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library / src / main / java / org / distorted / library / main / DistortedLibrary.java @ eff6e3d3

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.main;
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import android.app.ActivityManager;
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import android.content.Context;
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import android.content.pm.ConfigurationInfo;
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import android.content.res.Resources;
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import android.opengl.GLES30;
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import android.opengl.GLES31;
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import android.util.Log;
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import org.distorted.library.R;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effectqueue.EffectQueue;
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import org.distorted.library.effectqueue.EffectQueuePostprocess;
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import org.distorted.library.effect.EffectType;
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import org.distorted.library.effect.FragmentEffect;
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import org.distorted.library.effect.PostprocessEffect;
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import org.distorted.library.effect.VertexEffect;
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import org.distorted.library.effectqueue.EffectQueueVertex;
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import org.distorted.library.mesh.DeferredJobs;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.message.EffectMessageSender;
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import org.distorted.library.program.DistortedProgram;
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import org.distorted.library.program.VertexCompilationException;
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import org.distorted.library.type.Dynamic;
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import java.io.InputStream;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * A singleton class used to control various global dialog_settings.
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 */
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public class DistortedLibrary
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  {
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  /**
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   * When creating an instance of a DistortedTexture from another instance, clone the Bitmap that's
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   * backing up our DistortedTexture.
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   * <p>
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   * This way we can have two DistortedTextures, both backed up by the same Bitmap, to which we can
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   * apply different effects. Used in the copy constructor.
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   */
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  public static final int CLONE_SURFACE = 0x1;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Matrix Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the MATRIX queue.
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   */
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  public static final int CLONE_MATRIX = 0x2;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Vertex Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the VERTEX queue.
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   */
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  public static final int CLONE_VERTEX  = 0x4;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Fragment Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the FRAGMENT queue.
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   */
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  public static final int CLONE_FRAGMENT= 0x8;
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   /**
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   * When creating an instance of a DistortedEffects from another instance, clone the PostProcess Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the POSTPROCESS queue.
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   */
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  public static final int CLONE_POSTPROCESS= 0x10;
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  /**
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   * When creating an instance of a DistortedNode from another instance, clone the children Nodes.
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   * <p>
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   * This is mainly useful for creating many similar sub-trees and rendering then at different places
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   * on the screen with (optionally) different Effects.
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   */
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  public static final int CLONE_CHILDREN= 0x20;
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  /**
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   * When creating a DistortedScreen (which needs to have mFBOQueueSize FBOs attached), pass this
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   * constant for 'numOfFBOs' and the number of backing FBOs will be taken from 'mFBOQueueSize'
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   * (the value of which is most likely unknown at the time of creation of the Screen)
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   */
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  public static final int WAIT_FOR_FBO_QUEUE_SIZE = -1;
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  /**
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   * Work around bugs in ARM Mali driver by, instead to a single FBO, rendering to a circular queue
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   * of mFBOQueueSize FBOs. (otherwise we sometimes get a 'full pipeline flush' and the end result
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   * might be missing part of the Objects)
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   *
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   * This bug only exists on Mali driver r12. (or more precisely it's there in r12 but fixed in r22)
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   *
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   * https://community.arm.com/graphics/f/discussions/10285/opengl-es-3-1-on-mali-t880-flashes
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   */
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  private static int mFBOQueueSize;
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  private static int mGLSL;
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  private static String mGLSL_VERSION;
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  private static boolean mOITCompilationAttempted, mNeedsTransformFeedback;
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  private static boolean mBuggyUBOs;
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  private static int mMaxTextureSize         = Integer.MAX_VALUE;
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  private static int mMaxNumberOfVerUniforms = Integer.MAX_VALUE;
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  private static int mMaxNumberOfFraUniforms = Integer.MAX_VALUE;
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  //////////////////////////////////////////////////////////////////////////////////////////////
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  /// MAIN PROGRAM ///
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  private static DistortedProgram mMainProgram;
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  private static int mMainTextureH;
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  private static int mTransformFeedbackH;
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  /// NORMAL PROGRAM /////
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  private static DistortedProgram mNormalProgram;
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  private static int mNormalProjectionH;
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  /// MAIN OIT PROGRAM ///
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  private static DistortedProgram mMainOITProgram;
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  private static int mMainOITTextureH;
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  private static int mMainOITSizeH;
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  private static int mMainOITNumRecordsH;
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  /// BLIT PROGRAM ///
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  private static DistortedProgram mBlitProgram;
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  private static int mBlitTextureH;
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  private static int mBlitDepthH;
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  private static final FloatBuffer mQuadPositions;
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  /// FULL PROGRAM ///
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  private static DistortedProgram mFullProgram;
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  static
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    {
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    float[] positionData= { -0.5f, -0.5f,  -0.5f, 0.5f,  0.5f,-0.5f,  0.5f, 0.5f };
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    mQuadPositions = ByteBuffer.allocateDirect(32).order(ByteOrder.nativeOrder()).asFloatBuffer();
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    mQuadPositions.put(positionData).position(0);
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    }
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  /// BLIT DEPTH PROGRAM ///
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  private static DistortedProgram mBlitDepthProgram;
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  private static int mBlitDepthTextureH;
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  private static int mBlitDepthDepthTextureH;
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  private static int mBlitDepthDepthH;
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  private static int mBlitDepthTexCorrH;
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  /// Program Handles ///
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  private static int mMainProgramH, mFullProgramH, mMainOITProgramH;
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  /// OIT SSBO BUFFER ///
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  private static int[] mLinkedListSSBO = new int[1];
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  private static int[] mAtomicCounter;
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  private static int   mCurrBuffer;
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  static
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    {
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    mLinkedListSSBO[0]= -1;
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    mCurrBuffer       =  0;
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    }
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  ///////////////////////////////////////////////////////////////
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  // meaning: allocate 1.0 screenful of places for transparent
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  // fragments in the SSBO backing up the OIT render method.
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  private static float mBufferSize=1.0f;
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  /// OIT CLEAR PROGRAM ///
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  private static DistortedProgram mOITClearProgram;
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  private static int mOITClearDepthH;
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  private static int mOITClearTexCorrH;
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  private static int mOITClearSizeH;
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  /// OIT BUILD PROGRAM ///
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  private static DistortedProgram mOITBuildProgram;
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  private static int mOITBuildTextureH;
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  private static int mOITBuildDepthTextureH;
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  private static int mOITBuildDepthH;
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  private static int mOITBuildTexCorrH;
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  private static int mOITBuildSizeH;
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  private static int mOITBuildNumRecordsH;
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  /// OIT COLLAPSE PROGRAM ///
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  private static DistortedProgram mOITCollapseProgram;
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  private static int mOITCollapseDepthTextureH;
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  private static int mOITCollapseDepthH;
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  private static int mOITCollapseTexCorrH;
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  private static int mOITCollapseSizeH;
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  /// OIT RENDER PROGRAM ///
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  private static DistortedProgram mOITRenderProgram;
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  private static int mOITRenderDepthH;
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  private static int mOITRenderTexCorrH;
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  private static int mOITRenderSizeH;
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  /// END PROGRAMS //////
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  /**
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   * Every application using the library must implement this interface so that the library can send
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   * it exceptions that arise. The exceptions may come at any time, for example the library will
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   * compile its OIT problem only on the first attempt to use the OIT
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   * Those will mainly be hardware-related: shaders do not compile on particular hardware, the required
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   * OpenGL ES 3.0 is not supported, etc.
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   */
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  public interface ExceptionListener
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    {
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    void distortedException(Exception ex);
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    }
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  private static ExceptionListener mListener;
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  private static Resources mResources;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// private: hide this from Javadoc
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  private DistortedLibrary()
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    {
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static void createMainProgram()
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    {
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    // MAIN PROGRAM ////////////////////////////////////
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    final InputStream mainVertStream = mResources.openRawResource(R.raw.main_vertex_shader);
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    final InputStream mainFragStream = mResources.openRawResource(R.raw.main_fragment_shader);
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    int numF = FragmentEffect.getNumEnabled();
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    int numV = VertexEffect.getNumEnabled();
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    String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n");
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    String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n");
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    mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
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    if( MeshBase.getUseCenters() ) mainVertHeader += "#define COMP_CENTERS\n";
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    if( mBuggyUBOs )               mainVertHeader += "#define BUGGY_UBOS\n";
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    String enabledEffectV= VertexEffect.getGLSL();
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    String enabledEffectF= FragmentEffect.getGLSL();
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    String[] feedback = { "v_Position", "v_endPosition" };
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    try
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      {
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      mMainProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader,
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                                          mainFragHeader, enabledEffectV, enabledEffectF,
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                                          mGLSL, mNeedsTransformFeedback ? feedback : null );
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    mMainProgramH = mMainProgram.getProgramHandle();
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    EffectQueue.getUniforms(mMainProgramH,0);
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    MeshBase.getUniforms(mMainProgramH,0);
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    mMainTextureH= GLES30.glGetUniformLocation( mMainProgramH, "u_Texture");
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    mTransformFeedbackH= GLES30.glGetUniformLocation( mMainProgramH, "u_TransformFeedback");
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    // BLIT PROGRAM ////////////////////////////////////
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    final InputStream blitVertStream = mResources.openRawResource(R.raw.blit_vertex_shader);
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    final InputStream blitFragStream = mResources.openRawResource(R.raw.blit_fragment_shader);
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    try
282
      {
283
      mBlitProgram = new DistortedProgram(blitVertStream,blitFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
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      }
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    catch(Exception e)
286
      {
287
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    int blitProgramH = mBlitProgram.getProgramHandle();
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    mBlitTextureH  = GLES30.glGetUniformLocation( blitProgramH, "u_Texture");
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    mBlitDepthH    = GLES30.glGetUniformLocation( blitProgramH, "u_Depth");
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    // BLIT DEPTH PROGRAM ////////////////////////////////////
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    final InputStream blitDepthVertStream = mResources.openRawResource(R.raw.blit_depth_vertex_shader);
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    final InputStream blitDepthFragStream = mResources.openRawResource(R.raw.blit_depth_fragment_shader);
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299
    try
300
      {
301
      mBlitDepthProgram = new DistortedProgram(blitDepthVertStream,blitDepthFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
302
      }
303
    catch(Exception e)
304
      {
305
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT DEPTH program: "+e.getMessage());
306
      throw new RuntimeException(e.getMessage());
307
      }
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309
    int blitDepthProgramH   = mBlitDepthProgram.getProgramHandle();
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    mBlitDepthTextureH      = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Texture");
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    mBlitDepthDepthTextureH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_DepthTexture");
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    mBlitDepthDepthH        = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Depth");
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    mBlitDepthTexCorrH      = GLES30.glGetUniformLocation( blitDepthProgramH, "u_TexCorr");
314
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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318
  private static void createNormalProgram(Resources resources)
319
    {
320
    // NORMAL PROGRAM //////////////////////////////////////
321
    final InputStream normalVertexStream   = resources.openRawResource(R.raw.normal_vertex_shader);
322
    final InputStream normalFragmentStream = resources.openRawResource(R.raw.normal_fragment_shader);
323

    
324
    try
325
      {
326
      mNormalProgram = new DistortedProgram(normalVertexStream,normalFragmentStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
327
      }
328
    catch(Exception e)
329
      {
330
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile NORMAL program: "+e.getMessage());
331
      throw new RuntimeException(e.getMessage());
332
      }
333

    
334
    int normalProgramH = mNormalProgram.getProgramHandle();
335
    mNormalProjectionH = GLES30.glGetUniformLocation( normalProgramH, "u_Projection");
336
    }
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338
///////////////////////////////////////////////////////////////////////////////////////////////////
339

    
340
  private static void createFullProgram(Resources resources)
341
    {
342
    final InputStream fullVertStream = resources.openRawResource(R.raw.main_vertex_shader);
343
    final InputStream fullFragStream = resources.openRawResource(R.raw.main_fragment_shader);
344

    
345
    int numV = VertexEffect.getAllEnabled();
346

    
347
    String fullVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX ) : 0 ) + "\n");
348
    String fullFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " +                                         0   + "\n");
349

    
350
    fullVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
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    if( MeshBase.getUseCenters() ) fullVertHeader += "#define COMP_CENTERS\n";
352
    if( mBuggyUBOs )               fullVertHeader += "#define BUGGY_UBOS\n";
353

    
354
    String enabledEffectV= VertexEffect.getAllGLSL();
355
    String enabledEffectF= "{}";
356

    
357
    fullVertHeader += "#define PREAPPLY\n";
358

    
359
    String[] feedback = { "v_Position", "v_endPosition" };
360

    
361
    try
362
      {
363
      mFullProgram = new DistortedProgram(fullVertStream, fullFragStream, fullVertHeader, fullFragHeader,
364
                                          enabledEffectV, enabledEffectF, mGLSL, feedback);
365
      }
366
    catch(Exception e)
367
      {
368
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile FULL program: "+e.getMessage());
369
      throw new RuntimeException(e.getMessage());
370
      }
371

    
372
    mFullProgramH = mFullProgram.getProgramHandle();
373
    EffectQueue.getUniforms(mFullProgramH,3);
374
    MeshBase.getUniforms(mFullProgramH,3);
375
    }
376

    
377
///////////////////////////////////////////////////////////////////////////////////////////////////
378

    
379
  private static void createOITProgram(Resources resources)
380
    {
381
    // MAIN OIT PROGRAM ////////////////////////////////
382
    final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader);
383
    final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader);
384

    
385
    int numF = FragmentEffect.getNumEnabled();
386
    int numV = VertexEffect.getNumEnabled();
387

    
388
    String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n") + ("#define OIT\n");
389
    String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n") + ("#define OIT\n");
390

    
391
    mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
392
    if( MeshBase.getUseCenters() ) mainVertHeader += "#define COMP_CENTERS\n";
393
    if( mBuggyUBOs )               mainVertHeader += "#define BUGGY_UBOS\n";
394

    
395
    String enabledEffectV= VertexEffect.getGLSL();
396
    String enabledEffectF= FragmentEffect.getGLSL();
397

    
398
    try
399
      {
400
      mMainOITProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader,
401
                                             enabledEffectV, enabledEffectF, mGLSL, null);
402
      }
403
    catch(Exception e)
404
      {
405
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN OIT program: "+e.getMessage());
406
      throw new RuntimeException(e.getMessage());
407
      }
408

    
409
    mMainOITProgramH = mMainOITProgram.getProgramHandle();
410
    EffectQueue.getUniforms(mMainOITProgramH,1);
411
    MeshBase.getUniforms(mMainOITProgramH,1);
412
    mMainOITTextureH    = GLES30.glGetUniformLocation( mMainOITProgramH, "u_Texture");
413
    mMainOITSizeH       = GLES30.glGetUniformLocation( mMainOITProgramH, "u_Size");
414
    mMainOITNumRecordsH = GLES30.glGetUniformLocation( mMainOITProgramH, "u_numRecords");
415

    
416
    // OIT CLEAR PROGRAM ////////////////////////////////////
417
    final InputStream oitClearVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
418
    final InputStream oitClearFragStream = resources.openRawResource(R.raw.oit_clear_fragment_shader);
419

    
420
    try
421
      {
422
      mOITClearProgram = new DistortedProgram(oitClearVertStream,oitClearFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
423
      }
424
    catch(Exception e)
425
      {
426
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT CLEAR program: "+e.getMessage());
427
      throw new RuntimeException(e.getMessage());
428
      }
429

    
430
    int oitClearProgramH   = mOITClearProgram.getProgramHandle();
431
    mOITClearDepthH        = GLES30.glGetUniformLocation( oitClearProgramH, "u_Depth");
432
    mOITClearTexCorrH      = GLES30.glGetUniformLocation( oitClearProgramH, "u_TexCorr");
433
    mOITClearSizeH         = GLES30.glGetUniformLocation( oitClearProgramH, "u_Size");
434

    
435
    // OIT BUILD PROGRAM ////////////////////////////////////
436
    final InputStream oitBuildVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
437
    final InputStream oitBuildFragStream = resources.openRawResource(R.raw.oit_build_fragment_shader);
438

    
439
    try
440
      {
441
      mOITBuildProgram = new DistortedProgram(oitBuildVertStream,oitBuildFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
442
      }
443
    catch(Exception e)
444
      {
445
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT BUILD program: "+e.getMessage());
446
      throw new RuntimeException(e.getMessage());
447
      }
448

    
449
    int oitBuildProgramH   = mOITBuildProgram.getProgramHandle();
450
    mOITBuildTextureH      = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Texture");
451
    mOITBuildDepthTextureH = GLES30.glGetUniformLocation( oitBuildProgramH, "u_DepthTexture");
452
    mOITBuildDepthH        = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Depth");
453
    mOITBuildTexCorrH      = GLES30.glGetUniformLocation( oitBuildProgramH, "u_TexCorr");
454
    mOITBuildSizeH         = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Size");
455
    mOITBuildNumRecordsH   = GLES30.glGetUniformLocation( oitBuildProgramH, "u_numRecords");
456

    
457
    // OIT COLLAPSE PROGRAM ///////////////////////////
458
    final InputStream oitCollapseVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
459
    final InputStream oitCollapseFragStream = resources.openRawResource(R.raw.oit_collapse_fragment_shader);
460

    
461
    try
462
      {
463
      mOITCollapseProgram = new DistortedProgram(oitCollapseVertStream,oitCollapseFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
464
      }
465
    catch(Exception e)
466
      {
467
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT COLLAPSE program: "+e.getMessage());
468
      throw new RuntimeException(e.getMessage());
469
      }
470

    
471
    int oitCollapseProgramH   = mOITCollapseProgram.getProgramHandle();
472
    mOITCollapseDepthTextureH = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_DepthTexture");
473
    mOITCollapseDepthH        = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Depth");
474
    mOITCollapseTexCorrH      = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_TexCorr");
475
    mOITCollapseSizeH         = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Size");
476

    
477
    // OIT RENDER PROGRAM ///////////////////////////
478
    final InputStream oitRenderVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
479
    final InputStream oitRenderFragStream = resources.openRawResource(R.raw.oit_render_fragment_shader);
480

    
481
    try
482
      {
483
      mOITRenderProgram = new DistortedProgram(oitRenderVertStream,oitRenderFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
484
      }
485
    catch(Exception e)
486
      {
487
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT RENDER program: "+e.getMessage());
488
      throw new RuntimeException(e.getMessage());
489
      }
490

    
491
    int oitRenderProgramH   = mOITRenderProgram.getProgramHandle();
492
    mOITRenderDepthH        = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Depth");
493
    mOITRenderTexCorrH      = GLES30.glGetUniformLocation( oitRenderProgramH, "u_TexCorr");
494
    mOITRenderSizeH         = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Size");
495
    }
496

    
497
///////////////////////////////////////////////////////////////////////////////////////////////////
498

    
499
  private static void displayNormals(float[] projection, MeshBase mesh)
500
    {
501
    if( mNormalProgram==null )
502
      {
503
      try
504
        {
505
        createNormalProgram(mResources);
506
        }
507
      catch(Exception ex)
508
        {
509
        mListener.distortedException(ex);
510
        return;
511
        }
512
      }
513

    
514
    int num = mesh.getNumVertices();
515
    int tfo = mesh.getTFO();
516

    
517
    GLES30.glUniform1i(DistortedLibrary.mTransformFeedbackH, 1);
518
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
519
    GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
520
    InternalRenderState.switchOffDrawing();
521
    GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
522
    InternalRenderState.restoreDrawing();
523
    GLES30.glEndTransformFeedback();
524
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
525
    GLES30.glUniform1i(DistortedLibrary.mTransformFeedbackH, 0);
526

    
527
    mNormalProgram.useProgram();
528
    GLES30.glUniformMatrix4fv(mNormalProjectionH, 1, false, projection, 0);
529
    mesh.bindTransformAttribs(mNormalProgram);
530
    GLES30.glLineWidth(8.0f);
531
    GLES30.glDrawArrays(GLES30.GL_LINES, 0, 2*num);
532
    }
533

    
534
///////////////////////////////////////////////////////////////////////////////////////////////////
535
/**
536
 * Execute all VertexEffects and adjust all vertices
537
 *
538
 * @y.exclude
539
 */
540
  public static void adjustVertices(MeshBase mesh, EffectQueueVertex queue)
541
    {
542
    if( mFullProgram==null )
543
      {
544
      try
545
        {
546
        createFullProgram(mResources);
547
        }
548
      catch(Exception ex)
549
        {
550
        mListener.distortedException(ex);
551
        return;
552
        }
553
      }
554

    
555
    int num = mesh.getNumVertices();
556
    int tfo = mesh.getTFO();
557

    
558
    mFullProgram.useProgram();
559
    mesh.bindVertexAttribs(mFullProgram);
560
    queue.compute(1);
561
    queue.send(0.0f,mFullProgramH,3);
562
    mesh.send(mFullProgramH,3);
563

    
564
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
565
    GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
566
    InternalRenderState.switchOffDrawing();
567
    GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
568
    InternalRenderState.restoreDrawing();
569
    GLES30.glEndTransformFeedback();
570
    mesh.copyTransformToVertex();
571
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
572
    }
573

    
574
///////////////////////////////////////////////////////////////////////////////////////////////////
575

    
576
  static void drawPrivOIT(DistortedEffects effects, MeshBase mesh, InternalOutputSurface surface, long currTime)
577
    {
578
    if( mMainOITProgram!=null )
579
      {
580
      EffectQueue[] queues = effects.getQueues();
581

    
582
      EffectQueue.compute(queues, currTime);
583
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
584

    
585
      mMainOITProgram.useProgram();
586
      GLES30.glUniform1i(mMainOITTextureH, 0);
587
      GLES30.glUniform2ui(mMainOITSizeH, surface.mWidth, surface.mHeight);
588
      GLES30.glUniform1ui(mMainOITNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
589
      mesh.bindVertexAttribs(mMainOITProgram);
590
      mesh.send(mMainOITProgramH,1);
591

    
592
      float inflate     = mesh.getInflate();
593
      float distance    = surface.mDistance;
594
      float mipmap      = surface.mMipmap;
595
      float[] projection= surface.mProjectionMatrix;
596

    
597
      EffectQueue.send(queues, mMainOITProgramH, distance, mipmap, projection, inflate, 1 );
598
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
599

    
600
      if( mesh.getShowNormals() )
601
        {
602
        mMainProgram.useProgram();
603
        mesh.send(mMainProgramH,0);
604
        EffectQueue.send(queues, mMainProgramH, distance, mipmap, projection, inflate, 0 );
605
        displayNormals(projection,mesh);
606
        }
607
      }
608
    }
609

    
610
///////////////////////////////////////////////////////////////////////////////////////////////////
611

    
612
  static void drawPriv(DistortedEffects effects, MeshBase mesh, InternalOutputSurface surface, long currTime)
613
    {
614
    if( mMainProgram!=null )
615
      {
616
      EffectQueue[] queues = effects.getQueues();
617

    
618
      EffectQueue.compute(queues, currTime);
619
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
620

    
621
      mMainProgram.useProgram();
622
      GLES30.glUniform1i(DistortedLibrary.mMainTextureH, 0);
623
      mesh.bindVertexAttribs(DistortedLibrary.mMainProgram);
624
      mesh.send(mMainProgramH,0);
625

    
626
      float inflate     = mesh.getInflate();
627
      float distance    = surface.mDistance;
628
      float mipmap      = surface.mMipmap;
629
      float[] projection= surface.mProjectionMatrix;
630

    
631
      EffectQueue.send(queues, mMainProgramH, distance, mipmap, projection, inflate, 0 );
632
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
633

    
634
      if( mesh.getShowNormals() ) displayNormals(projection,mesh);
635
      }
636
    }
637

    
638
///////////////////////////////////////////////////////////////////////////////////////////////////
639

    
640
  static void blitPriv(InternalOutputSurface surface)
641
    {
642
    if( mBlitProgram!=null )
643
      {
644
      mBlitProgram.useProgram();
645

    
646
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
647
      GLES30.glUniform1i(mBlitTextureH, 0);
648
      GLES30.glUniform1f( mBlitDepthH , 1.0f-surface.mNear);
649
      GLES30.glVertexAttribPointer(mBlitProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
650
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
651
      }
652
    }
653

    
654
///////////////////////////////////////////////////////////////////////////////////////////////////
655

    
656
  static void blitDepthPriv(InternalOutputSurface surface, float corrW, float corrH)
657
    {
658
    if( mBlitDepthProgram!=null )
659
      {
660
      mBlitDepthProgram.useProgram();
661

    
662
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
663
      GLES30.glUniform1i(mBlitDepthTextureH, 0);
664
      GLES30.glUniform1i(mBlitDepthDepthTextureH, 1);
665
      GLES30.glUniform2f(mBlitDepthTexCorrH, corrW, corrH );
666
      GLES30.glUniform1f( mBlitDepthDepthH , 1.0f-surface.mNear);
667
      GLES30.glVertexAttribPointer(mBlitDepthProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
668
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
669
      }
670
    }
671

    
672
///////////////////////////////////////////////////////////////////////////////////////////////////
673
// yes it is safe to be mixing 3.0 and 3.1 like that, senior members of the OpenGL discussions forum assert
674

    
675
  private static int printPreviousBuffer()
676
    {
677
    int counter = 0;
678

    
679
    ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
680
                                                                GLES30.GL_MAP_READ_BIT);
681
    if( atomicBuf!=null )
682
      {
683
      IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
684
      counter = atomicIntBuf.get(0);
685
      }
686
    else
687
      {
688
      Log.e("effects", "print: failed to map atomic buffer");
689
      }
690

    
691
    GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
692

    
693
    return counter;
694
    }
695

    
696
///////////////////////////////////////////////////////////////////////////////////////////////////
697

    
698
  private static void zeroBuffer()
699
    {
700
    ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
701
                                                                GLES30.GL_MAP_WRITE_BIT|GLES30.GL_MAP_INVALIDATE_BUFFER_BIT);
702
    if( atomicBuf!=null )
703
      {
704
      IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
705
      atomicIntBuf.put(0,0);
706
      }
707
    else
708
      {
709
      Log.e("effects", "zero: failed to map atomic buffer");
710
      }
711

    
712
    GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
713
    }
714

    
715
///////////////////////////////////////////////////////////////////////////////////////////////////
716
// reset atomic counter to 0
717

    
718
  static int zeroOutAtomic()
719
    {
720
    int counter = 0;
721

    
722
    if( mAtomicCounter==null )
723
      {
724
      mAtomicCounter = new int[mFBOQueueSize];
725

    
726
      GLES30.glGenBuffers(mFBOQueueSize,mAtomicCounter,0);
727

    
728
      for(int i=0; i<mFBOQueueSize; i++)
729
        {
730
        GLES30.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, mAtomicCounter[i]);
731
        GLES30.glBufferData(GLES31.GL_ATOMIC_COUNTER_BUFFER, 4, null, GLES30.GL_DYNAMIC_DRAW);
732
        zeroBuffer();
733
        }
734
      }
735

    
736
    // reading the value of the buffer on every frame would slow down rendering by
737
    // about 3%; doing it only once every 5 frames affects speed by less than 1%.
738
    if( mCurrBuffer==0 )
739
      {
740
      GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
741
      counter = printPreviousBuffer();
742
      }
743

    
744
    if( ++mCurrBuffer>=mFBOQueueSize ) mCurrBuffer = 0;
745

    
746
    GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
747
    zeroBuffer();
748

    
749
    return counter;
750
    }
751

    
752
///////////////////////////////////////////////////////////////////////////////////////////////////
753
// Pass1 of the OIT algorithm. Clear per-pixel head-pointers.
754

    
755
  static void oitClear(InternalOutputSurface surface, int counter)
756
    {
757
    if( mOITClearProgram==null )
758
      {
759
      if( mGLSL>=310 && !mOITCompilationAttempted )
760
        {
761
        mOITCompilationAttempted = true;
762

    
763
        try
764
          {
765
          createOITProgram(mResources);
766
          }
767
        catch(Exception ex)
768
          {
769
          mListener.distortedException(ex);
770
          return;
771
          }
772
        }
773
      else
774
        {
775
        return;
776
        }
777
      }
778

    
779
    if( mLinkedListSSBO[0]<0 )
780
      {
781
      GLES30.glGenBuffers(1,mLinkedListSSBO,0);
782

    
783
      int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
784
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
785
      GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
786
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
787

    
788
      GLES30.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 1, mLinkedListSSBO[0]);
789
      }
790

    
791
    // See if we have overflown the SSBO in one of the previous frames.
792
    // If yes, assume we need to make the SSBO larger.
793
    float overflow = counter/(mBufferSize*surface.mWidth*surface.mHeight);
794

    
795
    if( overflow>1.0f )
796
      {
797
      mBufferSize *= (int)(overflow+1.0f);
798
      int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
799
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
800
      GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
801
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
802
      }
803

    
804
    mOITClearProgram.useProgram();
805

    
806
    GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
807
    GLES30.glUniform2f(mOITClearTexCorrH, 1.0f, 1.0f );   // corrections do not really matter here - only present because of common vertex shader.
808
    GLES30.glUniform1f( mOITClearDepthH , 1.0f);          // likewise depth
809
    GLES30.glUniform2ui(mOITClearSizeH, surface.mWidth, surface.mHeight);
810
    GLES30.glVertexAttribPointer(mOITClearProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
811
    GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
812
    }
813

    
814
///////////////////////////////////////////////////////////////////////////////////////////////////
815
// Pass2 of the OIT algorithm - build per-pixel linked lists.
816

    
817
  static void oitBuild(InternalOutputSurface surface, float corrW, float corrH)
818
    {
819
    if( mOITBuildProgram!=null )
820
      {
821
      mOITBuildProgram.useProgram();
822

    
823
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
824
      GLES30.glUniform1i(mOITBuildTextureH, 0);
825
      GLES30.glUniform1i(mOITBuildDepthTextureH, 1);
826
      GLES30.glUniform2f(mOITBuildTexCorrH, corrW, corrH );
827
      GLES30.glUniform2ui(mOITBuildSizeH, surface.mWidth, surface.mHeight);
828
      GLES30.glUniform1ui(mOITBuildNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
829
      GLES30.glUniform1f(mOITBuildDepthH , 1.0f-surface.mNear);
830
      GLES30.glVertexAttribPointer(mOITBuildProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
831
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
832
      }
833
    }
834

    
835
///////////////////////////////////////////////////////////////////////////////////////////////////
836
// Pass3 of the OIT algorithm. Cut occluded parts of the linked list.
837

    
838
  static void oitCollapse(InternalOutputSurface surface, float corrW, float corrH)
839
    {
840
    if( mOITCollapseProgram!=null )
841
      {
842
      mOITCollapseProgram.useProgram();
843

    
844
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
845
      GLES30.glUniform1i(mOITCollapseDepthTextureH, 1);
846
      GLES30.glUniform2f(mOITCollapseTexCorrH, corrW, corrH );
847
      GLES30.glUniform2ui(mOITCollapseSizeH, surface.mWidth, surface.mHeight);
848
      GLES30.glUniform1f( mOITCollapseDepthH , 1.0f-surface.mNear);
849
      GLES30.glVertexAttribPointer(mOITCollapseProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
850
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
851
      }
852
    }
853

    
854
///////////////////////////////////////////////////////////////////////////////////////////////////
855
// Pass4 of the OIT algorithm. Render all the transparent pixels from the per-pixel linked lists.
856

    
857
  static void oitRender(InternalOutputSurface surface, float corrW, float corrH)
858
    {
859
    if( mOITRenderProgram!=null )
860
      {
861
      mOITRenderProgram.useProgram();
862

    
863
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
864
      GLES30.glUniform2f(mOITRenderTexCorrH, corrW, corrH );
865
      GLES30.glUniform2ui(mOITRenderSizeH, surface.mWidth, surface.mHeight);
866
      GLES30.glUniform1f( mOITRenderDepthH , 1.0f-surface.mNear);
867
      GLES30.glVertexAttribPointer(mOITRenderProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
868
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
869
      }
870
    }
871

    
872
///////////////////////////////////////////////////////////////////////////////////////////////////
873

    
874
  static void setSSBOSize(float size)
875
    {
876
    mBufferSize = size;
877
    }
878

    
879
///////////////////////////////////////////////////////////////////////////////////////////////////
880

    
881
  static int getQueueSize()
882
    {
883
    return mFBOQueueSize;
884
    }
885

    
886
///////////////////////////////////////////////////////////////////////////////////////////////////
887
// ARM Mali driver r12 has problems when we keep swapping many FBOs (fixed in r22)
888
// PowerVR GE8100 / GE8300 compiler fails to compile OIT programs.
889

    
890
  private static void detectBuggyDriversAndSetQueueSize(int queueSize)
891
    {
892
    String vendor  = GLES30.glGetString(GLES30.GL_VENDOR);
893
    String version = GLES30.glGetString(GLES30.GL_VERSION);
894
    String renderer= GLES30.glGetString(GLES30.GL_RENDERER);
895

    
896
    mFBOQueueSize = 1;
897

    
898
    if( vendor.contains("ARM") )
899
      {
900
      try
901
        {
902
        String regex = ".*r(\\d+)p\\d.*";
903
        Pattern pattern = Pattern.compile(regex);
904
        Matcher matcher = pattern.matcher(version);
905

    
906
        if( matcher.find() )
907
          {
908
          String driverVersion = matcher.group(1);
909

    
910
          if( driverVersion!=null )
911
            {
912
            int drvVersion = Integer.parseInt(driverVersion);
913

    
914
            if( drvVersion<22 )
915
              {
916
              Log.e("DISTORTED", "You are running this on a ARM Mali driver r"+driverVersion+".\n" +
917
                    "This is a buggy driver, please update to r22. Inserting workaround which uses a lot of memory.");
918

    
919
              mFBOQueueSize = queueSize;
920
              }
921
            }
922
          }
923
        }
924
      catch(Exception ex)
925
        {
926
        android.util.Log.e("library", "exception trying to pattern match version: "+ex.toString());
927
        }
928
      }
929
    else if( vendor.contains("Imagination") )
930
      {
931
      if( renderer.contains("GE8") )
932
        {
933
        Log.e("DISTORTED", "You are running this on a PowerVR GE8XXX.\nDue to a buggy compiler OIT rendering will not work");
934
        Log.e("DISTORTED", "GLSL Version "+GLES30.glGetString(GLES31.GL_SHADING_LANGUAGE_VERSION));
935
        }
936
      }
937
    else if( vendor.contains("Qualcomm"))
938
      {
939
      if( version.contains("V@331.0") )
940
        {
941
        Log.e("DISTORTED", "You are running this on an Adreno 3xx driver version 331.\nStrange shit might happen.");
942
        mBuggyUBOs = true;
943
        }
944
      }
945
    }
946

    
947
///////////////////////////////////////////////////////////////////////////////////////////////////
948
/**
949
 * Return OpenGL ES version supported by the hardware we are running on.
950
 * There are only three possibilities: 300 (OpenGL ES 3.0) or 310 (at least OpenGL ES 3.1)
951
 * or 200 (OpenGL ES 2.0)
952
 */
953
  public static int getGLSL()
954
    {
955
    return mGLSL;
956
    }
957

    
958
///////////////////////////////////////////////////////////////////////////////////////////////////
959
/**
960
 * When OpenGL context gets created, call this method so that the library can initialise its internal data structures.
961
 * I.e. best called from GLSurfaceView.Renderer.onSurfaceCreated().
962
 * <p>
963
 * Needs to be called from a thread holding the OpenGL context.
964
 *
965
 * @param context  Context of the App using the library - used to open up Resources and read Shader code.
966
 * @param listener The library will send all (asynchronous!) exceptions there.
967
 */
968
  public static void onSurfaceCreated(final Context context, final ExceptionListener listener)
969
    {
970
    onSurfaceCreated(context,listener,4);
971
    }
972

    
973
///////////////////////////////////////////////////////////////////////////////////////////////////
974
/**
975
 * When OpenGL context gets created, call this method so that the library can initialise its internal data structures.
976
 * I.e. best called from GLSurfaceView.Renderer.onSurfaceCreated().
977
 * <p>
978
 * Needs to be called from a thread holding the OpenGL context.
979
 *   
980
 * @param context   Context of the App using the library - used to open up Resources and read Shader code.
981
 * @param listener  The library will send all (asynchronous!) exceptions there.
982
 * @param queueSize the size of the FBO queue, a workaround for the bug on Mali drivers. Use a small integer - 1,...,4
983
 */
984
  public static void onSurfaceCreated(final Context context, final ExceptionListener listener, int queueSize)
985
    {
986
    final ActivityManager activityManager     = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
987
    final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo();
988

    
989
    int glESversion = configurationInfo.reqGlEsVersion;
990
    int major = glESversion >> 16;
991
    int minor = glESversion & 0xff;
992

    
993
    mListener = listener;
994

    
995
    if( major< 3 )
996
      {
997
      mGLSL = 100*major + 10*minor;
998
      VertexCompilationException ex = new VertexCompilationException("at least OpenGL ES 3.0 required, this device supports only "+major+"."+minor);
999
      mListener.distortedException(ex);
1000
      }
1001
    else
1002
      {
1003
      mGLSL = (major==3 && minor==0) ? 300 : 310;
1004
      }
1005

    
1006
    int[] tmp = new int[1];
1007
    GLES30.glGetIntegerv(GLES30.GL_MAX_TEXTURE_SIZE, tmp, 0);
1008
    mMaxTextureSize = tmp[0];
1009
    GLES30.glGetIntegerv(GLES30.GL_MAX_VERTEX_UNIFORM_VECTORS  , tmp, 0);
1010
    mMaxNumberOfVerUniforms = tmp[0];
1011
    GLES30.glGetIntegerv(GLES30.GL_MAX_FRAGMENT_UNIFORM_VECTORS, tmp, 0);
1012
    mMaxNumberOfFraUniforms = tmp[0];
1013

    
1014
    android.util.Log.e("DISTORTED", "Using OpenGL ES "+major+"."+minor);
1015
/*
1016
    android.util.Log.e("DISTORTED", "max texture size: "+mMaxTextureSize);
1017
    android.util.Log.e("DISTORTED", "max num vert: "+mMaxNumberOfVerUniforms);
1018
    android.util.Log.e("DISTORTED", "max num frag: "+mMaxNumberOfFraUniforms);
1019
*/
1020
    mGLSL_VERSION = "#version "+mGLSL+" es\n";
1021

    
1022
    InternalStackFrameList.setInitialized(true);
1023
    mOITCompilationAttempted = false;
1024

    
1025
    detectBuggyDriversAndSetQueueSize(queueSize);
1026
    EffectMessageSender.startSending();
1027

    
1028
    mResources = context.getResources();
1029

    
1030
    try
1031
      {
1032
      createMainProgram();
1033
      }
1034
    catch(Exception ex)
1035
      {
1036
      mListener.distortedException(ex);
1037
      }
1038

    
1039
    try
1040
      {
1041
      EffectQueuePostprocess.createPrograms(mResources, mGLSL);
1042
      }
1043
    catch(Exception ex)
1044
      {
1045
      mListener.distortedException(ex);
1046
      }
1047

    
1048
    try
1049
      {
1050
      PostprocessEffect.createPrograms(mGLSL);
1051
      }
1052
    catch(Exception ex)
1053
      {
1054
      mListener.distortedException(ex);
1055
      }
1056
    }
1057

    
1058
///////////////////////////////////////////////////////////////////////////////////////////////////
1059
/**
1060
 * Call this so that the Library can initialize its internal data structures.
1061
 * Must be called from Activity.onCreate().
1062
 */
1063
  public static void onCreate()
1064
    {
1065
    onCreate(0);
1066
    }
1067

    
1068
///////////////////////////////////////////////////////////////////////////////////////////////////
1069
/**
1070
 * Call this so that the Library can initialize its internal data structures.
1071
 * Must be called from Activity.onCreate().
1072
 *
1073
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1074
 *           tell between Activities in case you're going to be using it from more than one.
1075
 */
1076
  public static void onCreate(long id)
1077
    {
1078
    InternalStackFrameList.onCreate(id);
1079
    }
1080

    
1081
///////////////////////////////////////////////////////////////////////////////////////////////////
1082
/**
1083
 * Call this so that the Library can resume its operations.
1084
 * Must be called from Activity.onResume().
1085
 */
1086
  public static void onResume()
1087
    {
1088
    onCreate(0);
1089
    }
1090

    
1091
///////////////////////////////////////////////////////////////////////////////////////////////////
1092
/**
1093
 * Call this so that the Library can resume its operations.
1094
 * Must be called from Activity.onResume().
1095
 *
1096
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1097
 *           tell between Activities in case you're going to be using it from more than one.
1098
 */
1099
  public static void onResume(long id)
1100
    {
1101
    InternalStackFrameList.onResume(id);
1102
    }
1103

    
1104
///////////////////////////////////////////////////////////////////////////////////////////////////
1105
/**
1106
 * Call this so that the Library can release the OpenGL related data that needs to be recreated.
1107
 * Must be called from Activity.onPause().
1108
 */
1109
  public static void onPause()
1110
    {
1111
    onPause(0);
1112
    }
1113

    
1114
///////////////////////////////////////////////////////////////////////////////////////////////////
1115
/**
1116
 * Call this so that the Library can release the OpenGL related data that needs to be recreated.
1117
 * Must be called from Activity.onPause().
1118
 *
1119
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1120
 *           tell between Activities in case you're going to be using it from more than one.
1121
 */
1122
  public static void onPause(long id)
1123
    {
1124
    InternalStackFrameList.onPause(id);
1125
    Dynamic.onPause();  // common for all frames
1126

    
1127
    mLinkedListSSBO[0]= -1;
1128
    mAtomicCounter = null;
1129

    
1130
    mNormalProgram     = null;
1131
    mMainOITProgram    = null;
1132
    mMainProgram       = null;
1133
    mFullProgram       = null;
1134
    mOITClearProgram   = null;
1135
    mOITBuildProgram   = null;
1136
    mOITCollapseProgram= null;
1137
    mOITRenderProgram  = null;
1138
    mBlitDepthProgram  = null;
1139
    mBlitProgram       = null;
1140
    }
1141

    
1142
///////////////////////////////////////////////////////////////////////////////////////////////////
1143
/**
1144
 * Call this so that the Library can release its internal data structures.
1145
 * Must be called from Activity.onDestroy().
1146
 */
1147
  public static void onDestroy()
1148
    {
1149
    onDestroy(0);
1150
    }
1151

    
1152
///////////////////////////////////////////////////////////////////////////////////////////////////
1153
/**
1154
 * Call this so that the Library can release its internal data structures.
1155
 * Must be called from Activity.onDestroy().
1156
 *
1157
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1158
 *           tell between Activities in case you're going to be using it from more than one.
1159
 */
1160
  public static void onDestroy(long id)
1161
    {
1162
    if( InternalStackFrameList.isInitialized() )
1163
      {
1164
      InternalStackFrameList.onDestroy(id);
1165

    
1166
      InternalOutputSurface.onDestroy(); // those three really destroy
1167
      Effect.onDestroy();                // static data that does not
1168
      DeferredJobs.onDestroy();          // need to be part of a frame
1169

    
1170
      mOITCompilationAttempted = false;
1171
      }
1172
    }
1173

    
1174
///////////////////////////////////////////////////////////////////////////////////////////////////
1175
/**
1176
 * Return the maximum size of the texture supported by the driver.
1177
 */
1178
  public static int getMaxTextureSize()
1179
    {
1180
    return mMaxTextureSize;
1181
    }
1182

    
1183
///////////////////////////////////////////////////////////////////////////////////////////////////
1184
/**
1185
 * Call this before calling onSurfaceCreated() if you want to access normal vectors in CPU.
1186
 */
1187
  public static void needTransformFeedback()
1188
    {
1189
    mNeedsTransformFeedback = true;
1190
    }
1191

    
1192
///////////////////////////////////////////////////////////////////////////////////////////////////
1193
/**
1194
 * Returns the maximum number of effects of a given type that can be simultaneously applied to a
1195
 * single (InputSurface,MeshBase) combo.
1196
 *
1197
 * @param type {@link EffectType}
1198
 * @return The maximum number of effects of a given type.
1199
 */
1200
  @SuppressWarnings("unused")
1201
  public static int getMax(EffectType type)
1202
    {
1203
    return EffectQueue.getMax(type.ordinal());
1204
    }
1205

    
1206
///////////////////////////////////////////////////////////////////////////////////////////////////
1207
/**
1208
 * Sets the maximum number of effects that can be stored in a single EffectQueue at one time.
1209
 * This can fail if:
1210
 * <ul>
1211
 * <li>the value of 'max' is outside permitted range (0 &le; max &le; Byte.MAX_VALUE)
1212
 * <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
1213
 *     before the Vertex Shader gets compiled, i.e. before the call to {@link DistortedLibrary#onSurfaceCreated}. After this
1214
 *     time only decreasing the value of 'max' is permitted.
1215
 * <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
1216
 * </ul>
1217
 *
1218
 * @param type {@link EffectType}
1219
 * @param max new maximum number of simultaneous effects. Has to be a non-negative number not greater
1220
 *            than Byte.MAX_VALUE
1221
 * @return <code>true</code> if operation was successful, <code>false</code> otherwise.
1222
 */
1223
  @SuppressWarnings("unused")
1224
  public static boolean setMax(EffectType type, int max)
1225
    {
1226
    return EffectQueue.setMax(type.ordinal(),max);
1227
    }
1228
  }
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