commit f953bee0bb80e0dc189da7397f623a7c29b4d3b3
Author: Leszek Koltunski <leszek@koltunski.pl>
Date:   Sun Feb 16 22:30:12 2020 +0000

    Making the Dialogs more consistent.

diff --git a/src/main/java/org/distorted/library/effect/VertexEffectWave.java b/src/main/java/org/distorted/library/effect/VertexEffectWave.java
index 7400e1a..603f23e 100644
--- a/src/main/java/org/distorted/library/effect/VertexEffectWave.java
+++ b/src/main/java/org/distorted/library/effect/VertexEffectWave.java
@@ -90,7 +90,7 @@ public class VertexEffectWave extends VertexEffect
 //
 // and then obviously the normal N is given by N= SX x SY .
 //
-// We still need to remember the note from the distort function about adding up normals:
+// We still need to remember the note from the distort function dialog_about adding up normals:
 // we first need to 'normalize' the normals to make their third components equal, and then we
 // simply add up the first and the second component while leaving the third unchanged.
 //
@@ -101,7 +101,7 @@ public class VertexEffectWave extends VertexEffect
 //    - includes vector V
 //    - crosses plane XY along line parallel to X axis
 // c) apply the 2D analogon and notice that the tangent vector to the curve that is the common part of P
-//    and our surface (I am talking about the tangent vector which belongs to P) is given by
+//    and our surface (I am talking dialog_about the tangent vector which belongs to P) is given by
 //    (1+cosX*fx,0,sinX*fx) rotated by angle (90-|Y|) (where angles X,Y are defined above) along vector (1,0,0).
 //
 //    Matrix of rotation:
diff --git a/src/main/java/org/distorted/library/effectqueue/EffectQueueMatrix.java b/src/main/java/org/distorted/library/effectqueue/EffectQueueMatrix.java
index f3931a1..2443a73 100644
--- a/src/main/java/org/distorted/library/effectqueue/EffectQueueMatrix.java
+++ b/src/main/java/org/distorted/library/effectqueue/EffectQueueMatrix.java
@@ -76,7 +76,7 @@ class EffectQueueMatrix extends EffectQueue
     }
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// return a float which describes how much larger an object must be so that it appears to be (about)
+// return a float which describes how much larger an object must be so that it appears to be (dialog_about)
 // 'marginInPixels' pixels larger in each direction. Used in Postprocessing.
 
   float magnify(float[] projection, int width, int height, float mipmap, float halfX, float halfY, float halfZ, float marginInPixels)
diff --git a/src/main/java/org/distorted/library/main/DistortedLibrary.java b/src/main/java/org/distorted/library/main/DistortedLibrary.java
index cb900ef..99ce6e3 100644
--- a/src/main/java/org/distorted/library/main/DistortedLibrary.java
+++ b/src/main/java/org/distorted/library/main/DistortedLibrary.java
@@ -46,7 +46,7 @@ import java.nio.IntBuffer;
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 /**
- * A singleton class used to control various global settings.
+ * A singleton class used to control various global dialog_settings.
  */
 public class DistortedLibrary
   {
@@ -575,7 +575,7 @@ public class DistortedLibrary
       }
 
     // reading the value of the buffer on every frame would slow down rendering by
-    // about 3%; doing it only once every 5 frames affects speed by less than 1%.
+    // dialog_about 3%; doing it only once every 5 frames affects speed by less than 1%.
     if( mCurrBuffer==0 )
       {
       GLES31.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
diff --git a/src/main/java/org/distorted/library/main/DistortedNode.java b/src/main/java/org/distorted/library/main/DistortedNode.java
index 6c5d162..da20303 100644
--- a/src/main/java/org/distorted/library/main/DistortedNode.java
+++ b/src/main/java/org/distorted/library/main/DistortedNode.java
@@ -365,7 +365,7 @@ public class DistortedNode implements InternalChildrenList.Parent
    *
    * @param oit True if we want to render more slowly, but in a way which accounts for transparency.
    * @param initialSize Initial number of transparent fragments we expect, in screenfulls.
-   *                    I.e '1.0' means 'the scene we are going to render contains about 1 screen
+   *                    I.e '1.0' means 'the scene we are going to render contains dialog_about 1 screen
    *                    worth of transparent fragments'. Valid values: 0.0 &lt; initialSize &lt; 10.0
    *                    Even if you get this wrong, the library will detect that there are more
    *                    transparent fragments than it has space for and readjust its internal buffers,
diff --git a/src/main/java/org/distorted/library/main/InternalOutputSurface.java b/src/main/java/org/distorted/library/main/InternalOutputSurface.java
index 935dd27..6cbe73f 100644
--- a/src/main/java/org/distorted/library/main/InternalOutputSurface.java
+++ b/src/main/java/org/distorted/library/main/InternalOutputSurface.java
@@ -831,7 +831,7 @@ public abstract class InternalOutputSurface extends InternalSurface implements I
  *
  * @param oit True if we want to render more slowly, but in a way which accounts for transparency.
  * @param initialSize Initial number of transparent fragments we expect, in screenfuls.
- *                    I.e '1.0' means 'the scene we are going to render contains about 1 screen
+ *                    I.e '1.0' means 'the scene we are going to render contains dialog_about 1 screen
  *                    worth of transparent fragments'. Valid values: 0.0 &lt; initialSize &lt; 10.0
  *                    Even if you get this wrong, the library will detect that there are more
  *                    transparent fragments than it has space for and readjust its internal buffers,
diff --git a/src/main/java/org/distorted/library/mesh/MeshSphere.java b/src/main/java/org/distorted/library/mesh/MeshSphere.java
index c4c84b6..410f15c 100644
--- a/src/main/java/org/distorted/library/mesh/MeshSphere.java
+++ b/src/main/java/org/distorted/library/mesh/MeshSphere.java
@@ -197,7 +197,7 @@ public class MeshSphere extends MeshBase
     attribs[VERT_ATTRIBS*currentVert + NOR_ATTRIB  ] = 2*x;//  the vertex coords, normal vector, and
     attribs[VERT_ATTRIBS*currentVert + NOR_ATTRIB+1] = 2*y;//  inflate vector have identical (x,y,z).
     attribs[VERT_ATTRIBS*currentVert + NOR_ATTRIB+2] = 2*z;//
-                                                           //  TODO: think about some more efficient
+                                                           //  TODO: think dialog_about some more efficient
     attribs[VERT_ATTRIBS*currentVert + INF_ATTRIB  ] = x;  //  representation.
     attribs[VERT_ATTRIBS*currentVert + INF_ATTRIB+1] = y;  //
     attribs[VERT_ATTRIBS*currentVert + INF_ATTRIB+2] = z;  //
