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library / src / main / java / org / distorted / library / DistortedInputSurface.java @ cc2979e3

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * A Surface that we can set as Input, i.e. take its rectangle of pixels and skin our Mesh with it.
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 */
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interface DistortedInputSurface
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{
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/**
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 * Return a unique ID of this Surface.
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 */
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  long getID();
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/**
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 * Return the width of this Surface.
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 */
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  int getWidth();
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/**
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 * Return the height of this Surface.
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 */
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  int getHeight();
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/**
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 * Take the underlying rectangle of pixels and bind this texture to OpenGL.
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 */
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  boolean setAsInput();
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}
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