Remove meshes - those do not bring anything.
Temple Cube, Cross Cube - jsons, meshes, icons.
Temple Cube, Cross Cube
Trio Cube!
X-cube
New Calvin's Cuboids: I-Cube, L-Cube, T-Cube.
Calvin's Cuboids: first attempt.
Rediminx: scrambling
Initial support for the Rediminx
Windmill 4x4 and Axis 4x4 cubes: make incative
Windmill 4x4 and Axis 4x4 cubes
Fisher 4x4 cube: corrections
Fisher 4x4 cube, tutorials, mesh, jsons.
Actually use the TwistyCutSolid class. Many objects now finally have well-formed internal walls.
metadata
the 3x3x5 Cuboid!
a Fix for the walls of a cuboid's cubits; 3x3x5: tutorials.
Beginnings of the generic TwistyCutSolid class.New 3x3x5 cuboidDebugging into why it fails to scramble :)
disactivate Ghost Floppy
Ghost Floppy
Ghost Floppy: jsons, mesh, everything works besides that it is too small in the app :)
beginnings of the Ghost Floppy
Super Floppy - add icon, jsons and meshFix icon creation of objects if shape 'other'
first shot at the Super Floppy.Still one thing does not work: the totally 'unrotatable' axis 1 (all layers are not rotatable and seems like this is not liked by the TouchControl.
increase the difficulty level of Ghosts
enable the cheeses, disable Golden Cube
minor
Golden CUbe aka Ghost Skewb: class, mesh, JSONs, icon.
Beginnings of Ghost Skewb
improvements to the Touch App
Progress with Ghost Pyramid. Still does not move fully ok
Ghost Pyramid: tutorials, JSONs, mesh.
beginnings of support for Ghost Pyramid
proper object list
another missing piece
missing piece
progress with the 'staircase' model for Ghosts.
beginnings of abstract TwistyGhost
bugfix for GhostCube; jsons and meshes for Ghost 2x2 and 3x3.
progress with GhostCube
progress with GhostCubes
Scrambling ghosts done
further bugfix for a crasher
further fixes for crashers
unify test ghost classes into one
progress with generic ghostAxis switching.Proper Solve() including Ghost stuff.
progress with Ghosts
replace all andoird logging with System.out.println
Progeress towards automatically integrating the Algorithmic solvers into the list of solvers in the App.
Minor
correction.
remove numLayers from 4 API methods.
Fix solved state of the 4x4 Penrose Cube: object version, object JSON.
Fix the association between a RubikObject and its solvers and patterns.
Before, if we rearranged the objects order in the main screen, this would break down.
New 3-layered Cheese, its mesh, its object json.TODO: tutorials & extras json.
Rearrange the order of objectes in the main gridUp object version to 16
Fix the problem with scaling of locally-created bandaged objects.
We no longer distinglish between the different shapes on the basis of number of puzzle walls as there are now the Octahedron and the Barrel both with 8. Now we do it properly, on the basis of the 'shape' part of object's category.
various small improvements for the Barrels.
Rubik Cheese
beginnings of support for barrel-shaped objects.
New version of CU_242
Objects can support or not changing colors of their stickers.
Penrose 4x4.
More support for Penrose 2x2.
Initial support fro Penrose 2x2.
switch off certain objects.
Penrose Cube: jsons, mesh, icon, finishing touches.
Progress with Penrose - debugging solved state.
new Penrose Cube.
Merge remote-tracking branch 'origin/master'
Initial support for Offset Cuboids.
Penrose Cube 3x3 mostly implemented. Remaining: detection of solved states.
correct categories of Mirror objects.
progress with new sorting methods.
Add Categories to object metadata.
Move signatures and ObjectConstants to Metadata.
Support Active and Inactive RubikObjects.
Next step toward separating TwistyObject metadata.
Big step toward separating TwistyObject metadata.