Project

General

Profile

Download (7.62 KB) Statistics
| Branch: | Revision:

library / src / main / java / org / distorted / library / mesh / MeshRectangles.java @ e54bfada

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2016 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Distorted.                                                               //
5
//                                                                                               //
6
// Distorted is free software: you can redistribute it and/or modify                             //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Distorted is distributed in the hope that it will be useful,                                  //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.library.mesh;
21

    
22
///////////////////////////////////////////////////////////////////////////////////////////////////
23
/**
24
 * Create a flat, rectangular grid.
25
 * <p>
26
 * Perfect if you just want to display a flat Texture. If you are not planning to apply any VERTEX
27
 * effects to it, use MeshRectangles(1,1), i.e. a Quad. Otherwise, create more vertices for more realistic effects!
28
 */
29
public class MeshRectangles extends MeshBase
30
  {
31
  private int mCols, mRows;
32
  private int remainingVert;
33
  private int numVertices;
34

    
35
///////////////////////////////////////////////////////////////////////////////////////////////////
36
// Create a flat, full grid.
37

    
38
  private void computeNumberOfVertices(int cols, int rows)
39
     {
40
     mRows=rows;
41
     mCols=cols;
42

    
43
     if( cols==1 && rows==1 )
44
       {
45
       numVertices = 4;
46
       }
47
     else
48
       {
49
       numVertices = 2*( mRows*mCols +2*mRows - 1) +2*(mCols>=2 ? mRows:0) +
50
                     (mCols>=2 && mRows>=2 ? 2*mRows-2 : 1);
51
       }
52

    
53
     remainingVert = numVertices;
54
     }
55

    
56
///////////////////////////////////////////////////////////////////////////////////////////////////
57

    
58
  private int addVertex(int vertex, float x, float y, float[] attribs1, float[] attribs2)
59
     {
60
     remainingVert--;
61

    
62
     attribs1[VERT1_ATTRIBS*vertex + POS_ATTRIB  ] = x-0.5f;
63
     attribs1[VERT1_ATTRIBS*vertex + POS_ATTRIB+1] = 0.5f-y;
64
     attribs1[VERT1_ATTRIBS*vertex + POS_ATTRIB+2] = 0.0f;
65

    
66
     attribs1[VERT1_ATTRIBS*vertex + NOR_ATTRIB  ] = 0.0f;
67
     attribs1[VERT1_ATTRIBS*vertex + NOR_ATTRIB+1] = 0.0f;
68
     attribs1[VERT1_ATTRIBS*vertex + NOR_ATTRIB+2] = 1.0f;
69

    
70
     attribs1[VERT1_ATTRIBS*vertex + INF_ATTRIB  ] = (x-0.5f);
71
     attribs1[VERT1_ATTRIBS*vertex + INF_ATTRIB+1] = (0.5f-y);
72
     attribs1[VERT1_ATTRIBS*vertex + INF_ATTRIB+2] = 0.01f   ;  // Inflated surface needs to be slightly in front
73

    
74
     attribs2[VERT2_ATTRIBS*vertex + TEX_ATTRIB  ] = x;
75
     attribs2[VERT2_ATTRIBS*vertex + TEX_ATTRIB+1] = 1.0f-y;
76

    
77
     return vertex+1;
78
     }
79

    
80
///////////////////////////////////////////////////////////////////////////////////////////////////
81

    
82
  private int repeatLast(int vertex, float[] attribs1, float[] attribs2)
83
     {
84
     if( vertex>0 )
85
       {
86
       remainingVert--;
87

    
88
       attribs1[VERT1_ATTRIBS*vertex + POS_ATTRIB  ] = attribs1[VERT1_ATTRIBS*(vertex-1) + POS_ATTRIB  ];
89
       attribs1[VERT1_ATTRIBS*vertex + POS_ATTRIB+1] = attribs1[VERT1_ATTRIBS*(vertex-1) + POS_ATTRIB+1];
90
       attribs1[VERT1_ATTRIBS*vertex + POS_ATTRIB+2] = attribs1[VERT1_ATTRIBS*(vertex-1) + POS_ATTRIB+2];
91

    
92
       attribs1[VERT1_ATTRIBS*vertex + NOR_ATTRIB  ] = attribs1[VERT1_ATTRIBS*(vertex-1) + NOR_ATTRIB  ];
93
       attribs1[VERT1_ATTRIBS*vertex + NOR_ATTRIB+1] = attribs1[VERT1_ATTRIBS*(vertex-1) + NOR_ATTRIB+1];
94
       attribs1[VERT1_ATTRIBS*vertex + NOR_ATTRIB+2] = attribs1[VERT1_ATTRIBS*(vertex-1) + NOR_ATTRIB+2];
95

    
96
       attribs1[VERT1_ATTRIBS*vertex + INF_ATTRIB  ] = attribs1[VERT1_ATTRIBS*(vertex-1) + INF_ATTRIB  ];
97
       attribs1[VERT1_ATTRIBS*vertex + INF_ATTRIB+1] = attribs1[VERT1_ATTRIBS*(vertex-1) + INF_ATTRIB+1];
98
       attribs1[VERT1_ATTRIBS*vertex + INF_ATTRIB+2] = attribs1[VERT1_ATTRIBS*(vertex-1) + INF_ATTRIB+2];
99

    
100
       attribs2[VERT2_ATTRIBS*vertex + TEX_ATTRIB  ] = attribs2[VERT2_ATTRIBS*(vertex-1) + TEX_ATTRIB  ];
101
       attribs2[VERT2_ATTRIBS*vertex + TEX_ATTRIB+1] = attribs2[VERT2_ATTRIBS*(vertex-1) + TEX_ATTRIB+1];
102

    
103
       vertex++;
104
       }
105

    
106
     return vertex;
107
     }
108

    
109
///////////////////////////////////////////////////////////////////////////////////////////////////
110

    
111
  private void buildGrid(float[] attribs1, float[] attribs2)
112
     {
113
     boolean lastBlockIsNE = false;
114
     boolean currentBlockIsNE;
115
     int vertex = 0;
116

    
117
     float x,y;
118
     final float X = 1.0f/mCols;
119
     final float Y = 1.0f/mRows;
120

    
121
     y = 0.0f;
122

    
123
     for(int row=0; row<mRows; row++)
124
       {
125
       x = 0.0f;
126

    
127
       for(int col=0; col<mCols; col++)
128
         {
129
         currentBlockIsNE = (2*row<=mRows-1)^(2*col<=mCols-1);
130

    
131
         if( col==0 || (lastBlockIsNE^currentBlockIsNE) )
132
           {
133
           if( row!=0 && col==0 ) vertex = repeatLast(vertex,attribs1,attribs2);
134
           vertex= addVertex( vertex, x, y+(currentBlockIsNE?0:Y), attribs1,attribs2);
135
           if( row!=0 && col==0 ) vertex = repeatLast(vertex,attribs1,attribs2);
136
           if( lastBlockIsNE^currentBlockIsNE)  vertex = repeatLast(vertex,attribs1,attribs2);
137
           vertex= addVertex( vertex, x, y+(currentBlockIsNE?Y:0), attribs1,attribs2);
138
           }
139
         vertex= addVertex( vertex, x+X, y+(currentBlockIsNE?0:Y), attribs1,attribs2);
140
         vertex= addVertex( vertex, x+X, y+(currentBlockIsNE?Y:0), attribs1,attribs2);
141

    
142
         lastBlockIsNE = currentBlockIsNE;
143
         x+=X;
144
         }
145

    
146
       y+=Y;
147
       }
148
     }
149

    
150
///////////////////////////////////////////////////////////////////////////////////////////////////
151
// PUBLIC API
152
///////////////////////////////////////////////////////////////////////////////////////////////////
153
/**
154
 * Creates the underlying grid of vertices, normals and texture coords.
155
 *
156
 * @param cols Number of columns in the grid.
157
 * @param rows Number of rows in the grid.
158
 */
159
  public MeshRectangles(int cols, int rows)
160
    {
161
    super();
162
    computeNumberOfVertices(cols,rows);
163

    
164
    float[] attribs1= new float[VERT1_ATTRIBS*numVertices];
165
    float[] attribs2= new float[VERT2_ATTRIBS*numVertices];
166

    
167
    buildGrid(attribs1,attribs2);
168

    
169
    if( remainingVert!=0 )
170
      android.util.Log.d("MeshRectangles", "remainingVert " +remainingVert );
171

    
172
    setAttribs(attribs1,attribs2);
173
    }
174

    
175
///////////////////////////////////////////////////////////////////////////////////////////////////
176
/**
177
 * deep copy.
178
 */
179
  public MeshRectangles(MeshRectangles mesh)
180
    {
181
    super(mesh);
182
    }
183

    
184
///////////////////////////////////////////////////////////////////////////////////////////////////
185
/**
186
 * deep copy.
187
 */
188
  public MeshRectangles deepCopy()
189
    {
190
    return new MeshRectangles(this);
191
    }
192
 }
(5-5/7)