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library / src / main / java / org / distorted / library / type @ d3725071

Name Size
Data1D.java 2.09 KB
Data2D.java 2.09 KB
Data3D.java 2.09 KB
Data4D.java 2.1 KB
Data5D.java 2.09 KB
Dynamic.java 25.2 KB
Dynamic1D.java 14.8 KB
Dynamic2D.java 16.6 KB
Dynamic3D.java 18.1 KB
Dynamic4D.java 19.6 KB
Dynamic5D.java 21.2 KB
DynamicQuat.java 13.5 KB
Static1D.java 3.94 KB
Static2D.java 4.23 KB
Static3D.java 4.46 KB
Static4D.java 4.7 KB
Static5D.java 4.93 KB

Latest revisions

# Date Author Comment
cacc63de 12/15/2016 11:37 PM Leszek Koltunski

Fix Lint warnings, correct a lot of comments, adjust EffectListener interface.

24d22f93 11/08/2016 05:02 PM Leszek Koltunski

Progress with WindManager.

bdb341bc 11/08/2016 12:43 PM Leszek Koltunski

Dynamics: Introduce 2 Modes of operation:

- 'random access' mode, where we are able to call a single Dynamic from multiple thread simultaneously.
- 'sequential' mode, which only permits sequential interpolation from one client.

The second mode has an advantage when one needs to change mDuration: it keeps on interpolating smoothly. In the first mode, this is not possible.

65d5505f 11/07/2016 11:04 PM Leszek Koltunski

2 bugfixes:

- in Dynamics, it has to be t<=0.5 (rather than t<0.5) (see comment in code)
- in EffectQueueVertex, we need to postprocess() the last time, when effect is finished but not removed!

20dc919b 11/07/2016 03:59 PM Leszek Koltunski

Minor details

75ec369a 11/04/2016 10:17 AM Leszek Koltunski

Bugfix

86b434a0 11/03/2016 10:03 PM Leszek Koltunski

Bugfix (sometimes, when t=0.5 exactly, it wouldn't recompute Noise in case of PATH mode)

291705f6 11/03/2016 05:21 PM Leszek Koltunski

re-generate noise after passing each Point.

8df64ab9 11/03/2016 10:34 AM Leszek Koltunski

Flag app finished

a36b0cbb 11/02/2016 03:18 PM Leszek Koltunski

Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)

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