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Revision fb001aff

Added by Leszek Koltunski over 3 years ago

Plug two more memory leaks. It should be fine now.

View differences:

src/main/java/org/distorted/library/main/DistortedEffects.java
181 181
    return mQueues[num].add(effect,position);
182 182
    }
183 183

  
184
///////////////////////////////////////////////////////////////////////////////////////////////////
185
/**
186
 * Mark the underlying OpenGL object for deletion. Actual deletion will take place on the next render.
187
 */
188
  public void markForDeletion()
189
    {
190
    for( int i=0; i<EffectType.LENGTH; i++)
191
      {
192
      mQueues[i].markForDeletion();
193
      }
194
    }
195

  
184 196
///////////////////////////////////////////////////////////////////////////////////////////////////
185 197
/**
186 198
 * Return number of effects of the given type currently in the Queue.

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