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distorted-objectlib / src / main / java / org / distorted / objectlib / helpers @ 062efe79

# Date Author Comment
621d55ac 04/06/2023 12:02 PM Leszek Koltunski

Change OperatingSystemInterface

00e83f23 04/06/2023 11:21 AM Leszek Koltunski

Stop crashing when something goes wrong with solvers

c0dcc0c1 04/06/2023 12:13 AM Leszek Koltunski

Make the touch control in OSInterface more like in the previous version - before it was occasionally crashing...

3d022d6a 04/05/2023 02:48 PM Leszek Koltunski

minor

8e66157b 04/05/2023 12:50 AM Leszek Koltunski

Start moving the SharedPreferences to the OSInterface

3103c3c8 04/04/2023 11:51 PM Leszek Koltunski

Move opening local files to the OSInterface

a7c72edb 04/04/2023 05:38 PM Leszek Koltunski

Move the interaction with touchscreen to the OSInterface (part3)

dfa958c7 04/04/2023 05:30 PM Leszek Koltunski

Move the interaction with touchscreen to the OSInterface (part2)

82b0cf8e 04/04/2023 05:27 PM Leszek Koltunski

Move the interaction with touchscreen to the OSInterface

51c25e4e 04/04/2023 02:53 PM Leszek Koltunski

Separate a OSInterface from LibInterface

440f8e33 04/04/2023 11:19 AM Leszek Koltunski

remove all references to android.Context and android.Activity from distorted-objectlib

37310d4f 04/02/2023 09:32 PM Leszek Koltunski

Dino solveers: change the rot axis

c0266cb1 03/06/2023 01:29 AM Leszek Koltunski

Tablebase-based scrambling.

ee28f820 03/04/2023 10:54 AM Leszek Koltunski

Minor

51683301 02/13/2023 11:40 PM Leszek Koltunski

Minor

2dffaf22 02/13/2023 03:32 PM Leszek Koltunski

- add the Pyraminx Duo solver to the list
- make the signature of an object independent of its location in the ObjectType enum

8f44228f 02/11/2023 12:26 AM Leszek Koltunski

Make the JSON reader capable of handling possible future 'BAN*_*' objects.

539b46ea 02/09/2023 12:04 AM Leszek Koltunski

Correct Camouflage's cubits (centers must be 1x1x1!) and add YTS' scrambling algorithms.

2e44531e 02/01/2023 02:29 PM Leszek Koltunski

Minor.

00eed232 01/31/2023 01:20 AM Leszek Koltunski

Minor correction to the reporting of blocked rotations - now it is actually going to report correct rotation block time.

7205c655 01/22/2023 11:55 PM Leszek Koltunski

Some improvements to blocking, mostly to the names of variables.

4cb302d5 01/09/2023 01:47 PM Leszek Koltunski

fix rounding corners of bandaged cuboids.

80fd07aa 01/09/2023 01:09 AM Leszek Koltunski

Bugfixes.

84a17011 01/08/2023 03:36 AM Leszek Koltunski

Major change in JSOn file format:

replace the old (corners,centers) system with a list of VertexEffects which are applied to each cubit variant.

f2259427 12/08/2022 01:31 AM Leszek Koltunski

Progress with Masterball.
Remaining: touch control's newRotation() function.

87d3d50a 11/26/2022 12:43 PM Leszek Koltunski

Fix for a crash.

82bc272d 11/26/2022 12:43 AM Leszek Koltunski

Implement Pyraminx Duo

882a8142 07/28/2022 12:20 AM Leszek Koltunski

Make ObjectSignature ready for any size bandaged cube.

a7a40b3c 07/15/2022 12:53 AM Leszek Koltunski

helpers: license.

3ce95490 07/12/2022 03:28 PM Leszek Koltunski

Do not crash when something's wrong with the JSON file - handle this gracefully, do not change the object then, and report this to Firebase.

186bc982 07/11/2022 04:24 PM Leszek Koltunski

- move the 'object' popup to the botton right
- move the 'solve' button to the upper left
- movee the 'scramble' button to the upper right (its new FastScrambleEffect still not implemented fully)

ff60e713 06/18/2022 12:49 AM Leszek Koltunski

Progress with sticker overrides.

3a0a23bf 06/17/2022 05:58 PM Leszek Koltunski

Beginnings of support for 'sticker overrides' - possibility to override the color of an individual face of an individual cubit. Ultimately this will enable overriding with any bitmap; so far only a solid color.

Also, fixes for two crashers.

e342c3f7 05/23/2022 10:51 PM Leszek Koltunski

Introduce BlacklistedSignatures singleton: during type2 scrambling (locally-produced bandaged cuboids) remember the signatures that we've previously proven to be leading to a dead-end.

0ac2c2e6 05/17/2022 10:22 PM Leszek Koltunski

lame work around for a crasher. At least it's not going to crash now.

f335f6f3 05/13/2022 03:51 PM Leszek Koltunski

Minor.

1f5d92b9 05/10/2022 10:20 PM Leszek Koltunski

Fixes for scrambling locally-produced bandaged cuboid.

700dee26 05/10/2022 02:19 PM Leszek Koltunski

Fixes for scrambling locally-produced bandaged cuboid.
Still does not work completely.

671a53a2 05/09/2022 11:52 PM Leszek Koltunski

Fixes for scrambling locally-produced bandaged cuboid.
Still does not work completely.

338e42aa 05/09/2022 10:17 PM Leszek Koltunski

Fixes for scrambling locally-produced bandaged cuboid.
Still does not work completely.

efeca8ef 05/09/2022 03:01 PM Leszek Koltunski

Fixes for scrambling locally-produced bandaged cuboid.
Still does not work completely.

1d581993 05/08/2022 11:15 PM Leszek Koltunski

Introduce ObjectSignature that can incorporate 192-bit signatures (for 5x5x5 bandaged cubes).
ObjectScrambler does not fully work yet.

ded4bfab 04/29/2022 01:57 PM Leszek Koltunski

Bandaged: progress with touch control.

630cf5ce 04/28/2022 03:14 PM Leszek Koltunski

Bandaged: FactoryBandagedCubit can now create any subsections of any NxMxK cuboid.

96a68289 04/28/2022 01:23 AM Leszek Koltunski

Bandaged: progress.

52e3d46b 04/27/2022 10:50 PM Leszek Koltunski

Bandaged: progress.

b1f0d55d 04/25/2022 11:53 PM Leszek Koltunski

Bandaged: generalize the FactoryBandagedCubit to be able to create bandaged cubits of any cuboid NxMxK where 1<=N,M,K<=5.

01a68e12 04/25/2022 09:43 AM Leszek Koltunski

Bandaged 3x3: Improve looks

3ece88b8 04/25/2022 09:24 AM Leszek Koltunski

Bandaged 3x3: Improve joining cubits

beee90ab 04/22/2022 05:32 PM Leszek Koltunski

Preparation for Mixup Cube: take advantage of the recent bump in MAJOR_VERSION number and change the format of basicAngles to int[][] 'per-axis-per-layer' [ Mixup Cube has different basicAngle in its middle layers (8) - and different in its edge layers (4) ]

df781f1d 04/22/2022 02:54 PM Leszek Koltunski

BandagedCreator: colorful cube.

e7587264 04/19/2022 05:00 PM Leszek Koltunski

Simplify computing cubit quaternions.

a0ccffb4 04/19/2022 02:47 PM Leszek Koltunski

FactorySticker: further improvements.

6ddadae2 04/18/2022 12:48 PM Leszek Koltunski

Improve FactorySticker some more.

cc70f525 04/18/2022 12:15 PM Leszek Koltunski

Improve FactorySticker

db758bd0 04/09/2022 11:21 PM Leszek Koltunski

On OpenGL ES 3.0, some drivers are veeeery slow linking a program which includes transform feedback - and such program is needed to apply vertex effects to meshes - which is needed to round corners of puzzle cubits.

Thus on 3.0 we switch off rounding corners of the meshes in the Creator mode, otherwise we'd need to wait about 24 seconds for the screen to appear!

18d97487 04/09/2022 11:14 AM Leszek Koltunski

More fixes for the Creator.

0b5d4a7b 04/09/2022 01:30 AM Leszek Koltunski

Lift a limitation in FactoryCubit: only max 32 faced cubits could be created.

f9e28248 04/03/2022 05:00 PM Leszek Koltunski

Bandaged 3x3: fix concave rounded corners.

3bf19410 03/29/2022 05:20 PM Leszek Koltunski

Mode the 'iconMode' from static variable in ObjectControl to member varaible in TwistyObject (safer)

2b525b54 03/24/2022 10:02 PM Leszek Koltunski

Further progress with Bandaged 3x3.
This requires a new API in DistortedNode to change the Mesh there.

1c55e462 03/24/2022 10:15 AM Leszek Koltunski

Progress with BandagedCreator: joining cubits together. Still at least one (probably two) bugs here remain:

1) sometimes some of the walls of the newly creaed joined cubit are incorrectly rotated
2) there is an unpleasant flash when joining

b0638b61 03/22/2022 02:54 PM Leszek Koltunski

Progress with BandagedCreator.

12aa6192 03/20/2022 11:30 PM Leszek Koltunski

Beginnings of support for display of a collection of bandaged cubits in the CreatorView.

5987822f 03/16/2022 01:06 AM Leszek Koltunski

Progress with FactoryBandaged: round the corners.

b442e28c 03/15/2022 03:14 PM Leszek Koltunski

Progress with FactoryBandaged: compress the resulting vertices so that each one is listed exactly once.

9c8ea8a6 03/15/2022 10:08 AM Leszek Koltunski

Progress with FactoryBandaged.

29ad5fc9 03/15/2022 12:08 AM Leszek Koltunski

Progress with FactoryBandaged.

bf4e7e68 03/14/2022 11:52 PM Leszek Koltunski

Correct FactoryCubit to correctly handle the case where the first vertex of the polygon is at (0,0)

f663a67a 03/14/2022 06:00 PM Leszek Koltunski

Progress with concave stickers.

a0cb920d 03/14/2022 04:14 PM Leszek Koltunski

Support for concave stickers (part1)

e3302253 03/14/2022 03:43 PM Leszek Koltunski

Progress with FactoryBandaged.

786098dd 03/14/2022 02:30 PM Leszek Koltunski

Progress with FactoryBandaged.

b8b71f52 03/14/2022 12:56 PM Leszek Koltunski

Progress with FactoryBandaged.

a7c10d03 03/11/2022 11:17 PM Leszek Koltunski

Progress with FactoryBandaged.

10b7e306 02/21/2022 02:29 PM Leszek Koltunski

New, generalized ScrambleState generator that should work for any bandaged 3x3.

0dc23f74 02/16/2022 01:14 PM Leszek Koltunski

Void Cube: modelling done.

846b69f3 02/13/2022 03:43 PM Leszek Koltunski

Preparation for drawing only the FRONT side of the cubit walls.

3d2493ea 02/07/2022 11:04 AM Leszek Koltunski

Simplify coloring internal stickers

7ec32155 02/06/2022 10:07 PM Leszek Koltunski

Make it possible to color internal walls as well.

253e440f 01/13/2022 04:57 PM Leszek Koltunski

Configurable internal colors. This somehow screwed up the Container!

d809bf6f 01/13/2022 02:28 PM Leszek Koltunski

Fix a bug in FactoryCubit: before sometimes it would incorrectly rotate a 'collapsed sticker' face if the face was flipped.
Also: polish up the Container.

adb3a093 01/10/2022 03:32 PM Leszek Koltunski

Add debugging for the case when people submit suspicious records.

cd2e8d4c 01/08/2022 12:33 PM Leszek Koltunski

Implement new TouchControlShapemod

82904e62 01/07/2022 11:16 PM Leszek Koltunski

Implement the Windmill Cube

50172827 01/05/2022 11:10 AM Leszek Koltunski

Minor

802fe251 01/04/2022 11:27 PM Leszek Koltunski

Convert Ulti, Jing, Pyra, Diamond, Dinos, Redi, Skewbs, Ivy & Rex to the new scheme where the quaternion group is computed automatically.

a05b6e06 01/04/2022 04:39 PM Leszek Koltunski

Clenups.

0d15e934 01/04/2022 02:11 PM Leszek Koltunski

Compute the Quat Group in Java.

59a971c1 01/04/2022 12:40 AM Leszek Koltunski

Remove the need to provide the number of outer faces of a ObjectShape.

31278e52 01/03/2022 06:43 PM Leszek Koltunski

Make the bitmaps ARGB_4444 - i.e. twice smaller than before.

9b1fe915 01/03/2022 02:38 PM Leszek Koltunski

Finally remove the 'getCubitFaceColor()' API

5931ae4d 01/02/2022 12:31 AM Leszek Koltunski

Beginning to automatically calculate cubitFaceColors.

b2c77ec3 01/01/2022 10:32 PM Leszek Koltunski

cleaning up.

ac97ecc0 01/01/2022 01:44 PM Leszek Koltunski

Progress towards removing the 'getNumCubitFaces()' object API.

b968d359 01/01/2022 01:09 PM Leszek Koltunski

Simplify.

3ee1d662 12/31/2021 12:37 AM Leszek Koltunski

Split ObjectShape into ObjectShape and ObjectFaceShape

e3937019 12/30/2021 11:47 AM Leszek Koltunski

Progress standarising stickering.
Looks like all four object creation modes - J0M0, J0M1, J1M0 and J1M1 are supported now.

e16fd960 12/30/2021 12:24 AM Leszek Koltunski

Progress standarising stickering.

d0f4d205 12/28/2021 06:47 PM Leszek Koltunski

Improve stickering - while drawing a sticker, set stencil to its area so the drawing does not encroach on the neighbouring stickers.