commit c02f32f7102e1860cc6cef376925fa7a99b28bd3
Author: Leszek Koltunski <leszek@koltunski.pl>
Date:   Thu Dec 3 14:51:28 2020 +0100

    Bugfix: fix a long-standing bug where switching on normal vector drawing would interfere with transparency.

diff --git a/src/main/java/org/distorted/library/main/DistortedLibrary.java b/src/main/java/org/distorted/library/main/DistortedLibrary.java
index ff9bcea..71b98d0 100644
--- a/src/main/java/org/distorted/library/main/DistortedLibrary.java
+++ b/src/main/java/org/distorted/library/main/DistortedLibrary.java
@@ -511,6 +511,7 @@ public class DistortedLibrary
     InternalRenderState.restoreDrawing();
     GLES30.glEndTransformFeedback();
     GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
+    GLES30.glUniform1i(DistortedLibrary.mTransformFeedbackH, 0);
 
     mNormalProgram.useProgram();
     GLES30.glUniformMatrix4fv(mNormalProjectionH, 1, false, projection, 0);
