commit b911dc0907499d4269a8a47b8a0ef68540763797
Author: Leszek Koltunski <leszek@distorted.org>
Date:   Tue Oct 18 13:16:24 2016 +0100

    Correct Javadoc issues

diff --git a/src/main/java/org/distorted/library/DistortedCubes.java b/src/main/java/org/distorted/library/DistortedCubes.java
index 8e639bc..6308a93 100644
--- a/src/main/java/org/distorted/library/DistortedCubes.java
+++ b/src/main/java/org/distorted/library/DistortedCubes.java
@@ -114,7 +114,7 @@ public class DistortedCubes extends DistortedObject
  * Copy constructor.
  *
  * @param dc Object to copy
- * @param flags see {@see DistortedObject#DistortedObject(DistortedObject,int)}
+ * @param flags see {@link DistortedObject#DistortedObject(DistortedObject,int)}
  */
  public DistortedCubes(DistortedCubes dc, int flags)
    {
diff --git a/src/main/java/org/distorted/library/DistortedObject.java b/src/main/java/org/distorted/library/DistortedObject.java
index 30e917d..e873647 100644
--- a/src/main/java/org/distorted/library/DistortedObject.java
+++ b/src/main/java/org/distorted/library/DistortedObject.java
@@ -851,8 +851,8 @@ public abstract class DistortedObject
 /**
  * Directional, sinusoidal wave effect.
  *
- * @param wave   see {@see wave(Data5D,Data2D)}
- * @param center see {@see wave(Data5D,Data2D)}
+ * @param wave   see {@link DistortedObject#wave(Data5D,Data2D)}
+ * @param center see {@link DistortedObject#wave(Data5D,Data2D)}
  * @param region Region that masks the Effect.
  * @return       ID of the effect added, or -1 if we failed to add one.
  */
diff --git a/src/main/java/org/distorted/library/EffectNames.java b/src/main/java/org/distorted/library/EffectNames.java
index 96b6983..4336b1f 100644
--- a/src/main/java/org/distorted/library/EffectNames.java
+++ b/src/main/java/org/distorted/library/EffectNames.java
@@ -23,7 +23,7 @@ package org.distorted.library;
 /**
  * Names of Effects one can apply to DistortedObjects.
  * <p>
- * Effect's 'Type' is one of the constants defined in {@see EffectTypes}.
+ * Effect's 'Type' is one of the constants defined in {@link EffectTypes}.
  * </p>
  * <p>
  * Effect's 'Uniforms' are a vector of 7 (matrix effects) 12 (vertex) or 8 (fragment) floats, which
@@ -134,7 +134,7 @@ public enum EffectNames
   SWIRL            ( EffectTypes.VERTEX  ,   new float[] {0.0f}           ),
   /**
    * Directional sinusoidal wave effect. The direction of the wave is given by the 'angle'
-   * parameters. Details: {@see DistortedObject#wave(Data5D,Data2D)}
+   * parameters. Details: {@link DistortedObject#wave(Data5D,Data2D)}
    * <p>
    * Uniforms: (amplitude,length,offset,angleAlpha,
    *            angleBeta, UNUSED,centerX,centerY,
diff --git a/src/main/java/org/distorted/library/exception/FragmentCompilationException.java b/src/main/java/org/distorted/library/exception/FragmentCompilationException.java
index 6bb2b41..e97038c 100644
--- a/src/main/java/org/distorted/library/exception/FragmentCompilationException.java
+++ b/src/main/java/org/distorted/library/exception/FragmentCompilationException.java
@@ -21,7 +21,7 @@ package org.distorted.library.exception;
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 /**
- *  Thrown by {@link org.distorted.library.Distorted#onSurfaceCreated(android.opengl.GLSurfaceView)} 
+ *  Thrown by {@link org.distorted.library.Distorted#onSurfaceCreated(android.content.Context)}
  *  if compilation of the fragment shader fails for some other reason than too many uniforms.
  *  <p>
  *  This can happen on older OpenGL ES 2.0 devices if they, say, do not support variable loops in the shaders.
diff --git a/src/main/java/org/distorted/library/exception/FragmentUniformsException.java b/src/main/java/org/distorted/library/exception/FragmentUniformsException.java
index 07be7e8..21add3f 100644
--- a/src/main/java/org/distorted/library/exception/FragmentUniformsException.java
+++ b/src/main/java/org/distorted/library/exception/FragmentUniformsException.java
@@ -21,7 +21,7 @@ package org.distorted.library.exception;
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 /**
- *  Thrown by {@link org.distorted.library.Distorted#onSurfaceCreated(android.opengl.GLSurfaceView)} 
+ *  Thrown by {@link org.distorted.library.Distorted#onSurfaceCreated(android.content.Context)}
  *  if compilation of the fragment shader fails because of too many uniforms there, i.e. because
  *  we have set {@link org.distorted.library.Distorted#setMaxFragment(int)} to too high value.
  */
diff --git a/src/main/java/org/distorted/library/exception/LinkingException.java b/src/main/java/org/distorted/library/exception/LinkingException.java
index de6508d..c07ee11 100644
--- a/src/main/java/org/distorted/library/exception/LinkingException.java
+++ b/src/main/java/org/distorted/library/exception/LinkingException.java
@@ -21,7 +21,7 @@ package org.distorted.library.exception;
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 /**
- *  Thrown by {@link org.distorted.library.Distorted#onSurfaceCreated(android.opengl.GLSurfaceView)} 
+ *  Thrown by {@link org.distorted.library.Distorted#onSurfaceCreated(android.content.Context)}
  *  if linking of the Shaders fails.
  *  <p>
  *  Theoretically this should never happen.
diff --git a/src/main/java/org/distorted/library/exception/VertexCompilationException.java b/src/main/java/org/distorted/library/exception/VertexCompilationException.java
index 2451f3a..f3c2372 100644
--- a/src/main/java/org/distorted/library/exception/VertexCompilationException.java
+++ b/src/main/java/org/distorted/library/exception/VertexCompilationException.java
@@ -21,7 +21,7 @@ package org.distorted.library.exception;
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 /**
- *  Thrown by {@link org.distorted.library.Distorted#onSurfaceCreated(android.opengl.GLSurfaceView)} 
+ *  Thrown by {@link org.distorted.library.Distorted#onSurfaceCreated(android.content.Context)}
  *  if compilation of the vertex shader fails for some other reason than too many uniforms.
  *  <p>
  *  This can happen on older OpenGL ES 2.0 devices if they, say, do not support variable loops in the shaders.
diff --git a/src/main/java/org/distorted/library/exception/VertexUniformsException.java b/src/main/java/org/distorted/library/exception/VertexUniformsException.java
index 06d81fc..5b34008 100644
--- a/src/main/java/org/distorted/library/exception/VertexUniformsException.java
+++ b/src/main/java/org/distorted/library/exception/VertexUniformsException.java
@@ -21,7 +21,7 @@ package org.distorted.library.exception;
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 /**
- *  Thrown by {@link org.distorted.library.Distorted#onSurfaceCreated(android.opengl.GLSurfaceView)} 
+ *  Thrown by {@link org.distorted.library.Distorted#onSurfaceCreated(android.content.Context)}
  *  if compilation of the Vertex Shader fails because of too many uniforms there, i.e. because
  *  we have set {@link org.distorted.library.Distorted#setMaxVertex(int)} to too high value.
  */
