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distorted-objectlib / src / main / java / org / distorted / objectlib / main @ d5411af4

# Date Author Comment
d5411af4 05/13/2022 09:16 AM Leszek Koltunski

one more crash fix and a bump to 1.10.3

a72a4b6a 05/11/2022 03:13 PM Leszek Koltunski

Improve scrambling locally-produced bandaged cuboid.

1d581993 05/08/2022 11:15 PM Leszek Koltunski

Introduce ObjectSignature that can incorporate 192-bit signatures (for 5x5x5 bandaged cubes).
ObjectScrambler does not fully work yet.

78108318 04/30/2022 12:52 AM Leszek Koltunski

Bandaged: add support for two-fingered rotation in the Creator.

ea739ec8 04/24/2022 10:51 PM Leszek Koltunski

Actually remove preferences of a deleted bandaged cube in a safe way.

405b22da 04/24/2022 09:41 PM Leszek Koltunski

Improvements.

938fc9af 04/24/2022 03:00 PM Leszek Koltunski

Support reading num of scrambles from json version 2.

c60d98c4 04/23/2022 02:07 AM Leszek Koltunski

Bugfix

c9e40dfc 04/23/2022 01:30 AM Leszek Koltunski

Bugfix

beee90ab 04/22/2022 05:32 PM Leszek Koltunski

Preparation for Mixup Cube: take advantage of the recent bump in MAJOR_VERSION number and change the format of basicAngles to int[][] 'per-axis-per-layer' [ Mixup Cube has different basicAngle in its middle layers (8) - and different in its edge layers (4) ]

df781f1d 04/22/2022 02:54 PM Leszek Koltunski

BandagedCreator: colorful cube.

dcce7b29 04/21/2022 01:12 PM Leszek Koltunski

Progress with cubit quaternions.

9554f5d4 04/21/2022 01:33 AM Leszek Koltunski

Progress with cubit quaternions.

a4af26c1 04/20/2022 11:41 PM Leszek Koltunski

Progress with cubit quaternions.

97a6aa87 04/20/2022 12:28 AM Leszek Koltunski

Progress with cubit quaternions.

a0ccffb4 04/19/2022 02:47 PM Leszek Koltunski

FactorySticker: further improvements.

78cb3c28 04/14/2022 02:03 PM Leszek Koltunski

preparation for dual animation on/off modes in BandagedPlay

1bd4a248 04/13/2022 09:44 PM Leszek Koltunski

New Pentultimate puzzle.

3ef1609d 04/13/2022 01:07 AM Leszek Koltunski

Simplify the way we remember cubit quats, and delete those from SharedPrefs when we delete a bandaged object.

e6f209db 04/13/2022 12:10 AM Leszek Koltunski

minor

9ed25c53 04/12/2022 11:05 PM Leszek Koltunski

Starminx I: icon

e403724f 04/12/2022 05:42 PM Leszek Koltunski

Starminx I: progress

6074bff6 04/12/2022 04:36 PM Leszek Koltunski

Starminx I: progress

53a8ad99 04/11/2022 11:28 PM Leszek Koltunski

Starminx I: beginnings

8b5894af 04/06/2022 06:29 PM Leszek Koltunski

Bandaged 3x3: remember object state and move history.

187ea8c8 04/03/2022 08:44 PM Leszek Koltunski

Make Container built-in.

0ed726d2 04/02/2022 09:35 PM Leszek Koltunski

Bugfix: if a puzzle has overridden 'getCubitFaceMap()' method (like for example Container, in order to make internal walls colorful) then before this might have screwed up computation of the solvedGroups. Correct that.

da4d3cc4 04/01/2022 12:15 AM Leszek Koltunski

Bump version to 1.10.0
Add Trajber 4x4, Mirror 4x4, Axis, Fisher, Pyramorphix to the list of built-in objects.

3bf19410 03/29/2022 05:20 PM Leszek Koltunski

Mode the 'iconMode' from static variable in ObjectControl to member varaible in TwistyObject (safer)

2addda73 03/20/2022 12:49 AM Leszek Koltunski

Trajber's 4x4 : JSONs, mesh.

690557d9 03/19/2022 11:40 PM Leszek Koltunski

Special isSolved() function for the case where a puzzle has no corner or edge cubits (Trajber 4x4!)

e13456ed 03/19/2022 12:31 PM Leszek Koltunski

Trajber's 4x4 : almost finished, what remains is the 'solved' function.

8d96b92f 03/18/2022 06:29 PM Leszek Koltunski

Beginnings of support for Trajber's 4x4.

4a4dc4e7 03/06/2022 11:19 PM Leszek Koltunski

Recreate Pyraminx Crystal mesh

664d28b4 03/06/2022 10:44 PM Leszek Koltunski

Add Vietnamese Tutorials - json files

be694bb0 03/05/2022 03:02 AM Leszek Koltunski

Pyraminx Crystal: puzzle works.

8409826d 03/05/2022 02:19 AM Leszek Koltunski

Pyraminx Crystal: beginnings.

a20e56fc 03/04/2022 02:45 PM Leszek Koltunski

(hopefully!) finally fix the long-standing bug where people could cheat and submit impossible records.

289ca015 02/28/2022 02:39 PM Leszek Koltunski

New, generic bandaged 3x3 class 'TwistyBandagedAbstract'.

Now, (almost!) any bandaged 3x3 can be created by extending this class and implementing one abstract method 'getPositions()'. Almost, because there's still one restriction: currently all cubits need to be one of the 5 allowed types: 1x1x1, 2x1x1, 3x1x1, 2x2x1, 2x2x2....

5f54927b 02/25/2022 03:34 PM Leszek Koltunski

Preparation for local creation of puzzles: remove the 'ObjectType' enum from TwistyObject class.

c6fe904b 02/23/2022 12:32 AM Leszek Koltunski

up the number of scrambles of the BAN2 and BAN4 objects to respectively 20 and 22.

10b7e306 02/21/2022 02:29 PM Leszek Koltunski

New, generalized ScrambleState generator that should work for any bandaged 3x3.

dbe27c50 02/17/2022 10:18 PM Leszek Koltunski

Minor.

ab9afd51 02/16/2022 01:45 PM Leszek Koltunski

Void Cube: switch it off.

3caadb08 02/16/2022 01:23 PM Leszek Koltunski

Void Cube: create assets. Puzzle finished.

9b45d559 02/15/2022 09:55 PM Leszek Koltunski

Void Cube: beginning.

e29d5c29 02/15/2022 12:41 PM Leszek Koltunski

Axis Cube: finish implementation

325a17e0 02/14/2022 11:33 PM Leszek Koltunski

Progress with Axis Cube - model the first 2 cubits.

500896d3 02/14/2022 03:08 PM Leszek Koltunski

Beginnings of Axis Cube.

d379f92d 02/14/2022 01:21 PM Leszek Koltunski

solve the 'wasDownloadableButNowIsBuiltIn()' bug in 1.9.6 and 1.9.7.

7e087bd5 02/14/2022 12:42 PM Leszek Koltunski

new API to enable/disable face culling

3d2493ea 02/07/2022 11:04 AM Leszek Koltunski

Simplify coloring internal stickers

7ec32155 02/06/2022 10:07 PM Leszek Koltunski

Make it possible to color internal walls as well.

05b0a7dd 02/03/2022 12:27 AM Leszek Koltunski

Bugfix for a rare (?) crash.

a7e1fa79 02/02/2022 12:52 PM Leszek Koltunski

Introduce possibility not to export some already implemented objects to the app.

402038ae 02/01/2022 10:45 PM Leszek Koltunski

Downloaded Objects: subtle bugfix. We cannot use ObjectType in ObjectControl to check if two objects are the same because DownloadedObjects have ObjectType null !

bf52deb2 02/01/2022 01:30 PM Leszek Koltunski

Downloaded Objects more or less work now.

a2d6c41a 01/17/2022 03:17 PM Leszek Koltunski

Re-organize tutorial list so that we can pull this one from JSON files.

052e0362 01/16/2022 03:59 PM Leszek Koltunski

Step towards tutorial JSON files.

253e440f 01/13/2022 04:57 PM Leszek Koltunski

Configurable internal colors. This somehow screwed up the Container!

dae74fc9 01/13/2022 03:44 PM Leszek Koltunski

Finish the Container.

0e161d26 01/13/2022 12:32 AM Leszek Koltunski

Container Cube: mostly done.

f8e0d6be 01/11/2022 11:36 PM Leszek Koltunski

Add Pyramorphix.

23127082 01/11/2022 02:29 AM Leszek Koltunski

Add Fisher Cube.

05cb5de6 01/10/2022 11:13 PM Leszek Koltunski

Add 4x4 Mirror Blocks.

adb3a093 01/10/2022 03:32 PM Leszek Koltunski

Add debugging for the case when people submit suspicious records.

c5ce8291 01/10/2022 12:52 AM Leszek Koltunski

change order of KILO_5 and MEGA_3.

cd2e8d4c 01/08/2022 12:33 PM Leszek Koltunski

Implement new TouchControlShapemod

3144b0a2 01/08/2022 12:51 AM Leszek Koltunski

Change the order

82904e62 01/07/2022 11:16 PM Leszek Koltunski

Implement the Windmill Cube

ce956bcf 01/06/2022 10:39 PM Leszek Koltunski

Remove 3 out of 4 object icons.

3c48fab9 01/06/2022 12:00 AM Leszek Koltunski

unify every isSolved() routine except one: part II : new JSONs.

ed0988c0 01/05/2022 11:04 PM Leszek Koltunski

unify every isSolved() routine except one - the Dino4 is still special.

19595510 01/05/2022 03:56 PM Leszek Koltunski

Preparation for further unification of the isSolved() routine.

f5426a4c 01/05/2022 02:04 PM Leszek Koltunski

fix the non-standard isSolved() functions to reflect the changes in order of the quaternions in the group.

1b7ece90 01/05/2022 12:16 PM Leszek Koltunski

Standarize two next functions - getSolvedQuats and getSolvedFunctionIndex.
Now all objects except Dino6, Dino4 and Square-2 have them the same.

89a00832 01/05/2022 12:37 AM Leszek Koltunski

Convert Minx'es.

802fe251 01/04/2022 11:27 PM Leszek Koltunski

Convert Ulti, Jing, Pyra, Diamond, Dinos, Redi, Skewbs, Ivy & Rex to the new scheme where the quaternion group is computed automatically.

d55d2c6a 01/04/2022 09:27 PM Leszek Koltunski

Clenups.

a05b6e06 01/04/2022 04:39 PM Leszek Koltunski

Clenups.

d0e6cf7f 01/04/2022 01:17 AM Leszek Koltunski

Simplification.

d4105efe 01/04/2022 12:55 AM Leszek Koltunski

Simplification.

59a971c1 01/04/2022 12:40 AM Leszek Koltunski

Remove the need to provide the number of outer faces of a ObjectShape.

3afd2fe4 01/03/2022 06:13 PM Leszek Koltunski

Make the bitmaps ARGB_4444 - i.e. twice smaller than before.

9b1fe915 01/03/2022 02:38 PM Leszek Koltunski

Finally remove the 'getCubitFaceColor()' API

4c9ca251 01/02/2022 09:25 PM Leszek Koltunski

Add the getFaceAxis() API and fill up the getDist3D() API.

5931ae4d 01/02/2022 12:31 AM Leszek Koltunski

Beginning to automatically calculate cubitFaceColors.

7994b456 01/01/2022 10:44 PM Leszek Koltunski

cleaning up.

d66e98d7 01/01/2022 07:37 PM Leszek Koltunski

Remove the 'getNumCubitFaces()' object API: correction.

fb9d7614 01/01/2022 07:12 PM Leszek Koltunski

Remove the 'getNumCubitFaces()' object API (forgotten part)

1f264f3e 01/01/2022 07:08 PM Leszek Koltunski

Remove the 'getNumCubitFaces()' object API.

ac97ecc0 01/01/2022 01:44 PM Leszek Koltunski

Progress towards removing the 'getNumCubitFaces()' object API.

b968d359 01/01/2022 01:09 PM Leszek Koltunski

Simplify.

3ee1d662 12/31/2021 12:37 AM Leszek Koltunski

Split ObjectShape into ObjectShape and ObjectFaceShape

ec42a6fe 12/30/2021 11:15 PM Leszek Koltunski

Finally move the 'getVariantFaceColor()' method to the base class.

e3937019 12/30/2021 11:47 AM Leszek Koltunski

Progress standarising stickering.
Looks like all four object creation modes - J0M0, J0M1, J1M0 and J1M1 are supported now.

e16fd960 12/30/2021 12:24 AM Leszek Koltunski

Progress standarising stickering.

d53fb890 12/29/2021 11:10 PM Leszek Koltunski

Progress standarising stickering.

00f4980d 12/29/2021 01:06 AM Leszek Koltunski

Progress standarising stickering - adjust sticker radii based on cos of the angle at the sticker vertex.

3d766df3 12/28/2021 09:13 PM Leszek Koltunski

Progress standarising stickering.