Bugfixes for the ShapeChanging touch control.Still doesn't work but doesn't crash anymore :)
Float vertices - scratchbook
Abstract out the TouchControl stuff in preparation for its new type - TouchControlShapeChanging.
Move the Movement to its own package; abstract out some stuff.
Minor.
Correct the edges of the cuboid mesh - part 2.
Correct the edges of the cuboid mesh - before we went too far and imperfections were visible.
Make the Master Kilominx' and Gigaminx' meshes much smaller.
Fix problems with TwistyObjectNode 'object scale' property.Now this property is not part of the Node at all, but its initial value passed to the object in its constructor.
Add 'shouldResetTextureMaps' to the JSON puzzle description.
Add the 7x7 cube.
Simplification.
Introduce the third type of a cuboid's cubit: the edge.Makes the meshes much smaller!
Add info about Cube6.
Add Cube6.
Add testing of MeshPolygon to the MeshFile app.
JsonReader (?) finished: the creator app can now read objects from JSON files.
Do not pull the inventors and the names of objects from Resources.
Major change: separate the notion of a TwistyObject and its Node. Now,
1) the Node stays when we change objects (this makes transitions faster)2) it's possible to just create an Object without adding it to the Screen (now app needs to explicitly create the Node and add it to its Screen itself)
Systematic names for the meshes.
Separate the notions of a sticker shape and a sticker color.
simplify sticker/color map.
Progress with serializing object to JSON: cubits.Only faceColorMap remains now.
Progress with serializing object to JSON: shapes.
Progress with serializing object to JSON: stickers, quats.
Progress with serializing object to JSON: rotations.
Progress with serializing object to JSON: scrambling.
Reorg for writing the JSON
Cuboids: fully implement the first 3 cuboids (2x3x2, 3x2x3, 3x4x3)
Cuboids: movement.
Cuboids
Rotations of a Cuboid - finished.
Improve rotations of a Cuboid.
- remove the retarded NODE_RATIO from TwistyObject- more correctly estimate Cuboid's 'realSize' as an average of their 3 sizes.
Progress with cuboids.
Improve cuboids: single-layer cuboids should work. 1x1x1 does!
First attempt at cuboids. 2x2x3 and 3x3x4 mostly working :)
make numLayers into an int[] (preparation for Cuboids)Caution: because of previous changes to cubit order in cube, the Solver is broken!
Make the cube meshes even a bit smaller
Make cube meshes much smaller (by initroducing two distinct types of cubits -
1) corners and edges2) face cubits (which now have simpler meshes)
Changes to the Cube cubits; new cube meshes.
Error in Cube's scramble states
'IconMode' finished.
Progress with 'IconMode'
Bugfix for Kilominx.
New 'IconMode' and some APIs to support it.
Improve the Jing mesh.
Fix important bug in Minx'es detection of the solved state.
1) introduce possibility to move objects, i.e. display them not in the middle of the screen (not fully functional yet)2) do away with unneeded any more interface 'EffectController' - since ObjectPreRender is the only implementation now.
Remove the 'setupObject()' redundant API.
Move more code to objectlib.
Simplify TwistyObject's API.
Reename ObjectList to a more logical ObjectType.
Simplify ObjectList: now there's just one object per size.
move the resourceIDs from ObjectList to individual object classes.
improvements to the Mirror Cube.
Bugfixes
Simplify objectlib's API.Correct a recently introduced bug with resetting texture maps.
Move QuatHelpeer to distorted-library
Initial commit