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Revision aee078f8

Added by Leszek Koltunski almost 4 years ago

Correct VertexEffectQueue in the Mesh. There's no need to have a separate Queue in every component.

View differences:

src/main/java/org/distorted/library/mesh/MeshSphere.java
285 285
 *
286 286
 * @param deep If to be a deep or shallow copy of mVertAttribs1, i.e. the array holding vertices,
287 287
 *             normals and inflates (the rest, in particular the mVertAttribs2 containing texture
288
 *             coordinates and effect assocciations, is always deep copied)
288
 *             coordinates and effect associations, is always deep copied)
289 289
 */
290 290
  public MeshSphere copy(boolean deep)
291 291
    {

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