Project

General

Profile

Statistics
| Branch: | Revision:

distorted-objectlib / src / main / java / org / distorted / objectlib / objects @ 3bf19410

# Date Author Comment
3bf19410 03/29/2022 05:20 PM Leszek Koltunski

Mode the 'iconMode' from static variable in ObjectControl to member varaible in TwistyObject (safer)

e85c8f90 03/28/2022 12:17 PM Leszek Koltunski

Bandaged 3x3: progress with saving.

ab8e7276 03/20/2022 11:29 AM Leszek Koltunski

Improve Void's mesh and scrambling.

b6f4cf2a 03/20/2022 01:16 AM Leszek Koltunski

Slight correction for Void Cube's stickers.

2addda73 03/20/2022 12:49 AM Leszek Koltunski

Trajber's 4x4 : JSONs, mesh.

690557d9 03/19/2022 11:40 PM Leszek Koltunski

Special isSolved() function for the case where a puzzle has no corner or edge cubits (Trajber 4x4!)

e13456ed 03/19/2022 12:31 PM Leszek Koltunski

Trajber's 4x4 : almost finished, what remains is the 'solved' function.

8d96b92f 03/18/2022 06:29 PM Leszek Koltunski

Beginnings of support for Trajber's 4x4.

b442e28c 03/15/2022 03:14 PM Leszek Koltunski

Progress with FactoryBandaged: compress the resulting vertices so that each one is listed exactly once.

f7049f3d 03/15/2022 10:11 AM Leszek Koltunski

Correct the link to the Polish Pyramorphix tutorial.

9c8ea8a6 03/15/2022 10:08 AM Leszek Koltunski

Progress with FactoryBandaged.

29ad5fc9 03/15/2022 12:08 AM Leszek Koltunski

Progress with FactoryBandaged.

f663a67a 03/14/2022 06:00 PM Leszek Koltunski

Progress with concave stickers.

a0cb920d 03/14/2022 04:14 PM Leszek Koltunski

Support for concave stickers (part1)

e3302253 03/14/2022 03:43 PM Leszek Koltunski

Progress with FactoryBandaged.

786098dd 03/14/2022 02:30 PM Leszek Koltunski

Progress with FactoryBandaged.

b8b71f52 03/14/2022 12:56 PM Leszek Koltunski

Progress with FactoryBandaged.

a7c10d03 03/11/2022 11:17 PM Leszek Koltunski

Progress with FactoryBandaged.

42003f6e 03/08/2022 10:23 AM Leszek Koltunski

There were PT-BR tutorials mistakenly put in the Spanish section. Correct that.

a399e91b 03/06/2022 09:16 PM Leszek Koltunski

Add Vietnamese Tutorials.

0275f61f 03/05/2022 11:40 PM Leszek Koltunski

Correct Ivy Cube's 'fast' 3D Mesh.

2af26e29 03/05/2022 12:20 PM Leszek Koltunski

Simplify Pyraminx Crystal: it should be derived from TwistyMinx!

bae32b77 03/05/2022 10:20 AM Leszek Koltunski

Pyraminx Crystal: tutorials.

726f9e63 03/05/2022 10:16 AM Leszek Koltunski

Pyraminx Crystal: tutorials.

be694bb0 03/05/2022 03:02 AM Leszek Koltunski

Pyraminx Crystal: puzzle works.

8409826d 03/05/2022 02:19 AM Leszek Koltunski

Pyraminx Crystal: beginnings.

6c229e6c 03/04/2022 01:34 PM Leszek Koltunski

Minor.

289ca015 02/28/2022 02:39 PM Leszek Koltunski

New, generic bandaged 3x3 class 'TwistyBandagedAbstract'.

Now, (almost!) any bandaged 3x3 can be created by extending this class and implementing one abstract method 'getPositions()'. Almost, because there's still one restriction: currently all cubits need to be one of the 5 allowed types: 1x1x1, 2x1x1, 3x1x1, 2x2x1, 2x2x2....

1101d474 02/27/2022 10:50 PM Leszek Koltunski

Correct AXIS shape (forgottten part)

5f54927b 02/25/2022 03:34 PM Leszek Koltunski

Preparation for local creation of puzzles: remove the 'ObjectType' enum from TwistyObject class.

c6fe904b 02/23/2022 12:32 AM Leszek Koltunski

up the number of scrambles of the BAN2 and BAN4 objects to respectively 20 and 22.

d12d901a 02/23/2022 12:26 AM Leszek Koltunski

Generalized ScrambleState generator: finished. Remove the specialized 'Evil' generator.

10b7e306 02/21/2022 02:29 PM Leszek Koltunski

New, generalized ScrambleState generator that should work for any bandaged 3x3.

0b376b05 02/17/2022 10:27 PM Leszek Koltunski

Improve Ivy mesh.

0dc23f74 02/16/2022 01:14 PM Leszek Koltunski

Void Cube: modelling done.

24b63545 02/16/2022 12:17 PM Leszek Koltunski

Void Cube: progress, only the stickers remain.

bed91182 02/15/2022 11:24 PM Leszek Koltunski

Void Cube: corner cubit finished.

9b45d559 02/15/2022 09:55 PM Leszek Koltunski

Void Cube: beginning.

e29d5c29 02/15/2022 12:41 PM Leszek Koltunski

Axis Cube: finish implementation

3543d0dc 02/15/2022 10:28 AM Leszek Koltunski

Axis Cube: all cubits modelled.

325a17e0 02/14/2022 11:33 PM Leszek Koltunski

Progress with Axis Cube - model the first 2 cubits.

500896d3 02/14/2022 03:08 PM Leszek Koltunski

Beginnings of Axis Cube.

169762ac 02/13/2022 05:57 PM Leszek Koltunski

Corrections for the drwaing only the FRONT side mode.

405a1ad1 02/13/2022 03:56 PM Leszek Koltunski

Preparation for only drawing the FRONT side of cubit walls: Ivy Cube.

846b69f3 02/13/2022 03:43 PM Leszek Koltunski

Preparation for drawing only the FRONT side of the cubit walls.

3d2493ea 02/07/2022 11:04 AM Leszek Koltunski

Simplify coloring internal stickers

7ec32155 02/06/2022 10:07 PM Leszek Koltunski

Make it possible to color internal walls as well.

bf52deb2 02/01/2022 01:30 PM Leszek Koltunski

Downloaded Objects more or less work now.

577fcf3d 01/17/2022 03:40 PM Leszek Koltunski

Minor.

052e0362 01/16/2022 03:59 PM Leszek Koltunski

Step towards tutorial JSON files.

cf2a888e 01/14/2022 12:38 AM Leszek Koltunski

Improve the CU_232 mesh.

49da89c8 01/13/2022 09:42 PM Leszek Koltunski

Container's JSON and mesh - one more corrrection.

d03935dd 01/13/2022 09:29 PM Leszek Koltunski

Improve Container's JSON and mesh.

253e440f 01/13/2022 04:57 PM Leszek Koltunski

Configurable internal colors. This somehow screwed up the Container!

dae74fc9 01/13/2022 03:44 PM Leszek Koltunski

Finish the Container.

d809bf6f 01/13/2022 02:28 PM Leszek Koltunski

Fix a bug in FactoryCubit: before sometimes it would incorrectly rotate a 'collapsed sticker' face if the face was flipped.
Also: polish up the Container.

0e161d26 01/13/2022 12:32 AM Leszek Koltunski

Container Cube: mostly done.

73a95dfd 01/12/2022 04:04 PM Leszek Koltunski

All 9 cuboids now have flat internal walls and are ready for 'white plastic' mode.

f8e0d6be 01/11/2022 11:36 PM Leszek Koltunski

Add Pyramorphix.

23127082 01/11/2022 02:29 AM Leszek Koltunski

Add Fisher Cube.

e289dc14 01/10/2022 11:21 PM Leszek Koltunski

4x4 Mirror Blocks: make the mesh smaller.

05cb5de6 01/10/2022 11:13 PM Leszek Koltunski

Add 4x4 Mirror Blocks.

1a6003a6 01/08/2022 02:52 PM Leszek Koltunski

Corrections for the Windmill.

cd2e8d4c 01/08/2022 12:33 PM Leszek Koltunski

Implement new TouchControlShapemod

ea8a2361 01/08/2022 12:07 AM Leszek Koltunski

Improve the Windmill Cube

82904e62 01/07/2022 11:16 PM Leszek Koltunski

Implement the Windmill Cube

3c48fab9 01/06/2022 12:00 AM Leszek Koltunski

unify every isSolved() routine except one: part II : new JSONs.

ed0988c0 01/05/2022 11:04 PM Leszek Koltunski

unify every isSolved() routine except one - the Dino4 is still special.

19595510 01/05/2022 03:56 PM Leszek Koltunski

Preparation for further unification of the isSolved() routine.

1b7ece90 01/05/2022 12:16 PM Leszek Koltunski

Standarize two next functions - getSolvedQuats and getSolvedFunctionIndex.
Now all objects except Dino6, Dino4 and Square-2 have them the same.

50172827 01/05/2022 11:10 AM Leszek Koltunski

Minor

89a00832 01/05/2022 12:37 AM Leszek Koltunski

Convert Minx'es.

db6d9617 01/05/2022 12:09 AM Leszek Koltunski

Convert Squares.

9357dae7 01/05/2022 12:05 AM Leszek Koltunski

Convert Cuboids.

1597769c 01/04/2022 11:46 PM Leszek Koltunski

Convert Mirrors and Bandaged.

ada5bca1 01/04/2022 11:41 PM Leszek Koltunski

Convert Trajber.

974a0e69 01/04/2022 11:34 PM Leszek Koltunski

Convert Helicopter.

802fe251 01/04/2022 11:27 PM Leszek Koltunski

Convert Ulti, Jing, Pyra, Diamond, Dinos, Redi, Skewbs, Ivy & Rex to the new scheme where the quaternion group is computed automatically.

d0e6cf7f 01/04/2022 01:17 AM Leszek Koltunski

Simplification.

d4105efe 01/04/2022 12:55 AM Leszek Koltunski

Simplification.

59a971c1 01/04/2022 12:40 AM Leszek Koltunski

Remove the need to provide the number of outer faces of a ObjectShape.

e8f5f147 01/03/2022 09:18 PM Leszek Koltunski

Fix (and simplify!) Diamiond's, Trajber's and Minx'es Solved Quats.

9b1fe915 01/03/2022 02:38 PM Leszek Koltunski

Finally remove the 'getCubitFaceColor()' API

4c9ca251 01/02/2022 09:25 PM Leszek Koltunski

Add the getFaceAxis() API and fill up the getDist3D() API.

b2c77ec3 01/01/2022 10:32 PM Leszek Koltunski

cleaning up.

1f264f3e 01/01/2022 07:08 PM Leszek Koltunski

Remove the 'getNumCubitFaces()' object API.

ac97ecc0 01/01/2022 01:44 PM Leszek Koltunski

Progress towards removing the 'getNumCubitFaces()' object API.

4e9f2df5 12/31/2021 12:25 PM Leszek Koltunski

Simplify.

3ee1d662 12/31/2021 12:37 AM Leszek Koltunski

Split ObjectShape into ObjectShape and ObjectFaceShape

ec42a6fe 12/30/2021 11:15 PM Leszek Koltunski

Finally move the 'getVariantFaceColor()' method to the base class.

e3937019 12/30/2021 11:47 AM Leszek Koltunski

Progress standarising stickering.
Looks like all four object creation modes - J0M0, J0M1, J1M0 and J1M1 are supported now.

d53fb890 12/29/2021 11:10 PM Leszek Koltunski

Progress standarising stickering.

89704841 12/29/2021 01:20 AM Leszek Koltunski

Progress standarising stickering

00f4980d 12/29/2021 01:06 AM Leszek Koltunski

Progress standarising stickering - adjust sticker radii based on cos of the angle at the sticker vertex.

053ffa02 12/28/2021 11:24 PM Leszek Koltunski

Progress standarising stickering.

b0720f49 12/28/2021 11:12 PM Leszek Koltunski

Progress standarising stickering.

3d766df3 12/28/2021 09:13 PM Leszek Koltunski

Progress standarising stickering.

fa04ea23 12/28/2021 08:18 PM Leszek Koltunski

Progress standarising stickering.

03ad46a9 12/28/2021 07:16 PM Leszek Koltunski

Progress standarising stickering.

3e969a85 12/28/2021 07:05 PM Leszek Koltunski

Progress standarising stickering.