commit b52f941558a2aef7ab9720d56c3d01a60d85605a
Author: Leszek Koltunski <leszek@koltunski.pl>
Date:   Fri May 11 16:17:57 2018 +0100

    OIT: correct depth

diff --git a/src/main/res/raw/oit_render_fragment_shader.glsl b/src/main/res/raw/oit_render_fragment_shader.glsl
index 0a15189..e6112b9 100644
--- a/src/main/res/raw/oit_render_fragment_shader.glsl
+++ b/src/main/res/raw/oit_render_fragment_shader.glsl
@@ -68,6 +68,7 @@ void main()
     const float S= 2147483647.0;
     uint depth = u_Records[curr+1u];
     uint texdepthuint = uint(S*(1.0-texdepth)/2.0);
+    texdepth = 1.0 -2.0*float(depth)/S;
 
     if( depth >= texdepthuint )
       {
