Project

General

Profile

Download (11.4 KB) Statistics
| Branch: | Revision:

library / src / main / java / org / distorted / library / EffectQueueVertex.java @ e8c81a8e

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2016 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Distorted.                                                               //
5
//                                                                                               //
6
// Distorted is free software: you can redistribute it and/or modify                             //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Distorted is distributed in the hope that it will be useful,                                  //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.library;
21

    
22
import android.opengl.GLES20;
23

    
24
import org.distorted.library.message.EffectMessage;
25
import org.distorted.library.type.Data1D;
26
import org.distorted.library.type.Data2D;
27
import org.distorted.library.type.Data3D;
28
import org.distorted.library.type.Data4D;
29
import org.distorted.library.type.Dynamic1D;
30
import org.distorted.library.type.Dynamic2D;
31
import org.distorted.library.type.Dynamic3D;
32
import org.distorted.library.type.Dynamic4D;
33
import org.distorted.library.type.Static1D;
34
import org.distorted.library.type.Static2D;
35
import org.distorted.library.type.Static3D;
36
import org.distorted.library.type.Static4D;
37

    
38
///////////////////////////////////////////////////////////////////////////////////////////////////
39

    
40
class EffectQueueVertex extends EffectQueue
41
  { 
42
  private static final int NUM_UNIFORMS = 9;
43
  private static final int INDEX = EffectTypes.VERTEX.ordinal();
44
  private static int mNumEffectsH;
45
  private static int mTypeH;
46
  private static int mUniformsH;
47
  
48
///////////////////////////////////////////////////////////////////////////////////////////////////
49
   
50
  public EffectQueueVertex(DistortedObject obj)
51
    { 
52
    super(obj,NUM_UNIFORMS,INDEX);
53
    }
54

    
55
///////////////////////////////////////////////////////////////////////////////////////////////////
56

    
57
  static void getUniforms(int mProgramH)
58
    {
59
    mNumEffectsH= GLES20.glGetUniformLocation( mProgramH, "vNumEffects");
60
    mTypeH      = GLES20.glGetUniformLocation( mProgramH, "vType");
61
    mUniformsH  = GLES20.glGetUniformLocation( mProgramH, "vUniforms");
62
    }
63

    
64
///////////////////////////////////////////////////////////////////////////////////////////////////
65
  
66
  synchronized void compute(long currTime) 
67
    {
68
    if( currTime==mTime ) return;
69
    if( mTime==0 ) mTime = currTime;
70
    long step = (currTime-mTime);
71
   
72
    for(int i=0; i<mNumEffects; i++)
73
      {
74
      if( mInter[0][i]!=null && mInter[0][i].interpolateMain(mUniforms ,NUM_UNIFORMS*i, mCurrentDuration[i], step) )
75
        {
76
        for(int j=0; j<mNumListeners; j++)
77
          EffectMessageSender.newMessage( mListeners.elementAt(j),
78
                                          EffectMessage.EFFECT_FINISHED,
79
                                         (mID[i]<<EffectTypes.LENGTH)+EffectTypes.VERTEX.type,
80
                                          mName[i],
81
                                          mBitmapID,
82
                                          null);
83

    
84
        if( EffectNames.isUnity(mName[i], mUniforms, NUM_UNIFORMS*i) )
85
          {
86
          remove(i);
87
          i--;
88
          continue;
89
          }
90
        else mInter[0][i] = null;
91
        }
92

    
93
      if( mInter[1][i]!=null )
94
        {
95
        mInter[1][i].interpolateMain(mUniforms, NUM_UNIFORMS*i+3, mCurrentDuration[i]);
96
        }
97

    
98
      if( mInter[2][i]!=null )
99
        {
100
        mInter[2][i].interpolateMain(mUniforms, NUM_UNIFORMS*i+7, mCurrentDuration[i]);
101

    
102
        mUniforms[NUM_UNIFORMS*i+7] = mUniforms[NUM_UNIFORMS*i+7]-mObjHalfX;
103
        mUniforms[NUM_UNIFORMS*i+8] =-mUniforms[NUM_UNIFORMS*i+8]+mObjHalfY;
104
        }
105

    
106
      mCurrentDuration[i] += step;
107
      }
108
     
109
    mTime = currTime;  
110
    }  
111
  
112
///////////////////////////////////////////////////////////////////////////////////////////////////
113

    
114
  protected void moveEffect(int index)
115
    {
116
    mUniforms[NUM_UNIFORMS*index  ] = mUniforms[NUM_UNIFORMS*(index+1)  ];
117
    mUniforms[NUM_UNIFORMS*index+1] = mUniforms[NUM_UNIFORMS*(index+1)+1];
118
    mUniforms[NUM_UNIFORMS*index+2] = mUniforms[NUM_UNIFORMS*(index+1)+2];
119
    mUniforms[NUM_UNIFORMS*index+3] = mUniforms[NUM_UNIFORMS*(index+1)+3];
120
    mUniforms[NUM_UNIFORMS*index+4] = mUniforms[NUM_UNIFORMS*(index+1)+4];
121
    mUniforms[NUM_UNIFORMS*index+5] = mUniforms[NUM_UNIFORMS*(index+1)+5];
122
    mUniforms[NUM_UNIFORMS*index+6] = mUniforms[NUM_UNIFORMS*(index+1)+6];
123
    mUniforms[NUM_UNIFORMS*index+7] = mUniforms[NUM_UNIFORMS*(index+1)+7];
124
    mUniforms[NUM_UNIFORMS*index+8] = mUniforms[NUM_UNIFORMS*(index+1)+8];
125
    }
126
   
127
///////////////////////////////////////////////////////////////////////////////////////////////////
128

    
129
  synchronized void send() 
130
    {
131
    GLES20.glUniform1i( mNumEffectsH, mNumEffects);
132
      
133
    if( mNumEffects>0 )
134
      {     
135
      GLES20.glUniform1iv( mTypeH    ,  mNumEffects, mName,0);
136
      GLES20.glUniform3fv( mUniformsH,3*mNumEffects, mUniforms,0);
137
      }
138
    }
139

    
140
///////////////////////////////////////////////////////////////////////////////////////////////////
141

    
142
  synchronized void sendZero() 
143
    {
144
    GLES20.glUniform1i( mNumEffectsH, 0);
145
    }
146
  
147
///////////////////////////////////////////////////////////////////////////////////////////////////
148
// Do various post-processing on already computed effects.
149
// 1) here unlike in the fragment queue, we don't have to multiply the points by ModelView matrix because that gets done in the shader.
150
// 2) in case of swirl, pre-compute the sine and cosine of its rotation angle
151
  
152
  void postprocess()
153
    {
154
    double d;  
155
     
156
    for(int i=0; i<mNumEffects; i++)
157
      {      
158
      if( mName[i]==EffectNames.SWIRL.ordinal() )
159
        {
160
        d = Math.PI*mUniforms[NUM_UNIFORMS*i]/180;  
161
        mUniforms[NUM_UNIFORMS*i+1] = (float)Math.sin(d);
162
        mUniforms[NUM_UNIFORMS*i+2] = (float)Math.cos(d);
163
        }
164
      }
165
    }
166
  
167
///////////////////////////////////////////////////////////////////////////////////////////////////
168
// distort
169

    
170
  synchronized long add(EffectNames eln, Data3D data, Data2D center, Data4D region)
171
    {
172
    if( mMax[INDEX]>mNumEffects )
173
      {
174
      EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);    
175

    
176
      if( data instanceof Dynamic3D)
177
        mInter[0][mNumEffects] = (Dynamic3D)data;
178
      else if( data instanceof Static3D)
179
        {
180
        mInter[0][mNumEffects] = null;
181
        mUniforms[NUM_UNIFORMS*mNumEffects  ] = ((Static3D)data).getX();
182
        mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static3D)data).getY();
183
        mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static3D)data).getZ();
184
        }
185

    
186
      return addPriv(eln,center,region);
187
      }
188
      
189
    return -1;
190
    }
191
   
192
///////////////////////////////////////////////////////////////////////////////////////////////////
193
// deform, distort
194

    
195
  synchronized long add(EffectNames eln, Data3D data, Data2D center)
196
    {
197
    if( mMax[INDEX]>mNumEffects )
198
      {
199
      EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);    
200

    
201
      if( data instanceof Dynamic3D)
202
        mInter[0][mNumEffects] = (Dynamic3D)data;
203
      else if( data instanceof Static3D)
204
        {
205
        mInter[0][mNumEffects] = null;
206
        mUniforms[NUM_UNIFORMS*mNumEffects  ] = ((Static3D)data).getX();
207
        mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static3D)data).getY();
208
        mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static3D)data).getZ();
209
        }
210

    
211
      return addPriv(eln,center,null);
212
      }
213
      
214
    return -1;
215
    }
216
 
217
///////////////////////////////////////////////////////////////////////////////////////////////////
218
// sink, swirl
219

    
220
  synchronized long add(EffectNames eln, Data1D data, Data2D center, Data4D region)
221
    {
222
    if( mMax[INDEX]>mNumEffects )
223
      {
224
      EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
225

    
226
      if( data instanceof Dynamic1D)
227
        mInter[0][mNumEffects] = (Dynamic1D)data;
228
      else if( data instanceof Static1D)
229
        {
230
        mInter[0][mNumEffects] = null;
231
        mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)data).getX();
232
        }
233

    
234
      return addPriv(eln,center,region);
235
      }
236
      
237
    return -1;
238
    }
239

    
240
///////////////////////////////////////////////////////////////////////////////////////////////////
241
// sink, swirl
242

    
243
  synchronized long add(EffectNames eln, Data1D data, Data2D center)
244
    {
245
    if( mMax[INDEX]>mNumEffects )
246
      {
247
      EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
248

    
249
      if( data instanceof Dynamic1D)
250
        mInter[0][mNumEffects] = (Dynamic1D)data;
251
      else if( data instanceof Static1D)
252
        {
253
        mInter[0][mNumEffects] = null;
254
        mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)data).getX();
255
        }
256

    
257
      return addPriv(eln,center,null);
258
      }
259

    
260
    return -1;
261
    }
262

    
263
///////////////////////////////////////////////////////////////////////////////////////////////////
264
  
265
  private long addPriv(EffectNames eln, Data2D center, Data4D region)
266
    {
267
    if( region!=null )
268
      {
269
      if( region instanceof Dynamic4D)
270
        {
271
        mInter[1][mNumEffects] = (Dynamic4D)region;
272
        }
273
      else if ( region instanceof Static4D)
274
        {
275
        Static4D tmp = (Static4D)region;
276

    
277
        float z = tmp.getZ();
278

    
279
        mUniforms[NUM_UNIFORMS*mNumEffects+3] = tmp.getX();
280
        mUniforms[NUM_UNIFORMS*mNumEffects+4] =-tmp.getY();   // invert y already
281
        mUniforms[NUM_UNIFORMS*mNumEffects+5] = z<=0.0f ? 1000*mObjHalfX : z;
282
        mUniforms[NUM_UNIFORMS*mNumEffects+6] = tmp.getW();
283
        mInter[1][mNumEffects] = null;
284
        }
285
      else return -1;
286
      }
287
    else
288
      {
289
      mUniforms[NUM_UNIFORMS*mNumEffects+3] = 0.0f;
290
      mUniforms[NUM_UNIFORMS*mNumEffects+4] = 0.0f;
291
      mUniforms[NUM_UNIFORMS*mNumEffects+5] = 1000*mObjHalfX;
292
      mUniforms[NUM_UNIFORMS*mNumEffects+6] = 0.0f;
293
      mInter[1][mNumEffects] = null;
294
      }
295

    
296
    if( center instanceof Dynamic2D)
297
      mInter[2][mNumEffects] = (Dynamic2D)center;
298
    else if( center instanceof Static2D)
299
      {
300
      mInter[2][mNumEffects] = null;
301
      mUniforms[NUM_UNIFORMS*mNumEffects+7] = ((Static2D)center).getX()-mObjHalfX;
302
      mUniforms[NUM_UNIFORMS*mNumEffects+8] =-((Static2D)center).getY()+mObjHalfY;
303
      }
304

    
305
    return addBase(eln);
306
    }
307

    
308
///////////////////////////////////////////////////////////////////////////////////////////////////
309
// end of VertexEffect  
310
  }
(16-16/17)