separate the 'isSolved' part from TwistyObject
Make the JSON reader capable of handling possible future 'BAN*_*' objects.
BAN5_4 and BAN6_4: fix creating their signatures (improper signatures --> wrong scrambling type 2!)
Minor.
Make it possible to (fully!) read version 6 JSONs - some users might have Pyraminx Duo v. 6 already downloaded!
We need to support reading from earlier JSONs. Support v. 6 (partially - only the objects which do not have the new in v. 7 algorithms & edges - i.e. locally created bandaged cuboids)
Bugfixes
Produce new JSONs files (version 7, with new scrambling method)
Move scrambling to a new model where there are spearete scrambling 'algorithms' and 'edges' of the scrambling graph.Now each edge can contain a whole algorithm, i.e. a sequence of moves leading from state to state, which permits construction of scrambling for more complicated bandaged objects such as the AI cube....
Fix touch-replacing colors of the stickers. Now correctly takes into account the shape of the sticker.
Bugfixes.
Bugfix for reading JSONs version 6.
Minor bugfixes for creating JSON files version 6 (with per-cubit lists of VertexEffects)
Major change in JSOn file format:
replace the old (corners,centers) system with a list of VertexEffects which are applied to each cubit variant.
Very important bugfix for an issue which probably has been the reason for many mysterious behaviours in the past: the JsonReader class cannot be a singleton! Convert it into a normal 'instanced' class.With it being a singleton there's a major issue: when we create a new TwistyObject from a JSON file (by, for example, going to PurchaseActivity) and then we come back to the old object (by, for example, going back to the main RubikActivity) - then the JsonReader inside the old object has read the new JSON file and thus many of the 'abstract' methods in the old TwistyObject (for example getShortName()) all of the sudden start returning new values!
Changes to the initialization - initialize the 'bought objects'
Make it possible to create Diamond and Icosahedron-shaped objects to be read from json.
More support for pillowing; pillow Morphix and Jing by default.
IAP, part 3: non-free objects appear in the popup with a lock icon.
IAP, part 1: Introduce the concept of a 'free' and 'not free' object to
- ObjectType- DownloadedObject- RubikObject- jsons
Make ObjectSignature ready for any size bandaged cube.
main: license.
Do not crash when something's wrong with the JSON file - handle this gracefully, do not change the object then, and report this to Firebase.
Bugfix
A few code improvements.
Bugfix the the sticker overrides.
Progress with sticker overrides.
Beginnings of support for 'sticker overrides' - possibility to override the color of an individual face of an individual cubit. Ultimately this will enable overriding with any bitmap; so far only a solid color.
Also, fixes for two crashers.
Crazy Planets: now can be created in J1 M0 mode. J1 M1 still doesn't work.
Crazy Planets: introduce cubit type and offset to the JSON; create (shared) mesh and all the JSONs.
Make the 4 built-in BandagedCuboids use the introduced InitData concept and remove all specific bandaged object classes.
Bump MAJOR version to 3 (we cannot intermix the new Mixup json objects with version 2 app interpreter)
Fixes for scrambling locally-produced bandaged cuboid.Still does not work completely.
Introduce ObjectSignature that can incorporate 192-bit signatures (for 5x5x5 bandaged cubes).ObjectScrambler does not fully work yet.
Bandaged: progress with creating the object.
If we're updating an object, and it is the current object, reload it immediatelly so that the new version appears by itself.
Support reading num of scrambles from json version 2.
Preparation for Mixup Cube: take advantage of the recent bump in MAJOR_VERSION number and change the format of basicAngles to int[][] 'per-axis-per-layer' [ Mixup Cube has different basicAngle in its middle layers (8) - and different in its edge layers (4) ]
Turns out latest changes to the FactorySticker force us to increment the MAJOR_VERSION as now we produce incompatible stickers. We'll also use this occasion to support the Mixup Cube (change basic rotations to per-layer-per-axis)
Bandaged 3x3: progress with saving.
Preparation for local creation of puzzles: remove the 'ObjectType' enum from TwistyObject class.
New, generalized ScrambleState generator that should work for any bandaged 3x3.
Downloaded Objects: bugfixes
Downloaded Objects more or less work now.
Progress downloading objects and extras.
Re-organize tutorial list so that we can pull this one from JSON files.
Step towards tutorial JSON files.
Configurable internal colors. This somehow screwed up the Container!
Implement the Windmill Cube
unify every isSolved() routine except one: part II : new JSONs.
unify every isSolved() routine except one - the Dino4 is still special.
Preparation for further unification of the isSolved() routine.
Convert Ulti, Jing, Pyra, Diamond, Dinos, Redi, Skewbs, Ivy & Rex to the new scheme where the quaternion group is computed automatically.
Simplification.
Remove the need to provide the number of outer faces of a ObjectShape.
Remove the 'getNumCubitFaces()' object API: correction.
Remove the 'getNumCubitFaces()' object API (forgotten part)
Remove the 'getNumCubitFaces()' object API.
Progress towards removing the 'getNumCubitFaces()' object API.
Split ObjectShape into ObjectShape and ObjectFaceShape
Finally move the 'getVariantFaceColor()' method to the base class.
Progress
Initial commit
Include the info about 'numFaces' of a puzzle in the jsons.Based on this, and the recently introduced 'DEFAULT_ROTs' to the basic Shape classes, rotate each object in the Config so it looks attractive.
Progress with ConfigPane.
Progress with ConfigScreen.
Make the ShapeChanging the default TouchControl during MODE_REPLACE.
Float vertices - scratchbook
Abstract out the TouchControl stuff in preparation for its new type - TouchControlShapeChanging.
Move the Movement to its own package; abstract out some stuff.
Add 'shouldResetTextureMaps' to the JSON puzzle description.
Move the main app to the 'J1M1' object creation mode, i.e. create them from the Json files and using the Dmesh fiels as well.
Make it possible for any app descending from the 'objectlib' to use any of the J0M0, J0M1, J1M0, J1M1 modes.
Remove ObjectType and info it held (icons, mesh file, num of scrambles, shortname) from the JSON file.
Progress with PuzzleTester app.
Correect JSON reading and writing: shape corners and centers are optional!
JsonReader (?) finished: the creator app can now read objects from JSON files.
Do not pull the inventors and the names of objects from Resources.