Project

General

Profile

Download (3.89 KB) Statistics
| Branch: | Revision:

library / src / main / java / org / distorted / library / effect / EffectType.java @ de77a6c5

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2016 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Distorted.                                                               //
5
//                                                                                               //
6
// Distorted is free software: you can redistribute it and/or modify                             //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Distorted is distributed in the hope that it will be useful,                                  //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.library.effect;
21

    
22
///////////////////////////////////////////////////////////////////////////////////////////////////
23

    
24
/**
25
 * Types of Effects one can add to the DistortedEffects queues.
26
 * <p>
27
 * Each effect type goes to an independent queue; the queues get executed one-by-one
28
 * and are each a class descendant from EffectQueue.
29
 */
30

    
31
public enum EffectType
32
  {
33
  /**
34
   * Effects that change the ModelView matrix: Rotations, Moves, Shears, Scales.
35
   */
36
  MATRIX,
37
  /**
38
   * Effects that get executed in the Vertex shader: various distortions of the vertices.
39
   */
40
  VERTEX,
41
  /**
42
   * Effects executed in the Fragment shader: changes of color, hue, transparency levels, etc.
43
   */
44
  FRAGMENT,
45
  /**
46
   * Postprocessing effects done to the texture the first stage fragment shader created
47
   */
48
  POSTPROCESS;
49

    
50
///////////////////////////////////////////////////////////////////////////////////////////////////
51
/**
52
 * Number of effect types.
53
 * Only for use by the library itself.
54
 *
55
 * @y.exclude
56
 */
57
  public static final int LENGTH = values().length;
58
/**
59
 * Needed when we do bitwise operations on Effect Types.
60
 * Only for use by the library itself.
61
 *
62
 * @y.exclude
63
 */
64
  public static final int MASK= (1<<LENGTH)-1;
65

    
66
///////////////////////////////////////////////////////////////////////////////////////////////////
67
/**
68
 * Only for use by the library itself.
69
 *
70
 * @y.exclude
71
 */
72
  public static void reset(int[] maxtable)
73
    {
74
    maxtable[0] =100;  // By default, there can be a maximum 100 MATRIX effects in a single
75
                       // EffectQueueMatrix at any given time. This can be changed with a call
76
                       // to EffectQueueMatrix.setMax(int)
77
    maxtable[1] =100;  // Max 100 VERTEX Effects
78
    maxtable[2] =100;  // Max 100 FRAGMENT Effects
79
    maxtable[3] =  3;  // Max 3 POSTPROCESSING Effects
80
    }
81

    
82
///////////////////////////////////////////////////////////////////////////////////////////////////
83
/**
84
 * Returns the i-th EffectType.
85
 * <p>
86
 * If you want to loop over all possible effect types, you need this.
87
 */
88
  public static EffectType getType(int ordinal)
89
    {
90
    return values()[ordinal];
91
    }
92

    
93
  }
(4-4/32)