Project

General

Profile

Download (8.03 KB) Statistics
| Branch: | Revision:

library / src / main / java / org / distorted / library / effectqueue / EffectQueuePostprocess.java @ b7074bc6

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2016 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Distorted.                                                               //
5
//                                                                                               //
6
// Distorted is free software: you can redistribute it and/or modify                             //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Distorted is distributed in the hope that it will be useful,                                  //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.library.effectqueue;
21

    
22
import android.content.res.Resources;
23
import android.opengl.GLES30;
24
import android.util.Log;
25

    
26
import org.distorted.library.R;
27
import org.distorted.library.effect.EffectType;
28
import org.distorted.library.effect.PostprocessEffect;
29
import org.distorted.library.effect.VertexEffect;
30
import org.distorted.library.main.DistortedEffects;
31
import org.distorted.library.main.DistortedLibrary;
32
import org.distorted.library.main.DistortedFramebuffer;
33
import org.distorted.library.main.DistortedNode;
34
import org.distorted.library.main.InternalOutputSurface;
35
import org.distorted.library.main.InternalRenderState;
36
import org.distorted.library.mesh.MeshBase;
37
import org.distorted.library.message.EffectMessageSender;
38
import org.distorted.library.program.DistortedProgram;
39

    
40
import java.io.InputStream;
41

    
42
///////////////////////////////////////////////////////////////////////////////////////////////////
43
/**
44
 * Not part of public API, do not document
45
 *
46
 * @y.exclude
47
 */
48
public class EffectQueuePostprocess extends EffectQueue
49
  {
50
  private static final int NUM_UNIFORMS = PostprocessEffect.NUM_UNIFORMS;
51
  private static final int INDEX = EffectType.POSTPROCESS.ordinal();
52

    
53
  private int mHalo;
54
  private float mR, mG, mB, mA;
55

    
56
  private static DistortedProgram mPreProgram;
57
  private static int mPreColorH;
58
  private static int mPreTextureH;
59

    
60
///////////////////////////////////////////////////////////////////////////////////////////////////
61

    
62
  EffectQueuePostprocess()
63
    { 
64
    super(NUM_UNIFORMS,INDEX );
65
    }
66

    
67
///////////////////////////////////////////////////////////////////////////////////////////////////
68

    
69
  void compute(long currTime)
70
    {
71
    if( currTime==mTime ) return;
72
    if( mTime==0 ) mTime = currTime;
73
    long step = (currTime-mTime);
74

    
75
    mR = mG = mB = mA = 0.0f;
76
    mHalo = 0;
77
    int halo;
78

    
79
    for(int i=0; i<mNumEffects; i++)
80
      {
81
      mCurrentDuration[i] += step;
82

    
83
      // first zero out the 'alpha' because BLUR effect will not overwrite this (it is a 1D effect)
84
      // and if previously there was a GLOW effect here then mA would be non-zero and we don't want
85
      // that (see preprocess())
86
      mUniforms[NUM_UNIFORMS*i+4]=0.0f;
87

    
88
      if( mEffects[i].compute(mUniforms, NUM_UNIFORMS*i, mCurrentDuration[i], step) )
89
        {
90
        EffectMessageSender.newMessage(mEffects[i]);
91
        }
92

    
93
      halo = (int)mUniforms[NUM_UNIFORMS*i];
94
      if( halo>mHalo ) mHalo = halo;
95
      }
96

    
97
    // TODO  (now only really works in case of 1 effect!)
98
    if( mNumEffects>0 )
99
      {
100
      mR = mUniforms[1];
101
      mG = mUniforms[2];
102
      mB = mUniforms[3];
103
      mA = mUniforms[4];
104
      }
105

    
106
    mTime = currTime;
107
    }
108

    
109
///////////////////////////////////////////////////////////////////////////////////////////////////
110

    
111
  public static void createPrograms(Resources resources, int GLSL)
112
    {
113
    final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader);
114
    final InputStream mainFragStream = resources.openRawResource(R.raw.preprocess_fragment_shader);
115

    
116
    int numV = VertexEffect.getNumEnabled();
117

    
118
    String version = "#version "+GLSL+" es\n";
119
    String mainVertHeader= version + ("#define NUM_VERTEX "   + ( numV>0 ? DistortedLibrary.getMax(EffectType.VERTEX  ) : 0 ) + "\n");
120
    String mainFragHeader= version + "\n";
121

    
122
    String enabledEffectV= VertexEffect.getGLSL();
123

    
124
    try
125
      {
126
      mPreProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader,
127
                                         enabledEffectV, null, GLSL, null);
128
      }
129
    catch(Exception e)
130
      {
131
      Log.e("POSTPROCESS", e.getClass().getSimpleName()+" trying to compile PRE program: "+e.getMessage());
132
      throw new RuntimeException(e.getMessage());
133
      }
134

    
135
    int preProgramH = mPreProgram.getProgramHandle();
136
    EffectQueueVertex.getUniforms( preProgramH,2 );
137
    EffectQueueMatrix.getUniforms( preProgramH,2 );
138
    mPreColorH  = GLES30.glGetUniformLocation( preProgramH, "u_Color"  );
139
    mPreTextureH= GLES30.glGetUniformLocation( preProgramH, "u_Texture");
140
    }
141

    
142
///////////////////////////////////////////////////////////////////////////////////////////////////
143
// TODO  (now only really works in case of 1 effect!)
144

    
145
  public int getQuality()
146
    {
147
    return mNumEffects>0 ? ((PostprocessEffect)mEffects[0]).getQuality() : 0;
148
    }
149

    
150
///////////////////////////////////////////////////////////////////////////////////////////////////
151
// TODO  (now only really works in case of 1 effect!)
152

    
153
  public boolean getRender()
154
    {
155
    return mNumEffects>0 ? ((PostprocessEffect)mEffects[0]).getRender() : false;
156
    }
157

    
158
///////////////////////////////////////////////////////////////////////////////////////////////////
159

    
160
  public int preprocess(InternalOutputSurface buffer, DistortedNode node, float distance, float mipmap, float[] projection)
161
    {
162
    MeshBase mesh = node.getMesh();
163
    DistortedEffects effects = node.getEffects();
164

    
165
    int width   = buffer.getWidth();
166
    int height  = buffer.getHeight();
167

    
168
    InternalRenderState.setUpStencilMark(mA!=0.0f);
169
    InternalRenderState.disableBlending();
170

    
171
    GLES30.glViewport(0, 0, width, height );
172

    
173
    mPreProgram.useProgram();
174

    
175
    mesh.bindVertexAttribs(mPreProgram);
176

    
177
    EffectQueue[] queues = effects.getQueues();
178
    EffectQueueMatrix matrix = (EffectQueueMatrix)queues[0];
179
    EffectQueueVertex vertex = (EffectQueueVertex)queues[1];
180

    
181
    float inflate=0.0f;
182

    
183
    matrix.send(distance, mipmap, projection, mesh, 2);
184

    
185
    if( mHalo!=0.0f )
186
      {
187
      inflate = matrix.magnify(projection, width, height, mipmap, mesh, mHalo);
188
      }
189

    
190
    vertex.send(inflate,2);
191

    
192
    if( mA!=0.0f )
193
      {
194
      GLES30.glUniform4f(mPreColorH, mR, mG, mB, mA);
195
      GLES30.glUniform1i(mPreTextureH, 0);
196
      }
197

    
198
    GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
199

    
200
    InternalRenderState.restoreBlending();
201
    InternalRenderState.unsetUpStencilMark();
202

    
203
    return 1;
204
    }
205

    
206
///////////////////////////////////////////////////////////////////////////////////////////////////
207

    
208
  public int postprocess(DistortedFramebuffer buffer)
209
    {
210
    int numRenders = 0;
211

    
212
    GLES30.glDisable(GLES30.GL_BLEND);
213

    
214
    for(int i=0; i<mNumEffects; i++)
215
      {
216
      numRenders += ((PostprocessEffect)mEffects[i]).apply(mUniforms,NUM_UNIFORMS*i, buffer);
217
      }
218

    
219
    GLES30.glEnable(GLES30.GL_BLEND);
220

    
221
    return numRenders;
222
    }
223
  }
(4-4/5)