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From 02/03/2022 to 03/04/2022

03/04/2022

02:45 PM Revision a20e56fc (distorted-objectlib): (hopefully!) finally fix the long-standing bug where people could cheat and submit impossible records.
Leszek Koltunski
01:34 PM Revision 6c229e6c (distorted-objectlib): Minor.
Leszek Koltunski

02/28/2022

02:39 PM Revision 289ca015 (distorted-objectlib): New, generic bandaged 3x3 class 'TwistyBandagedAbstract'.
Now, (almost!) any bandaged 3x3 can be created by extending this class and implementing one abstract method 'getPosit... Leszek Koltunski

02/27/2022

10:50 PM Revision 1101d474 (distorted-objectlib): Correct AXIS shape (forgottten part)
Leszek Koltunski

02/25/2022

03:34 PM Revision 5f54927b (distorted-objectlib): Preparation for local creation of puzzles: remove the 'ObjectType' enum from TwistyObject class.
Leszek Koltunski

02/22/2022

12:32 AM Revision c6fe904b (distorted-objectlib): up the number of scrambles of the BAN2 and BAN4 objects to respectively 20 and 22.
Leszek Koltunski
12:26 AM Revision d12d901a (distorted-objectlib): Generalized ScrambleState generator: finished. Remove the specialized 'Evil' generator.
Leszek Koltunski

02/21/2022

04:48 PM Revision 113597af (distorted-objectlib): Generalized ScrambleState generator: bugfixes
Leszek Koltunski
02:29 PM Revision 10b7e306 (distorted-objectlib): New, generalized ScrambleState generator that should work for any bandaged 3x3.
Leszek Koltunski

02/17/2022

10:27 PM Revision 0b376b05 (distorted-objectlib): Improve Ivy mesh.
Leszek Koltunski
10:18 PM Revision dbe27c50 (distorted-objectlib): Minor.
Leszek Koltunski

02/16/2022

01:45 PM Revision ab9afd51 (distorted-objectlib): Void Cube: switch it off.
Leszek Koltunski
01:23 PM Revision 3caadb08 (distorted-objectlib): Void Cube: create assets. Puzzle finished.
Leszek Koltunski
01:14 PM Revision 0dc23f74 (distorted-objectlib): Void Cube: modelling done.
Leszek Koltunski
12:17 PM Revision 24b63545 (distorted-objectlib): Void Cube: progress, only the stickers remain.
Leszek Koltunski

02/15/2022

11:24 PM Revision bed91182 (distorted-objectlib): Void Cube: corner cubit finished.
Leszek Koltunski
09:55 PM Revision 9b45d559 (distorted-objectlib): Void Cube: beginning.
Leszek Koltunski
12:41 PM Revision e29d5c29 (distorted-objectlib): Axis Cube: finish implementation
Leszek Koltunski
10:28 AM Revision 3543d0dc (distorted-objectlib): Axis Cube: all cubits modelled.
Leszek Koltunski

02/14/2022

11:33 PM Revision 325a17e0 (distorted-objectlib): Progress with Axis Cube - model the first 2 cubits.
Leszek Koltunski
03:08 PM Revision 500896d3 (distorted-objectlib): Beginnings of Axis Cube.
Leszek Koltunski
02:18 PM Bug #66: Build fails because of missing drawable resources
Commit commit:3fc78370 adds the (unused anyway) Automator resources. Distorted Admin
02:10 PM Bug #66: Build fails because of missing drawable resources
Hello Sergiy,
Commit commit:54c4cc9c adds the three missing icons mirr_4, wind_3, fish_3.
As to the other missi...
Distorted Admin
02:16 PM Revision 3fc78370 (distorted-objectlib): Add missing (and unused) resources to the 'Automator' package.
Leszek Koltunski
01:21 PM Revision d379f92d (distorted-objectlib): solve the 'wasDownloadableButNowIsBuiltIn()' bug in 1.9.6 and 1.9.7.
Leszek Koltunski
12:42 PM Revision 7e087bd5 (distorted-objectlib): new API to enable/disable face culling
Leszek Koltunski

02/13/2022

05:57 PM Revision 169762ac (distorted-objectlib): Corrections for the drwaing only the FRONT side mode.
Leszek Koltunski
03:56 PM Revision 405a1ad1 (distorted-objectlib): Preparation for only drawing the FRONT side of cubit walls: Ivy Cube.
Leszek Koltunski
03:43 PM Revision 846b69f3 (distorted-objectlib): Preparation for drawing only the FRONT side of the cubit walls.
Leszek Koltunski

02/07/2022

11:04 AM Revision 3d2493ea (distorted-objectlib): Simplify coloring internal stickers
Leszek Koltunski

02/06/2022

10:07 PM Revision 7ec32155 (distorted-objectlib): Make it possible to color internal walls as well.
Leszek Koltunski

02/02/2022

12:27 AM Revision 05b0a7dd (distorted-objectlib): Bugfix for a rare (?) crash.
Leszek Koltunski
 

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