commit f81ebc3fe432e90720029a3be4685dd48bfb610f
Author: Leszek Koltunski <leszek@distoretedandroid.org>
Date:   Tue Jun 27 13:19:25 2017 +0100

    Javadoc.

diff --git a/src/main/java/org/distorted/library/effect/VertexEffectWave.java b/src/main/java/org/distorted/library/effect/VertexEffectWave.java
index 96c6109..40ffb6c 100644
--- a/src/main/java/org/distorted/library/effect/VertexEffectWave.java
+++ b/src/main/java/org/distorted/library/effect/VertexEffectWave.java
@@ -196,8 +196,8 @@ public class VertexEffectWave extends VertexEffect
  *               describe the 'direction' of the wave.
  *               <p>
  *               Wave direction is defined to be a 3D vector of length 1. To define such vectors, we
- *               need 2 floats: thus the third member is the angle Alpha (in degrees) which the vector
- *               forms with the XY-plane, and the fourth is the angle Beta (again in degrees) which
+ *               need 2 floats: thus the fourth member is the angle Alpha (in degrees) which the vector
+ *               forms with the XY-plane, and the fifth is the angle Beta (again in degrees) which
  *               the projection of the vector to the XY-plane forms with the Y-axis (counterclockwise).
  *               <p>
  *               <p>
diff --git a/src/main/java/org/distorted/library/program/DistortedProgram.java b/src/main/java/org/distorted/library/program/DistortedProgram.java
index e2440d8..d4d655e 100644
--- a/src/main/java/org/distorted/library/program/DistortedProgram.java
+++ b/src/main/java/org/distorted/library/program/DistortedProgram.java
@@ -34,7 +34,6 @@ public class DistortedProgram
   {
   private String mAttributeStr, mUniformStr, mUniList;
   private int mAttributeLen, mUniformLen;
-
   private int mProgramHandle;
   private int mNumAttributes;
   private int mNumUniforms;
@@ -42,11 +41,11 @@ public class DistortedProgram
   private String[] mUniformName;
 
 /**
- * List of Attributes (on OpenGL ES 3.0: 'in' variables) in the same order as declared in the shader source.
+ * List of Attributes (OpenGL ES 3.0: 'in' variables), in the same order as declared in the shader source.
  */
   public final int[] mAttribute;
 /**
- * List of Uniforms in the same order as declared in the shader source.
+ * List of Uniforms, in the same order as declared in the shader source.
  */
   public final int[] mUniform;
 
