Revision e54bfada
Added by Leszek Koltunski almost 4 years ago
src/main/java/org/distorted/library/mesh/MeshJoined.java | ||
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{ |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Join a list of (probably already changed by Matrix Effects) Meshes into one.
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* Join a list of (probably already changed by Vertex Effects) Meshes into one.
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* <p> |
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* You need to try and keep the origin (0,0,0) in the center of gravity of the whole thing. |
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*/ |
... | ... | |
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/** |
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* deep copy. |
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*/ |
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public MeshJoined(MeshJoined mesh) |
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public MeshJoined(MeshJoined mesh)
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{ |
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super(mesh); |
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} |
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/** |
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* deep copy. |
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*/ |
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public MeshJoined deepCopy() |
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public MeshJoined deepCopy()
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{ |
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return new MeshJoined(this); |
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} |
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/** |
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* Return how many basic Meshes is this Mesh joined from. |
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*/ |
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public int getNumComponents()
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public int getNumComponents() |
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{ |
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return numComponents(); |
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} |
Also available in: Unified diff
Have VERTEX_QUATERNION, VERTEX_ROTATE and VERTEX_SHEAR modify inflate vectors.
Split Vertex attribute array into two (the one modified by preapply effects and the one not)