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distorted-objectlib / src / main / java / org / distorted / objectlib / helpers @ bb85236a

# Date Author Comment
bb85236a 07/20/2023 08:21 PM Leszek Koltunski

Implement TwistyBandagedPyraminx

b394a751 07/14/2023 12:46 AM Leszek Koltunski

bugfix for a crasher

db0d3a90 07/12/2023 07:57 PM Leszek Koltunski

move the non-UI bandaged stuff to its own package in the object library.

8e878e7c 07/12/2023 04:04 PM Leszek Koltunski

progress with FactoryBandagedPyraminx

17a55777 07/12/2023 03:09 PM Leszek Koltunski

do not push concave vertices in.

49cfdaa6 07/12/2023 12:32 PM Leszek Koltunski

improvement for face shape.

ffc7ccd5 07/12/2023 11:31 AM Leszek Koltunski

Minor.

c7c72305 07/12/2023 01:42 AM Leszek Koltunski

move almost all methods to the generic 'FactoryBandaged'

36d67a7e 07/11/2023 01:43 AM Leszek Koltunski

Improve the 'FactoryBandaged' API.

4a9f01f9 07/07/2023 02:32 AM Leszek Koltunski

Major progrss writing FactoryBandagedPyraminx.

850e5074 07/06/2023 02:24 AM Leszek Koltunski

make creation of vertex effects in the FactoryBandagedCuboid shape-independent.

5655d3a9 07/05/2023 11:56 PM Leszek Koltunski

minor speedup.

3821ebef 07/05/2023 11:35 PM Leszek Koltunski

speedups (correctly remove the internal walls of joined elements)

4cdeca60 07/02/2023 11:26 PM Leszek Koltunski

make larger bandaged cubits appear less convex

8aceea06 07/02/2023 11:14 PM Leszek Koltunski

next bugfix

ddb41b57 07/01/2023 11:52 PM Leszek Koltunski

next bugfix

262d3b6a 07/01/2023 11:44 PM Leszek Koltunski

bugfix

b76da174 07/01/2023 02:23 AM Leszek Koltunski

First try converting FactoryBandagedCuboid to MeshMultigon (still doesn't work)

efa5bc1e 06/28/2023 01:35 AM Leszek Koltunski

Code changes to introduce cubits whose faces can be split into components.

308e497b 06/27/2023 11:56 PM Leszek Koltunski

We no longer need to support 'edgesUp' in MeshPolygons.

89c2b479 06/20/2023 10:42 PM Leszek Koltunski

Fixes for creation of puzzles which include cubits with 'multigon' faces.

fe3dec09 06/17/2023 10:51 PM Leszek Koltunski

use MeshMultigon in puzzle cubits (FactoryCubit)

f891ff09 06/15/2023 03:25 PM Leszek Koltunski

MeshMultigon finished.

8e80135b 06/08/2023 05:41 PM Leszek Koltunski

build for API 34.

03410dc1 05/30/2023 05:33 PM Leszek Koltunski

Initial support for Ancient Coin Cube.

c65d5889 05/19/2023 05:25 PM Leszek Koltunski

generalize FactoryBandagedCuboid: start removing 'cuboidal' assumptions from it.

fef87000 05/16/2023 02:01 AM Leszek Koltunski

Progress with BandagedObjectPyraminx.

c18507d9 05/13/2023 11:35 AM Leszek Koltunski

Introduce BandagedObjectPyraminx.

aacf5e27 05/11/2023 02:55 PM Leszek Koltunski

Implement the android.opengl.Matrix functions ourselves.

621d55ac 04/06/2023 12:02 PM Leszek Koltunski

Change OperatingSystemInterface

00e83f23 04/06/2023 11:21 AM Leszek Koltunski

Stop crashing when something goes wrong with solvers

c0dcc0c1 04/06/2023 12:13 AM Leszek Koltunski

Make the touch control in OSInterface more like in the previous version - before it was occasionally crashing...

3d022d6a 04/05/2023 02:48 PM Leszek Koltunski

minor

8e66157b 04/05/2023 12:50 AM Leszek Koltunski

Start moving the SharedPreferences to the OSInterface

3103c3c8 04/04/2023 11:51 PM Leszek Koltunski

Move opening local files to the OSInterface

a7c72edb 04/04/2023 05:38 PM Leszek Koltunski

Move the interaction with touchscreen to the OSInterface (part3)

dfa958c7 04/04/2023 05:30 PM Leszek Koltunski

Move the interaction with touchscreen to the OSInterface (part2)

82b0cf8e 04/04/2023 05:27 PM Leszek Koltunski

Move the interaction with touchscreen to the OSInterface

51c25e4e 04/04/2023 02:53 PM Leszek Koltunski

Separate a OSInterface from LibInterface

440f8e33 04/04/2023 11:19 AM Leszek Koltunski

remove all references to android.Context and android.Activity from distorted-objectlib

37310d4f 04/02/2023 09:32 PM Leszek Koltunski

Dino solveers: change the rot axis

c0266cb1 03/06/2023 01:29 AM Leszek Koltunski

Tablebase-based scrambling.

ee28f820 03/04/2023 10:54 AM Leszek Koltunski

Minor

51683301 02/13/2023 11:40 PM Leszek Koltunski

Minor

2dffaf22 02/13/2023 03:32 PM Leszek Koltunski

- add the Pyraminx Duo solver to the list
- make the signature of an object independent of its location in the ObjectType enum

8f44228f 02/11/2023 12:26 AM Leszek Koltunski

Make the JSON reader capable of handling possible future 'BAN*_*' objects.

539b46ea 02/09/2023 12:04 AM Leszek Koltunski

Correct Camouflage's cubits (centers must be 1x1x1!) and add YTS' scrambling algorithms.

2e44531e 02/01/2023 02:29 PM Leszek Koltunski

Minor.

00eed232 01/31/2023 01:20 AM Leszek Koltunski

Minor correction to the reporting of blocked rotations - now it is actually going to report correct rotation block time.

7205c655 01/22/2023 11:55 PM Leszek Koltunski

Some improvements to blocking, mostly to the names of variables.

4cb302d5 01/09/2023 01:47 PM Leszek Koltunski

fix rounding corners of bandaged cuboids.

80fd07aa 01/09/2023 01:09 AM Leszek Koltunski

Bugfixes.

84a17011 01/08/2023 03:36 AM Leszek Koltunski

Major change in JSOn file format:

replace the old (corners,centers) system with a list of VertexEffects which are applied to each cubit variant.

f2259427 12/08/2022 01:31 AM Leszek Koltunski

Progress with Masterball.
Remaining: touch control's newRotation() function.

87d3d50a 11/26/2022 12:43 PM Leszek Koltunski

Fix for a crash.

82bc272d 11/26/2022 12:43 AM Leszek Koltunski

Implement Pyraminx Duo

882a8142 07/28/2022 12:20 AM Leszek Koltunski

Make ObjectSignature ready for any size bandaged cube.

a7a40b3c 07/15/2022 12:53 AM Leszek Koltunski

helpers: license.

3ce95490 07/12/2022 03:28 PM Leszek Koltunski

Do not crash when something's wrong with the JSON file - handle this gracefully, do not change the object then, and report this to Firebase.

186bc982 07/11/2022 04:24 PM Leszek Koltunski

- move the 'object' popup to the botton right
- move the 'solve' button to the upper left
- movee the 'scramble' button to the upper right (its new FastScrambleEffect still not implemented fully)

ff60e713 06/18/2022 12:49 AM Leszek Koltunski

Progress with sticker overrides.

3a0a23bf 06/17/2022 05:58 PM Leszek Koltunski

Beginnings of support for 'sticker overrides' - possibility to override the color of an individual face of an individual cubit. Ultimately this will enable overriding with any bitmap; so far only a solid color.

Also, fixes for two crashers.

e342c3f7 05/23/2022 10:51 PM Leszek Koltunski

Introduce BlacklistedSignatures singleton: during type2 scrambling (locally-produced bandaged cuboids) remember the signatures that we've previously proven to be leading to a dead-end.

0ac2c2e6 05/17/2022 10:22 PM Leszek Koltunski

lame work around for a crasher. At least it's not going to crash now.

f335f6f3 05/13/2022 03:51 PM Leszek Koltunski

Minor.

1f5d92b9 05/10/2022 10:20 PM Leszek Koltunski

Fixes for scrambling locally-produced bandaged cuboid.

700dee26 05/10/2022 02:19 PM Leszek Koltunski

Fixes for scrambling locally-produced bandaged cuboid.
Still does not work completely.

671a53a2 05/09/2022 11:52 PM Leszek Koltunski

Fixes for scrambling locally-produced bandaged cuboid.
Still does not work completely.

338e42aa 05/09/2022 10:17 PM Leszek Koltunski

Fixes for scrambling locally-produced bandaged cuboid.
Still does not work completely.

efeca8ef 05/09/2022 03:01 PM Leszek Koltunski

Fixes for scrambling locally-produced bandaged cuboid.
Still does not work completely.

1d581993 05/08/2022 11:15 PM Leszek Koltunski

Introduce ObjectSignature that can incorporate 192-bit signatures (for 5x5x5 bandaged cubes).
ObjectScrambler does not fully work yet.

ded4bfab 04/29/2022 01:57 PM Leszek Koltunski

Bandaged: progress with touch control.

630cf5ce 04/28/2022 03:14 PM Leszek Koltunski

Bandaged: FactoryBandagedCubit can now create any subsections of any NxMxK cuboid.

96a68289 04/28/2022 01:23 AM Leszek Koltunski

Bandaged: progress.

52e3d46b 04/27/2022 10:50 PM Leszek Koltunski

Bandaged: progress.

b1f0d55d 04/25/2022 11:53 PM Leszek Koltunski

Bandaged: generalize the FactoryBandagedCubit to be able to create bandaged cubits of any cuboid NxMxK where 1<=N,M,K<=5.

01a68e12 04/25/2022 09:43 AM Leszek Koltunski

Bandaged 3x3: Improve looks

3ece88b8 04/25/2022 09:24 AM Leszek Koltunski

Bandaged 3x3: Improve joining cubits

beee90ab 04/22/2022 05:32 PM Leszek Koltunski

Preparation for Mixup Cube: take advantage of the recent bump in MAJOR_VERSION number and change the format of basicAngles to int[][] 'per-axis-per-layer' [ Mixup Cube has different basicAngle in its middle layers (8) - and different in its edge layers (4) ]

df781f1d 04/22/2022 02:54 PM Leszek Koltunski

BandagedCreator: colorful cube.

e7587264 04/19/2022 05:00 PM Leszek Koltunski

Simplify computing cubit quaternions.

a0ccffb4 04/19/2022 02:47 PM Leszek Koltunski

FactorySticker: further improvements.

6ddadae2 04/18/2022 12:48 PM Leszek Koltunski

Improve FactorySticker some more.

cc70f525 04/18/2022 12:15 PM Leszek Koltunski

Improve FactorySticker

db758bd0 04/09/2022 11:21 PM Leszek Koltunski

On OpenGL ES 3.0, some drivers are veeeery slow linking a program which includes transform feedback - and such program is needed to apply vertex effects to meshes - which is needed to round corners of puzzle cubits.

Thus on 3.0 we switch off rounding corners of the meshes in the Creator mode, otherwise we'd need to wait about 24 seconds for the screen to appear!

18d97487 04/09/2022 11:14 AM Leszek Koltunski

More fixes for the Creator.

0b5d4a7b 04/09/2022 01:30 AM Leszek Koltunski

Lift a limitation in FactoryCubit: only max 32 faced cubits could be created.

f9e28248 04/03/2022 05:00 PM Leszek Koltunski

Bandaged 3x3: fix concave rounded corners.

3bf19410 03/29/2022 05:20 PM Leszek Koltunski

Mode the 'iconMode' from static variable in ObjectControl to member varaible in TwistyObject (safer)

2b525b54 03/24/2022 10:02 PM Leszek Koltunski

Further progress with Bandaged 3x3.
This requires a new API in DistortedNode to change the Mesh there.

1c55e462 03/24/2022 10:15 AM Leszek Koltunski

Progress with BandagedCreator: joining cubits together. Still at least one (probably two) bugs here remain:

1) sometimes some of the walls of the newly creaed joined cubit are incorrectly rotated
2) there is an unpleasant flash when joining

b0638b61 03/22/2022 02:54 PM Leszek Koltunski

Progress with BandagedCreator.

12aa6192 03/20/2022 11:30 PM Leszek Koltunski

Beginnings of support for display of a collection of bandaged cubits in the CreatorView.

5987822f 03/16/2022 01:06 AM Leszek Koltunski

Progress with FactoryBandaged: round the corners.

b442e28c 03/15/2022 03:14 PM Leszek Koltunski

Progress with FactoryBandaged: compress the resulting vertices so that each one is listed exactly once.

9c8ea8a6 03/15/2022 10:08 AM Leszek Koltunski

Progress with FactoryBandaged.

29ad5fc9 03/15/2022 12:08 AM Leszek Koltunski

Progress with FactoryBandaged.

bf4e7e68 03/14/2022 11:52 PM Leszek Koltunski

Correct FactoryCubit to correctly handle the case where the first vertex of the polygon is at (0,0)

f663a67a 03/14/2022 06:00 PM Leszek Koltunski

Progress with concave stickers.

a0cb920d 03/14/2022 04:14 PM Leszek Koltunski

Support for concave stickers (part1)