null);
404
      }
405
    catch(Exception e)
406
      {
407
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN OIT program: "+e.getMessage());
408
      throw new RuntimeException(e.getMessage());
409
      }
410

    
411
    mMainOITProgramH = mMainOITProgram.getProgramHandle();
412
    EffectQueue.getUniforms(mMainOITProgramH,1);
413
    MeshBase.getUniforms(mMainOITProgramH,1);
414
    mMainOITTextureH    = GLES30.glGetUniformLocation( mMainOITProgramH, "u_Texture");
415
    mMainOITSizeH       = GLES30.glGetUniformLocation( mMainOITProgramH, "u_Size");
416
    mMainOITNumRecordsH = GLES30.glGetUniformLocation( mMainOITProgramH, "u_numRecords");
417

    
418
    // OIT CLEAR PROGRAM ////////////////////////////////////
419
    final InputStream oitClearVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
420
    final InputStream oitClearFragStream = resources.openRawResource(R.raw.oit_clear_fragment_shader);
421

    
422
    try
423
      {
424
      mOITClearProgram = new DistortedProgram(oitClearVertStream,oitClearFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
425
      }
426
    catch(Exception e)
427
      {
428
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT CLEAR program: "+e.getMessage());
429
      throw new RuntimeException(e.getMessage());
430
      }
431

    
432
    int oitClearProgramH   = mOITClearProgram.getProgramHandle();
433
    mOITClearDepthH        = GLES30.glGetUniformLocation( oitClearProgramH, "u_Depth");
434
    mOITClearTexCorrH      = GLES30.glGetUniformLocation( oitClearProgramH, "u_TexCorr");
435
    mOITClearSizeH         = GLES30.glGetUniformLocation( oitClearProgramH, "u_Size");
436

    
437
    // OIT BUILD PROGRAM ////////////////////////////////////
438
    final InputStream oitBuildVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
439
    final InputStream oitBuildFragStream = resources.openRawResource(R.raw.oit_build_fragment_shader);
440

    
441
    try
442
      {
443
      mOITBuildProgram = new DistortedProgram(oitBuildVertStream,oitBuildFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
444
      }
445
    catch(Exception e)
446
      {
447
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT BUILD program: "+e.getMessage());
448
      throw new RuntimeException(e.getMessage());
449
      }
450

    
451
    int oitBuildProgramH   = mOITBuildProgram.getProgramHandle();
452
    mOITBuildTextureH      = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Texture");
453
    mOITBuildDepthTextureH = GLES30.glGetUniformLocation( oitBuildProgramH, "u_DepthTexture");
454
    mOITBuildDepthH        = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Depth");
455
    mOITBuildTexCorrH      = GLES30.glGetUniformLocation( oitBuildProgramH, "u_TexCorr");
456
    mOITBuildSizeH         = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Size");
457
    mOITBuildNumRecordsH   = GLES30.glGetUniformLocation( oitBuildProgramH, "u_numRecords");
458

    
459
    // OIT COLLAPSE PROGRAM ///////////////////////////
460
    final InputStream oitCollapseVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
461
    final InputStream oitCollapseFragStream = resources.openRawResource(R.raw.oit_collapse_fragment_shader);
462

    
463
    try
464
      {
465
      mOITCollapseProgram = new DistortedProgram(oitCollapseVertStream,oitCollapseFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
466
      }
467
    catch(Exception e)
468
      {
469
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT COLLAPSE program: "+e.getMessage());
470
      throw new RuntimeException(e.getMessage());
471
      }
472

    
473
    int oitCollapseProgramH   = mOITCollapseProgram.getProgramHandle();
474
    mOITCollapseDepthTextureH = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_DepthTexture");
475
    mOITCollapseDepthH        = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Depth");
476
    mOITCollapseTexCorrH      = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_TexCorr");
477
    mOITCollapseSizeH         = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Size");
478

    
479
    // OIT RENDER PROGRAM ///////////////////////////
480
    final InputStream oitRenderVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
481
    final InputStream oitRenderFragStream = resources.openRawResource(R.raw.oit_render_fragment_shader);
482

    
483
    try
484
      {
485
      mOITRenderProgram = new DistortedProgram(oitRenderVertStream,oitRenderFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
486
      }
487
    catch(Exception e)
488
      {
489
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT RENDER program: "+e.getMessage());
490
      throw new RuntimeException(e.getMessage());
491
      }
492

    
493
    int oitRenderProgramH   = mOITRenderProgram.getProgramHandle();
494
    mOITRenderDepthH        = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Depth");
495
    mOITRenderTexCorrH      = GLES30.glGetUniformLocation( oitRenderProgramH, "u_TexCorr");
496
    mOITRenderSizeH         = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Size");
497
    }
498

    
499
///////////////////////////////////////////////////////////////////////////////////////////////////
500

    
501
  private static void displayNormals(float[] projection, MeshBase mesh)
502
    {
503
    if( mNormalProgram==null )
504
      {
505
      try
506
        {
507
        createNormalProgram(mResources);
508
        }
509
      catch(Exception ex)
510
        {
511
        mListener.distortedException(ex);
512
        return;
513
        }
514
      }
515

    
516
    int num = mesh.getNumVertices();
517
    int tfo = mesh.getTFO();
518

    
519
    GLES30.glUniform1i(DistortedLibrary.mTransformFeedbackH, 1);
520
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
521
    GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
522
    InternalRenderState.switchOffDrawing();
523
    GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
524
    InternalRenderState.restoreDrawing();
525
    GLES30.glEndTransformFeedback();
526
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
527
    GLES30.glUniform1i(DistortedLibrary.mTransformFeedbackH, 0);
528

    
529
    mNormalProgram.useProgram();
530
    GLES30.glUniformMatrix4fv(mNormalProjectionH, 1, false, projection, 0);
531
    mesh.bindTransformAttribs(mNormalProgram);
532
    GLES30.glLineWidth(8.0f);
533
    GLES30.glDrawArrays(GLES30.GL_LINES, 0, 2*num);
534
    }
535

    
536
///////////////////////////////////////////////////////////////////////////////////////////////////
537
/**
538
 * Execute all VertexEffects and adjust all vertices
539
 *
540
 * @y.exclude
541
 */
542
  public static void adjustVertices(MeshBase mesh, EffectQueueVertex queue)
543
    {
544
    if( mFullProgram==null )
545
      {
546
      try
547
        {
548
        createFullProgram(mResources);
549
        }
550
      catch(Exception ex)
551
        {
552
        mListener.distortedException(ex);
553
        return;
554
        }
555
      }
556

    
557
    int num = mesh.getNumVertices();
558
    int tfo = mesh.getTFO();
559

    
560
    mFullProgram.useProgram();
561
    mesh.bindVertexAttribs(mFullProgram);
562
    queue.compute(1);
563
    queue.send(0.0f,mFullProgramH,3);
564
    mesh.send(mFullProgramH,3);
565

    
566
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
567
    GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
568
    InternalRenderState.switchOffDrawing();
569
    GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
570
    InternalRenderState.restoreDrawing();
571
    GLES30.glEndTransformFeedback();
572
    mesh.copyTransformToVertex();
573
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
574
    }
575

    
576
///////////////////////////////////////////////////////////////////////////////////////////////////
577

    
578
  static void drawPrivOIT(DistortedEffects effects, MeshBase mesh, InternalOutputSurface surface, long currTime)
579
    {
580
    if( mMainOITProgram!=null )
581
      {
582
      EffectQueue[] queues = effects.getQueues();
583

    
584
      EffectQueue.compute(queues, currTime);
585
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
586

    
587
      mMainOITProgram.useProgram();
588
      GLES30.glUniform1i(mMainOITTextureH, 0);
589
      GLES30.glUniform2ui(mMainOITSizeH, surface.mWidth, surface.mHeight);
590
      GLES30.glUniform1ui(mMainOITNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
591
      mesh.bindVertexAttribs(mMainOITProgram);
592
      mesh.send(mMainOITProgramH,1);
593

    
594
      float inflate     = mesh.getInflate();
595
      float distance    = surface.mDistance;
596
      float mipmap      = surface.mMipmap;
597
      float[] projection= surface.mProjectionMatrix;
598

    
599
      EffectQueue.send(queues, mMainOITProgramH, distance, mipmap, projection, inflate, 1 );
600
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
601

    
602
      if( mesh.getShowNormals() )
603
        {
604
        mMainProgram.useProgram();
605
        mesh.send(mMainProgramH,0);
606
        EffectQueue.send(queues, mMainProgramH, distance, mipmap, projection, inflate, 0 );
607
        displayNormals(projection,mesh);
608
        }
609
      }
610
    }
611

    
612
///////////////////////////////////////////////////////////////////////////////////////////////////
613

    
614
  static void drawPriv(DistortedEffects effects, MeshBase mesh, InternalOutputSurface surface, long currTime)
615
    {
616
    if( mMainProgram!=null )
617
      {
618
      EffectQueue[] queues = effects.getQueues();
619

    
620
      EffectQueue.compute(queues, currTime);
621
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
622

    
623
      mMainProgram.useProgram();
624
      GLES30.glUniform1i(DistortedLibrary.mMainTextureH, 0);
625
      mesh.bindVertexAttribs(DistortedLibrary.mMainProgram);
626
      mesh.send(mMainProgramH,0);
627

    
628
      float inflate     = mesh.getInflate();
629
      float distance    = surface.mDistance;
630
      float mipmap      = surface.mMipmap;
631
      float[] projection= surface.mProjectionMatrix;
632

    
633
      EffectQueue.send(queues, mMainProgramH, distance, mipmap, projection, inflate, 0 );
634
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
635

    
636
      if( mesh.getShowNormals() ) displayNormals(projection,mesh);
637
      }
638
    }
639

    
640
///////////////////////////////////////////////////////////////////////////////////////////////////
641

    
642
  static void blitPriv(InternalOutputSurface surface)
643
    {
644
    if( mBlitProgram!=null )
645
      {
646
      mBlitProgram.useProgram();
647

    
648
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
649
      GLES30.glUniform1i(mBlitTextureH, 0);
650
      GLES30.glUniform1f( mBlitDepthH , 1.0f-surface.mNear);
651
      GLES30.glVertexAttribPointer(mBlitProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
652
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
653
      }
654
    }
655

    
656
///////////////////////////////////////////////////////////////////////////////////////////////////
657

    
658
  static void blitDepthPriv(InternalOutputSurface surface, float corrW, float corrH)
659
    {
660
    if( mBlitDepthProgram!=null )
661
      {
662
      mBlitDepthProgram.useProgram();
663

    
664
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
665
      GLES30.glUniform1i(mBlitDepthTextureH, 0);
666
      GLES30.glUniform1i(mBlitDepthDepthTextureH, 1);
667
      GLES30.glUniform2f(mBlitDepthTexCorrH, corrW, corrH );
668
      GLES30.glUniform1f( mBlitDepthDepthH , 1.0f-surface.mNear);
669
      GLES30.glVertexAttribPointer(mBlitDepthProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
670
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
671
      }
672
    }
673

    
674
///////////////////////////////////////////////////////////////////////////////////////////////////
675
// yes it is safe to be mixing 3.0 and 3.1 like that, senior members of the OpenGL discussions forum assert
676

    
677
  private static int printPreviousBuffer()
678
    {
679
    int counter = 0;
680

    
681
    ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
682
                                                                GLES30.GL_MAP_READ_BIT);
683
    if( atomicBuf!=null )
684
      {
685
      IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
686
      counter = atomicIntBuf.get(0);
687
      }
688
    else
689
      {
690
      Log.e("effects", "print: failed to map atomic buffer");
691
      }
692

    
693
    GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
694

    
695
    return counter;
696
    }
697

    
698
///////////////////////////////////////////////////////////////////////////////////////////////////
699

    
700
  private static void zeroBuffer()
701
    {
702
    ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
703
                                                                GLES30.GL_MAP_WRITE_BIT|GLES30.GL_MAP_INVALIDATE_BUFFER_BIT);
704
    if( atomicBuf!=null )
705
      {
706
      IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
707
      atomicIntBuf.put(0,0);
708
      }
709
    else
710
      {
711
      Log.e("effects", "zero: failed to map atomic buffer");
712
      }
713

    
714
    GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
715
    }
716

    
717
///////////////////////////////////////////////////////////////////////////////////////////////////
718
// reset atomic counter to 0
719

    
720
  static int zeroOutAtomic()
721
    {
722
    int counter = 0;
723

    
724
    if( mAtomicCounter==null )
725
      {
726
      mAtomicCounter = new int[mFBOQueueSize];
727

    
728
      GLES30.glGenBuffers(mFBOQueueSize,mAtomicCounter,0);
729

    
730
      for(int i=0; i<mFBOQueueSize; i++)
731
        {
732
        GLES30.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, mAtomicCounter[i]);
733
        GLES30.glBufferData(GLES31.GL_ATOMIC_COUNTER_BUFFER, 4, null, GLES30.GL_DYNAMIC_DRAW);
734
        zeroBuffer();
735
        }
736
      }
737

    
738
    // reading the value of the buffer on every frame would slow down rendering by
739
    // about 3%; doing it only once every 5 frames affects speed by less than 1%.
740
    if( mCurrBuffer==0 )
741
      {
742
      GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
743
      counter = printPreviousBuffer();
744
      }
745

    
746
    if( ++mCurrBuffer>=mFBOQueueSize ) mCurrBuffer = 0;
747

    
748
    GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
749
    zeroBuffer();
750

    
751
    return counter;
752
    }
753

    
754
///////////////////////////////////////////////////////////////////////////////////////////////////
755
// Pass1 of the OIT algorithm. Clear per-pixel head-pointers.
756

    
757
  static void oitClear(InternalOutputSurface surface, int counter)
758
    {
759
    if( mOITClearProgram==null )
760
      {
761
      if( mGLSL>=310 && !mOITCompilationAttempted )
762
        {
763
        mOITCompilationAttempted = true;
764

    
765
        try
766
          {
767
          createOITProgram(mResources);
768
          }
769
        catch(Exception ex)
770
          {
771
          mListener.distortedException(ex);
772
          return;
773
          }
774
        }
775
      else
776
        {
777
        return;
778
        }
779
      }
780

    
781
    if( mLinkedListSSBO[0]<0 )
782
      {
783
      GLES30.glGenBuffers(1,mLinkedListSSBO,0);
784

    
785
      int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
786
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
787
      GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
788
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
789

    
790
      GLES30.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 1, mLinkedListSSBO[0]);
791
      }
792

    
793
    // See if we have overflown the SSBO in one of the previous frames.
794
    // If yes, assume we need to make the SSBO larger.
795
    float overflow = counter/(mBufferSize*surface.mWidth*surface.mHeight);
796

    
797
    if( overflow>1.0f )
798
      {
799
      mBufferSize *= (int)(overflow+1.0f);
800
      int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
801
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
802
      GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
803
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
804
      }
805

    
806
    mOITClearProgram.useProgram();
807

    
808
    GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
809
    GLES30.glUniform2f(mOITClearTexCorrH, 1.0f, 1.0f );   // corrections do not really matter here - only present because of common vertex shader.
810
    GLES30.glUniform1f( mOITClearDepthH , 1.0f);          // likewise depth
811
    GLES30.glUniform2ui(mOITClearSizeH, surface.mWidth, surface.mHeight);
812
    GLES30.glVertexAttribPointer(mOITClearProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
813
    GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
814
    }
815

    
816
///////////////////////////////////////////////////////////////////////////////////////////////////
817
// Pass2 of the OIT algorithm - build per-pixel linked lists.
818

    
819
  static void oitBuild(InternalOutputSurface surface, float corrW, float corrH)
820
    {
821
    if( mOITBuildProgram!=null )
822
      {
823
      mOITBuildProgram.useProgram();
824

    
825
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
826
      GLES30.glUniform1i(mOITBuildTextureH, 0);
827
      GLES30.glUniform1i(mOITBuildDepthTextureH, 1);
828
      GLES30.glUniform2f(mOITBuildTexCorrH, corrW, corrH );
829
      GLES30.glUniform2ui(mOITBuildSizeH, surface.mWidth, surface.mHeight);
830
      GLES30.glUniform1ui(mOITBuildNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
831
      GLES30.glUniform1f(mOITBuildDepthH , 1.0f-surface.mNear);
832
      GLES30.glVertexAttribPointer(mOITBuildProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
833
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
834
      }
835
    }
836

    
837
///////////////////////////////////////////////////////////////////////////////////////////////////
838
// Pass3 of the OIT algorithm. Cut occluded parts of the linked list.
839

    
840
  static void oitCollapse(InternalOutputSurface surface, float corrW, float corrH)
841
    {
842
    if( mOITCollapseProgram!=null )
843
      {
844
      mOITCollapseProgram.useProgram();
845

    
846
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
847
      GLES30.glUniform1i(mOITCollapseDepthTextureH, 1);
848
      GLES30.glUniform2f(mOITCollapseTexCorrH, corrW, corrH );
849
      GLES30.glUniform2ui(mOITCollapseSizeH, surface.mWidth, surface.mHeight);
850
      GLES30.glUniform1f( mOITCollapseDepthH , 1.0f-surface.mNear);
851
      GLES30.glVertexAttribPointer(mOITCollapseProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
852
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
853
      }
854
    }
855

    
856
///////////////////////////////////////////////////////////////////////////////////////////////////
857
// Pass4 of the OIT algorithm. Render all the transparent pixels from the per-pixel linked lists.
858

    
859
  static void oitRender(InternalOutputSurface surface, float corrW, float corrH)
860
    {
861
    if( mOITRenderProgram!=null )
862
      {
863
      mOITRenderProgram.useProgram();
864

    
865
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
866
      GLES30.glUniform2f(mOITRenderTexCorrH, corrW, corrH );
867
      GLES30.glUniform2ui(mOITRenderSizeH, surface.mWidth, surface.mHeight);
868
      GLES30.glUniform1f( mOITRenderDepthH , 1.0f-surface.mNear);
869
      GLES30.glVertexAttribPointer(mOITRenderProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
870
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
871
      }
872
    }
873

    
874
///////////////////////////////////////////////////////////////////////////////////////////////////
875

    
876
  static void setSSBOSize(float size)
877
    {
878
    mBufferSize = size;
879
    }
880

    
881
///////////////////////////////////////////////////////////////////////////////////////////////////
882

    
883
  static int getQueueSize()
884
    {
885
    return mFBOQueueSize;
886
    }
887

    
888
///////////////////////////////////////////////////////////////////////////////////////////////////
889
// ARM Mali driver r12 has problems when we keep swapping many FBOs (fixed in r22)
890
// PowerVR GE8100 / GE8300 compiler fails to compile OIT programs.
891

    
892
  private static void detectBuggyDriversAndSetQueueSize(int queueSize)
893
    {
894
    mVendor  = GLES30.glGetString(GLES30.GL_VENDOR);
895
    mVersion = GLES30.glGetString(GLES30.GL_VERSION);
896
    mRenderer= GLES30.glGetString(GLES30.GL_RENDERER);
897

    
898
    mFBOQueueSize = 1;
899

    
900
    if( mVendor.contains("ARM") )
901
      {
902
      try
903
        {
904
        String regex = ".*r(\\d+)p\\d.*";
905
        Pattern pattern = Pattern.compile(regex);
906
        Matcher matcher = pattern.matcher(mVersion);
907

    
908
        if( matcher.find() )
909
          {
910
          String driverVersion = matcher.group(1);
911

    
912
          if( driverVersion!=null )
913
            {
914
            int drvVersion = Integer.parseInt(driverVersion);
915

    
916
            if( drvVersion<22 )
917
              {
918
              Log.e("DISTORTED", "You are running this on a ARM Mali driver r"+driverVersion+".\n" +
919
                    "This is a buggy driver, please update to r22. Inserting workaround which uses a lot of memory.");
920

    
921
              mFBOQueueSize = queueSize;
922
              }
923
            }
924
          }
925
        }
926
      catch(Exception ex)
927
        {
928
        android.util.Log.e("library", "exception trying to pattern match version: "+ex.toString());
929
        }
930
      }
931
    else if( mVendor.contains("Imagination") )
932
      {
933
      if( mRenderer.contains("GE8") )
934
        {
935
        Log.e("DISTORTED", "You are running this on a PowerVR GE8XXX.\nDue to a buggy compiler OIT rendering will not work");
936
        Log.e("DISTORTED", "GLSL Version "+GLES30.glGetString(GLES31.GL_SHADING_LANGUAGE_VERSION));
937
        }
938
      }
939
    else if( mVendor.contains("Qualcomm"))
940
      {
941
      if( mVersion.contains("V@331.0") )
942
        {
943
        Log.e("DISTORTED", "You are running this on an Adreno 3xx driver version 331.\nStrange shit might happen.");
944
        mBuggyUBOs = true;
945
        }
946
      }
947
    }
948

    
949
///////////////////////////////////////////////////////////////////////////////////////////////////
950
/**
951
 * Return OpenGL ES version supported by the hardware we are running on.
952
 * There are only three possibilities: 300 (OpenGL ES 3.0) or 310 (at least OpenGL ES 3.1)
953
 * or 200 (OpenGL ES 2.0)
954
 */
955
  public static int getGLSL()
956
    {
957
    return mGLSL;
958
    }
959

    
960
///////////////////////////////////////////////////////////////////////////////////////////////////
961
/**
962
 * When OpenGL context gets created, call this method so that the library can initialise its internal data structures.
963
 * I.e. best called from GLSurfaceView.Renderer.onSurfaceCreated().
964
 * <p>
965
 * Needs to be called from a thread holding the OpenGL context.
966
 *
967
 * @param context  Context of the App using the library - used to open up Resources and read Shader code.
968
 * @param listener The library will send all (asynchronous!) exceptions there.
969
 */
970
  public static void onSurfaceCreated(final Context context, final ExceptionListener listener)
971
    {
972
    onSurfaceCreated(context,listener,4);
973
    }
974

    
975
///////////////////////////////////////////////////////////////////////////////////////////////////
976
/**
977
 * When OpenGL context gets created, call this method so that the library can initialise its internal data structures.
978
 * I.e. best called from GLSurfaceView.Renderer.onSurfaceCreated().
979
 * <p>
980
 * Needs to be called from a thread holding the OpenGL context.
981
 *   
982
 * @param context   Context of the App using the library - used to open up Resources and read Shader code.
983
 * @param listener  The library will send all (asynchronous!) exceptions there.
984
 * @param queueSize the size of the FBO queue, a workaround for the bug on Mali drivers. Use a small integer - 1,...,4
985
 */
986
  public static void onSurfaceCreated(final Context context, final ExceptionListener listener, int queueSize)
987
    {
988
    final ActivityManager activityManager     = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
989
    final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo();
990

    
991
    int glESversion = configurationInfo.reqGlEsVersion;
992
    int major = glESversion >> 16;
993
    int minor = glESversion & 0xff;
994

    
995
    mListener = listener;
996

    
997
    if( major< 3 )
998
      {
999
      mGLSL = 100*major + 10*minor;
1000
      VertexCompilationException ex = new VertexCompilationException("at least OpenGL ES 3.0 required, this device supports only "+major+"."+minor);
1001
      mListener.distortedException(ex);
1002
      }
1003
    else
1004
      {
1005
      mGLSL = (major==3 && minor==0) ? 300 : 310;
1006
      }
1007

    
1008
    int[] tmp = new int[1];
1009
    GLES30.glGetIntegerv(GLES30.GL_MAX_TEXTURE_SIZE, tmp, 0);
1010
    mMaxTextureSize = tmp[0];
1011
    GLES30.glGetIntegerv(GLES30.GL_MAX_VERTEX_UNIFORM_VECTORS  , tmp, 0);
1012
    mMaxNumberOfVerUniforms = tmp[0];
1013
    GLES30.glGetIntegerv(GLES30.GL_MAX_FRAGMENT_UNIFORM_VECTORS, tmp, 0);
1014
    mMaxNumberOfFraUniforms = tmp[0];
1015

    
1016
    android.util.Log.e("DISTORTED", "Using OpenGL ES "+major+"."+minor);
1017
/*
1018
    android.util.Log.e("DISTORTED", "max texture size: "+mMaxTextureSize);
1019
    android.util.Log.e("DISTORTED", "max num vert: "+mMaxNumberOfVerUniforms);
1020
    android.util.Log.e("DISTORTED", "max num frag: "+mMaxNumberOfFraUniforms);
1021
*/
1022
    mGLSL_VERSION = "#version "+mGLSL+" es\n";
1023

    
1024
    InternalStackFrameList.setInitialized(true);
1025
    mOITCompilationAttempted = false;
1026

    
1027
    detectBuggyDriversAndSetQueueSize(queueSize);
1028
    EffectMessageSender.startSending();
1029

    
1030
    mResources = context.getResources();
1031

    
1032
    try
1033
      {
1034
      createMainProgram();
1035
      }
1036
    catch(Exception ex)
1037
      {
1038
      mListener.distortedException(ex);
1039
      }
1040

    
1041
    try
1042
      {
1043
      EffectQueuePostprocess.createPrograms(mResources, mGLSL);
1044
      }
1045
    catch(Exception ex)
1046
      {
1047
      mListener.distortedException(ex);
1048
      }
1049

    
1050
    try
1051
      {
1052
      PostprocessEffect.createPrograms(mGLSL);
1053
      }
1054
    catch(Exception ex)
1055
      {
1056
      mListener.distortedException(ex);
1057
      }
1058
    }
1059

    
1060
///////////////////////////////////////////////////////////////////////////////////////////////////
1061
/**
1062
 * Call this so that the Library can initialize its internal data structures.
1063
 * Must be called from Activity.onCreate().
1064
 */
1065
  public static void onCreate()
1066
    {
1067
    onCreate(0);
1068
    }
1069

    
1070
///////////////////////////////////////////////////////////////////////////////////////////////////
1071
/**
1072
 * Call this so that the Library can initialize its internal data structures.
1073
 * Must be called from Activity.onCreate().
1074
 *
1075
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1076
 *           tell between Activities in case you're going to be using it from more than one.
1077
 */
1078
  public static void onCreate(long id)
1079
    {
1080
    InternalStackFrameList.onCreate(id);
1081
    }
1082

    
1083
///////////////////////////////////////////////////////////////////////////////////////////////////
1084
/**
1085
 * Call this so that the Library can resume its operations.
1086
 * Must be called from Activity.onResume().
1087
 */
1088
  public static void onResume()
1089
    {
1090
    onCreate(0);
1091
    }
1092

    
1093
///////////////////////////////////////////////////////////////////////////////////////////////////
1094
/**
1095
 * Call this so that the Library can resume its operations.
1096
 * Must be called from Activity.onResume().
1097
 *
1098
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1099
 *           tell between Activities in case you're going to be using it from more than one.
1100
 */
1101
  public static void onResume(long id)
1102
    {
1103
    InternalStackFrameList.onResume(id);
1104
    }
1105

    
1106
///////////////////////////////////////////////////////////////////////////////////////////////////
1107
/**
1108
 * Call this so that the Library can release the OpenGL related data that needs to be recreated.
1109
 * Must be called from Activity.onPause().
1110
 */
1111
  public static void onPause()
1112
    {
1113
    onPause(0);
1114
    }
1115

    
1116
///////////////////////////////////////////////////////////////////////////////////////////////////
1117
/**
1118
 * Call this so that the Library can release the OpenGL related data that needs to be recreated.
1119
 * Must be called from Activity.onPause().
1120
 *
1121
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1122
 *           tell between Activities in case you're going to be using it from more than one.
1123
 */
1124
  public static void onPause(long id)
1125
    {
1126
    InternalStackFrameList.onPause(id);
1127
    Dynamic.onPause();  // common for all frames
1128

    
1129
    mLinkedListSSBO[0]= -1;
1130
    mAtomicCounter = null;
1131

    
1132
    mNormalProgram     = null;
1133
    mMainOITProgram    = null;
1134
    mMainProgram       = null;
1135
    mFullProgram       = null;
1136
    mOITClearProgram   = null;
1137
    mOITBuildProgram   = null;
1138
    mOITCollapseProgram= null;
1139
    mOITRenderProgram  = null;
1140
    mBlitDepthProgram  = null;
1141
    mBlitProgram       = null;
1142
    }
1143

    
1144
///////////////////////////////////////////////////////////////////////////////////////////////////
1145
/**
1146
 * Call this so that the Library can release its internal data structures.
1147
 * Must be called from Activity.onDestroy().
1148
 */
1149
  public static void onDestroy()
1150
    {
1151
    onDestroy(0);
1152
    }
1153

    
1154
///////////////////////////////////////////////////////////////////////////////////////////////////
1155
/**
1156
 * Call this so that the Library can release its internal data structures.
1157
 * Must be called from Activity.onDestroy().
1158
 *
1159
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1160
 *           tell between Activities in case you're going to be using it from more than one.
1161
 */
1162
  public static void onDestroy(long id)
1163
    {
1164
    if( InternalStackFrameList.isInitialized() )
1165
      {
1166
      InternalStackFrameList.onDestroy(id);
1167

    
1168
      InternalOutputSurface.onDestroy(); // those three really destroy
1169
      Effect.onDestroy();                // static data that does not
1170
      DeferredJobs.onDestroy();          // need to be part of a frame
1171

    
1172
      mOITCompilationAttempted = false;
1173
      mNeedsTransformFeedback  = false;
1174
      }
1175
    }
1176

    
1177
///////////////////////////////////////////////////////////////////////////////////////////////////
1178
/**
1179
 * Return the maximum size of the texture supported by the driver.
1180
 */
1181
  public static int getMaxTextureSize()
1182
    {
1183
    return mMaxTextureSize;
1184
    }
1185

    
1186
///////////////////////////////////////////////////////////////////////////////////////////////////
1187
/**
1188
 * Call this before calling onSurfaceCreated() if you want to access normal vectors in CPU.
1189
 */
1190
  public static void needTransformFeedback()
1191
    {
1192
    mNeedsTransformFeedback = true;
1193
    }
1194

    
1195
///////////////////////////////////////////////////////////////////////////////////////////////////
1196
/**
1197
 * Returns the maximum number of effects of a given type that can be simultaneously applied to a
1198
 * single (InputSurface,MeshBase) combo.
1199
 *
1200
 * @param type {@link EffectType}
1201
 * @return The maximum number of effects of a given type.
1202
 */
1203
  @SuppressWarnings("unused")
1204
  public static int getMax(EffectType type)
1205
    {
1206
    return EffectQueue.getMax(type.ordinal());
1207
    }
1208

    
1209
///////////////////////////////////////////////////////////////////////////////////////////////////
1210
/**
1211
 * Sets the maximum number of effects that can be stored in a single EffectQueue at one time.
1212
 * This can fail if:
1213
 * <ul>
1214
 * <li>the value of 'max' is outside permitted range (0 &le; max &le; Byte.MAX_VALUE)
1215
 * <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
1216
 *     before the Vertex Shader gets compiled, i.e. before the call to {@link DistortedLibrary#onSurfaceCreated}. After this
1217
 *     time only decreasing the value of 'max' is permitted.
1218
 * <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
1219
 * </ul>
1220
 *
1221
 * @param type {@link EffectType}
1222
 * @param max new maximum number of simultaneous effects. Has to be a non-negative number not greater
1223
 *            than Byte.MAX_VALUE
1224
 * @return <code>true</code> if operation was successful, <code>false</code> otherwise.
1225
 */
1226
  @SuppressWarnings("unused")
1227
  public static boolean setMax(EffectType type, int max)
1228
    {
1229
    return EffectQueue.setMax(type.ordinal(),max);
1230
    }
1231

    
1232
///////////////////////////////////////////////////////////////////////////////////////////////////
1233
/**
1234
 * Return a String defining the vendor of the graphics driver.
1235
 */
1236
  public static String getDriverVendor()
1237
    {
1238
    return mVendor;
1239
    }
1240

    
1241
///////////////////////////////////////////////////////////////////////////////////////////////////
1242
/**
1243
 * Return a String defining the version of the graphics driver.
1244
 */
1245
  public static String getDriverVersion()
1246
    {
1247
    return mVersion;
1248
    }
1249

    
1250
///////////////////////////////////////////////////////////////////////////////////////////////////
1251
/**
1252
 * Return a String defining the renderer of the graphics driver.
1253
 */
1254
  public static String getDriverRenderer()
1255
    {
1256
    return mRenderer;
1257
    }
1258
  }
(3-3/16)