Revision d99fcc9c
Added by Leszek Koltunski almost 4 years ago
src/main/java/org/distorted/library/main/DistortedLibrary.java | ||
---|---|---|
58 | 58 |
{ |
59 | 59 |
private static int mGLSL; |
60 | 60 |
private static String mGLSL_VERSION; |
61 |
private static boolean mOITCompilationSuccessful;
|
|
61 |
private static boolean mOITCompilationAttempted;
|
|
62 | 62 |
/** |
63 | 63 |
* When creating an instance of a DistortedTexture from another instance, clone the Bitmap that's |
64 | 64 |
* backing up our DistortedTexture. |
... | ... | |
202 | 202 |
|
203 | 203 |
/// END PROGRAMS ////// |
204 | 204 |
|
205 |
/** |
|
206 |
* Every application using the library must implement this interface so that the library can send |
|
207 |
* it exceptions that arise. The exceptions may come at any time, for example the library will |
|
208 |
* compile its OIT problem only on the first attempt to use the OIT |
|
209 |
* Those will mainly be hardware-related: shaders do not compile on particular hardware, the required |
|
210 |
* OpenGL ES 3.0 is not supported, etc. |
|
211 |
*/ |
|
212 |
public interface ExceptionListener |
|
213 |
{ |
|
214 |
void distortedException(Exception ex); |
|
215 |
} |
|
216 |
|
|
217 |
private static ExceptionListener mListener; |
|
218 |
private static Resources mResources; |
|
219 |
|
|
205 | 220 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
206 | 221 |
// private: hide this from Javadoc |
207 | 222 |
|
... | ... | |
212 | 227 |
|
213 | 228 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
214 | 229 |
|
215 |
private static void createPrograms(Resources resources)
|
|
230 |
private static void createMainProgram()
|
|
216 | 231 |
{ |
217 | 232 |
// MAIN PROGRAM //////////////////////////////////// |
218 |
final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader);
|
|
219 |
final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader);
|
|
233 |
final InputStream mainVertStream = mResources.openRawResource(R.raw.main_vertex_shader);
|
|
234 |
final InputStream mainFragStream = mResources.openRawResource(R.raw.main_fragment_shader);
|
|
220 | 235 |
|
221 | 236 |
int numF = FragmentEffect.getNumEnabled(); |
222 | 237 |
int numV = VertexEffect.getNumEnabled(); |
... | ... | |
248 | 263 |
mMainTextureH= GLES30.glGetUniformLocation( mainProgramH, "u_Texture"); |
249 | 264 |
|
250 | 265 |
// BLIT PROGRAM //////////////////////////////////// |
251 |
final InputStream blitVertStream = resources.openRawResource(R.raw.blit_vertex_shader);
|
|
252 |
final InputStream blitFragStream = resources.openRawResource(R.raw.blit_fragment_shader);
|
|
266 |
final InputStream blitVertStream = mResources.openRawResource(R.raw.blit_vertex_shader);
|
|
267 |
final InputStream blitFragStream = mResources.openRawResource(R.raw.blit_fragment_shader);
|
|
253 | 268 |
|
254 | 269 |
try |
255 | 270 |
{ |
... | ... | |
266 | 281 |
mBlitDepthH = GLES30.glGetUniformLocation( blitProgramH, "u_Depth"); |
267 | 282 |
|
268 | 283 |
// BLIT DEPTH PROGRAM //////////////////////////////////// |
269 |
final InputStream blitDepthVertStream = resources.openRawResource(R.raw.blit_depth_vertex_shader);
|
|
270 |
final InputStream blitDepthFragStream = resources.openRawResource(R.raw.blit_depth_fragment_shader);
|
|
284 |
final InputStream blitDepthVertStream = mResources.openRawResource(R.raw.blit_depth_vertex_shader);
|
|
285 |
final InputStream blitDepthFragStream = mResources.openRawResource(R.raw.blit_depth_fragment_shader);
|
|
271 | 286 |
|
272 | 287 |
try |
273 | 288 |
{ |
... | ... | |
284 | 299 |
mBlitDepthDepthTextureH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_DepthTexture"); |
285 | 300 |
mBlitDepthDepthH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Depth"); |
286 | 301 |
mBlitDepthTexCorrH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_TexCorr"); |
302 |
} |
|
303 |
|
|
304 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
287 | 305 |
|
306 |
private static void createNormalProgram(Resources resources) |
|
307 |
{ |
|
288 | 308 |
// NORMAL PROGRAM ////////////////////////////////////// |
289 | 309 |
final InputStream normalVertexStream = resources.openRawResource(R.raw.normal_vertex_shader); |
290 | 310 |
final InputStream normalFragmentStream = resources.openRawResource(R.raw.normal_fragment_shader); |
... | ... | |
342 | 362 |
|
343 | 363 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
344 | 364 |
|
345 |
private static void createProgramsOIT(Resources resources)
|
|
365 |
private static void createOITProgram(Resources resources)
|
|
346 | 366 |
{ |
347 | 367 |
// MAIN OIT PROGRAM //////////////////////////////// |
348 | 368 |
final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader); |
... | ... | |
462 | 482 |
|
463 | 483 |
private static void displayNormals(EffectQueue[] queues, MeshBase mesh) |
464 | 484 |
{ |
485 |
if( mNormalProgram==null ) |
|
486 |
{ |
|
487 |
try |
|
488 |
{ |
|
489 |
createNormalProgram(mResources); |
|
490 |
} |
|
491 |
catch(Exception ex) |
|
492 |
{ |
|
493 |
mListener.distortedException(ex); |
|
494 |
return; |
|
495 |
} |
|
496 |
} |
|
497 |
|
|
465 | 498 |
int num = mesh.getNumVertices(); |
466 | 499 |
int tfo = mesh.getTFO(); |
467 | 500 |
|
... | ... | |
485 | 518 |
|
486 | 519 |
public static void adjustVertices(MeshBase mesh, EffectQueueVertex queue) |
487 | 520 |
{ |
488 |
if( mFullProgram!=null )
|
|
521 |
if( mFullProgram==null )
|
|
489 | 522 |
{ |
490 |
int num = mesh.getNumVertices(); |
|
491 |
int tfo = mesh.getTFO(); |
|
492 |
|
|
493 |
mFullProgram.useProgram(); |
|
494 |
mesh.bindVertexAttribs(mFullProgram); |
|
495 |
queue.compute(1); |
|
496 |
queue.send(0.0f,3); |
|
497 |
mesh.send(3); |
|
498 |
|
|
499 |
GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo ); |
|
500 |
GLES30.glBeginTransformFeedback( GLES30.GL_POINTS); |
|
501 |
InternalRenderState.switchOffDrawing(); |
|
502 |
GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num ); |
|
503 |
InternalRenderState.restoreDrawing(); |
|
504 |
GLES30.glEndTransformFeedback(); |
|
505 |
mesh.copyTransformToVertex(); |
|
506 |
GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); |
|
523 |
try |
|
524 |
{ |
|
525 |
createFullProgram(mResources); |
|
526 |
} |
|
527 |
catch(Exception ex) |
|
528 |
{ |
|
529 |
mListener.distortedException(ex); |
|
530 |
return; |
|
531 |
} |
|
507 | 532 |
} |
533 |
|
|
534 |
int num = mesh.getNumVertices(); |
|
535 |
int tfo = mesh.getTFO(); |
|
536 |
|
|
537 |
mFullProgram.useProgram(); |
|
538 |
mesh.bindVertexAttribs(mFullProgram); |
|
539 |
queue.compute(1); |
|
540 |
queue.send(0.0f,3); |
|
541 |
mesh.send(3); |
|
542 |
|
|
543 |
GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo ); |
|
544 |
GLES30.glBeginTransformFeedback( GLES30.GL_POINTS); |
|
545 |
InternalRenderState.switchOffDrawing(); |
|
546 |
GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num ); |
|
547 |
InternalRenderState.restoreDrawing(); |
|
548 |
GLES30.glEndTransformFeedback(); |
|
549 |
mesh.copyTransformToVertex(); |
|
550 |
GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); |
|
508 | 551 |
} |
509 | 552 |
|
510 | 553 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
516 | 559 |
EffectQueue.compute(queues, currTime); |
517 | 560 |
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight ); |
518 | 561 |
|
519 |
DistortedLibrary.mMainOITProgram.useProgram();
|
|
520 |
GLES30.glUniform1i(DistortedLibrary.mMainOITTextureH, 0);
|
|
521 |
GLES30.glUniform2ui(DistortedLibrary.mMainOITSizeH, surface.mWidth, surface.mHeight);
|
|
522 |
GLES30.glUniform1ui(DistortedLibrary.mMainOITNumRecordsH, (int)(DistortedLibrary.mBufferSize*surface.mWidth*surface.mHeight) );
|
|
523 |
mesh.bindVertexAttribs(DistortedLibrary.mMainOITProgram);
|
|
562 |
mMainOITProgram.useProgram(); |
|
563 |
GLES30.glUniform1i(mMainOITTextureH, 0); |
|
564 |
GLES30.glUniform2ui(mMainOITSizeH, surface.mWidth, surface.mHeight); |
|
565 |
GLES30.glUniform1ui(mMainOITNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
|
|
566 |
mesh.bindVertexAttribs(mMainOITProgram); |
|
524 | 567 |
mesh.send(1); |
525 | 568 |
|
526 | 569 |
float inflate = mesh.getInflate(); |
... | ... | |
533 | 576 |
|
534 | 577 |
if( mesh.getShowNormals() ) |
535 | 578 |
{ |
536 |
DistortedLibrary.mMainProgram.useProgram();
|
|
579 |
mMainProgram.useProgram(); |
|
537 | 580 |
mesh.send(0); |
538 | 581 |
EffectQueue.send(queues, distance, mipmap, projection, inflate, mesh, 0 ); |
539 | 582 |
displayNormals(queues,mesh); |
... | ... | |
667 | 710 |
} |
668 | 711 |
|
669 | 712 |
// reading the value of the buffer on every frame would slow down rendering by |
670 |
// dialog_about 3%; doing it only once every 5 frames affects speed by less than 1%.
|
|
713 |
// about 3%; doing it only once every 5 frames affects speed by less than 1%. |
|
671 | 714 |
if( mCurrBuffer==0 ) |
672 | 715 |
{ |
673 | 716 |
GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]); |
... | ... | |
687 | 730 |
|
688 | 731 |
static void oitClear(InternalOutputSurface surface, int counter) |
689 | 732 |
{ |
690 |
if( mOITClearProgram!=null )
|
|
733 |
if( mOITClearProgram==null )
|
|
691 | 734 |
{ |
692 |
if( mLinkedListSSBO[0]<0 ) |
|
735 |
android.util.Log.e("aa", "attempting OIT compilation"); |
|
736 |
|
|
737 |
if( mGLSL>=310 && !mOITCompilationAttempted ) |
|
693 | 738 |
{ |
694 |
GLES30.glGenBuffers(1,mLinkedListSSBO,0);
|
|
739 |
mOITCompilationAttempted = true;
|
|
695 | 740 |
|
696 |
int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4); |
|
697 |
GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]); |
|
698 |
GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW); |
|
699 |
GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0); |
|
741 |
try |
|
742 |
{ |
|
743 |
createOITProgram(mResources); |
|
744 |
} |
|
745 |
catch(Exception ex) |
|
746 |
{ |
|
747 |
mListener.distortedException(ex); |
|
748 |
return; |
|
749 |
} |
|
700 | 750 |
|
701 |
GLES30.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 1, mLinkedListSSBO[0]);
|
|
751 |
android.util.Log.e("aa", "OIT compilation successfull");
|
|
702 | 752 |
} |
703 |
|
|
704 |
// See if we have overflown the SSBO in one of the previous frames. |
|
705 |
// If yes, assume we need to make the SSBO larger. |
|
706 |
float overflow = counter/(mBufferSize*surface.mWidth*surface.mHeight); |
|
707 |
|
|
708 |
if( overflow>1.0f ) |
|
753 |
else |
|
709 | 754 |
{ |
710 |
//android.util.Log.e("effects", "previous frame rendered "+counter+ |
|
711 |
// " fragments, but there was only "+(mBufferSize*surface.mWidth*surface.mHeight)+" space"); |
|
712 |
|
|
713 |
mBufferSize *= (int)(overflow+1.0f); |
|
714 |
int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4); |
|
715 |
GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]); |
|
716 |
GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW); |
|
717 |
GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0); |
|
755 |
return; |
|
718 | 756 |
} |
757 |
} |
|
719 | 758 |
|
720 |
mOITClearProgram.useProgram(); |
|
759 |
if( mLinkedListSSBO[0]<0 ) |
|
760 |
{ |
|
761 |
GLES30.glGenBuffers(1,mLinkedListSSBO,0); |
|
721 | 762 |
|
722 |
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight ); |
|
723 |
GLES30.glUniform2f(mOITClearTexCorrH, 1.0f, 1.0f ); // corrections do not really matter here - only present because of common vertex shader. |
|
724 |
GLES30.glUniform1f( mOITClearDepthH , 1.0f); // likewise depth |
|
725 |
GLES30.glUniform2ui(mOITClearSizeH, surface.mWidth, surface.mHeight); |
|
726 |
GLES30.glVertexAttribPointer(mOITClearProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions); |
|
727 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4); |
|
763 |
int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4); |
|
764 |
GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]); |
|
765 |
GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW); |
|
766 |
GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0); |
|
767 |
|
|
768 |
GLES30.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 1, mLinkedListSSBO[0]); |
|
769 |
} |
|
770 |
|
|
771 |
// See if we have overflown the SSBO in one of the previous frames. |
|
772 |
// If yes, assume we need to make the SSBO larger. |
|
773 |
float overflow = counter/(mBufferSize*surface.mWidth*surface.mHeight); |
|
774 |
|
|
775 |
if( overflow>1.0f ) |
|
776 |
{ |
|
777 |
mBufferSize *= (int)(overflow+1.0f); |
|
778 |
int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4); |
|
779 |
GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]); |
|
780 |
GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW); |
|
781 |
GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0); |
|
728 | 782 |
} |
783 |
|
|
784 |
mOITClearProgram.useProgram(); |
|
785 |
|
|
786 |
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight ); |
|
787 |
GLES30.glUniform2f(mOITClearTexCorrH, 1.0f, 1.0f ); // corrections do not really matter here - only present because of common vertex shader. |
|
788 |
GLES30.glUniform1f( mOITClearDepthH , 1.0f); // likewise depth |
|
789 |
GLES30.glUniform2ui(mOITClearSizeH, surface.mWidth, surface.mHeight); |
|
790 |
GLES30.glVertexAttribPointer(mOITClearProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions); |
|
791 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4); |
|
729 | 792 |
} |
730 | 793 |
|
731 | 794 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
864 | 927 |
return mGLSL; |
865 | 928 |
} |
866 | 929 |
|
867 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
868 |
/** |
|
869 |
* Have we successfully managed to compile the OIT programs? |
|
870 |
* Some hardware ( Imagination GE8100 / 8300, driver build 1.8@4490469 present in my HTC phone and, |
|
871 |
* sadly, Amazon Fire Stick 4K ) fails to compile the shaders. See relevant thread in Imagination's |
|
872 |
* support forum: |
|
873 |
* |
|
874 |
* https://forums.imgtec.com/t/ge8100-in-htc-desire-12-android-7-1-1-fragment-shader-fails-to-compile/2708 |
|
875 |
*/ |
|
876 |
public static boolean OITCompilationSuccessful() |
|
877 |
{ |
|
878 |
return mOITCompilationSuccessful; |
|
879 |
} |
|
880 |
|
|
881 | 930 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
882 | 931 |
/** |
883 | 932 |
* Have we called onCreate yet, ie have we initialized the library? |
... | ... | |
896 | 945 |
* Needs to be called from a thread holding the OpenGL context. |
897 | 946 |
* |
898 | 947 |
* @param context Context of the App using the library - used to open up Resources and read Shader code. |
948 |
* @param listener The library will send all (asynchronous!) exceptions there. |
|
899 | 949 |
*/ |
900 |
public static void onCreate(final Context context) throws Exception
|
|
950 |
public static void onCreate(final Context context, final ExceptionListener listener)
|
|
901 | 951 |
{ |
902 |
onCreate(context,4); |
|
952 |
onCreate(context,listener,4);
|
|
903 | 953 |
} |
904 | 954 |
|
905 | 955 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
910 | 960 |
* Needs to be called from a thread holding the OpenGL context. |
911 | 961 |
* |
912 | 962 |
* @param context Context of the App using the library - used to open up Resources and read Shader code. |
963 |
* @param listener The library will send all (asynchronous!) exceptions there. |
|
913 | 964 |
* @param queueSize the size of the FBO queue, a workaround for the bug on Mali drivers. |
914 | 965 |
*/ |
915 |
public static void onCreate(final Context context, int queueSize) throws Exception
|
|
966 |
public static void onCreate(final Context context, final ExceptionListener listener, int queueSize)
|
|
916 | 967 |
{ |
917 | 968 |
final ActivityManager activityManager = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE); |
918 | 969 |
final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo(); |
... | ... | |
921 | 972 |
int major = glESversion >> 16; |
922 | 973 |
int minor = glESversion & 0xff; |
923 | 974 |
|
975 |
mListener = listener; |
|
976 |
|
|
924 | 977 |
if( major< 3 ) |
925 | 978 |
{ |
926 | 979 |
mGLSL = 100*major + 10*minor; |
927 |
throw new VertexCompilationException("at least OpenGL ES 3.0 required, this device supports only "+major+"."+minor); |
|
980 |
VertexCompilationException ex = new VertexCompilationException("at least OpenGL ES 3.0 required, this device supports only "+major+"."+minor); |
|
981 |
mListener.distortedException(ex); |
|
928 | 982 |
} |
929 | 983 |
else |
930 | 984 |
{ |
... | ... | |
935 | 989 |
mGLSL_VERSION = "#version "+mGLSL+" es\n"; |
936 | 990 |
|
937 | 991 |
mInitialized = true; |
938 |
mOITCompilationSuccessful = false;
|
|
992 |
mOITCompilationAttempted = false;
|
|
939 | 993 |
|
940 | 994 |
detectBuggyDriversAndSetQueueSize(queueSize); |
941 | 995 |
|
942 | 996 |
EffectMessageSender.startSending(); |
943 | 997 |
|
944 |
final Resources resources = context.getResources(); |
|
945 |
|
|
946 |
Exception exception=null; |
|
998 |
mResources = context.getResources(); |
|
947 | 999 |
|
948 | 1000 |
try |
949 | 1001 |
{ |
950 |
createPrograms(resources);
|
|
1002 |
createMainProgram();
|
|
951 | 1003 |
} |
952 | 1004 |
catch(Exception ex) |
953 | 1005 |
{ |
954 |
exception = ex;
|
|
1006 |
mListener.distortedException(ex);
|
|
955 | 1007 |
} |
956 | 1008 |
|
957 | 1009 |
try |
958 | 1010 |
{ |
959 |
createFullProgram(resources);
|
|
1011 |
EffectQueuePostprocess.createPrograms(mResources, mGLSL);
|
|
960 | 1012 |
} |
961 | 1013 |
catch(Exception ex) |
962 | 1014 |
{ |
963 |
exception = ex; |
|
964 |
} |
|
965 |
|
|
966 |
if( mGLSL>=310) |
|
967 |
{ |
|
968 |
try |
|
969 |
{ |
|
970 |
createProgramsOIT(resources); |
|
971 |
mOITCompilationSuccessful = true; |
|
972 |
} |
|
973 |
catch(Exception ex) |
|
974 |
{ |
|
975 |
exception = ex; |
|
976 |
} |
|
977 |
} |
|
978 |
|
|
979 |
try |
|
980 |
{ |
|
981 |
EffectQueuePostprocess.createPrograms(resources, mGLSL); |
|
982 |
} |
|
983 |
catch(Exception ex) |
|
984 |
{ |
|
985 |
exception = ex; |
|
1015 |
mListener.distortedException(ex); |
|
986 | 1016 |
} |
987 | 1017 |
|
988 | 1018 |
try |
... | ... | |
991 | 1021 |
} |
992 | 1022 |
catch(Exception ex) |
993 | 1023 |
{ |
994 |
exception = ex; |
|
995 |
} |
|
996 |
|
|
997 |
if( exception!=null) |
|
998 |
{ |
|
999 |
throw exception; |
|
1024 |
mListener.distortedException(ex); |
|
1000 | 1025 |
} |
1001 | 1026 |
} |
1002 | 1027 |
|
... | ... | |
1031 | 1056 |
EffectMessageSender.stopSending(); |
1032 | 1057 |
|
1033 | 1058 |
mInitialized = false; |
1059 |
mOITCompilationAttempted = false; |
|
1060 |
|
|
1061 |
mNormalProgram = null; |
|
1062 |
mMainOITProgram = null; |
|
1063 |
mMainProgram = null; |
|
1064 |
mFullProgram = null; |
|
1065 |
mOITClearProgram = null; |
|
1066 |
mOITBuildProgram = null; |
|
1067 |
mOITCollapseProgram= null; |
|
1068 |
mOITRenderProgram = null; |
|
1069 |
mBlitDepthProgram = null; |
|
1070 |
mBlitProgram = null; |
|
1034 | 1071 |
} |
1035 | 1072 |
|
1036 | 1073 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Only compile the Full, Normal & OIT programs when they are actually needed.