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distorted-objectlib / src / main / java / org / distorted / objectlib / objects @ 5d09301e

# Date Author Comment
5d09301e 11/24/2022 03:22 PM Leszek Koltunski

New Mastermorphix & Megamorphix icons, some small corrections.

b5cc50ae 11/20/2022 11:52 PM Leszek Koltunski

Mastermorphix & Megamorphix: finishing touches (meshes, jsons, icons, final adjustments)

4bd1b3d6 11/20/2022 12:02 AM Leszek Koltunski

Corrections for Megamorphix.

17e17769 11/19/2022 09:37 PM Leszek Koltunski

Add Mastermorphix & Megamorphix.

6db8fe2e 11/16/2022 02:14 PM Leszek Koltunski

More support for pillowing; pillow Morphix and Jing by default.

a0b0795b 11/16/2022 01:38 PM Leszek Koltunski

Introduce support for per-object pillowing.

df3dcf97 07/28/2022 01:23 PM Leszek Koltunski

Make the larger bandaged cuboids have less vertices.

6133be67 07/15/2022 01:00 AM Leszek Koltunski

objects: license.

c90fa92d 06/20/2022 01:06 AM Leszek Koltunski

New tutorials

cedb00fb 06/20/2022 12:54 AM Leszek Koltunski

Minor

30aa800a 06/18/2022 10:54 AM Leszek Koltunski

Correct the icons

b0c97683 06/18/2022 01:37 AM Leszek Koltunski

Sticker overrides finished. Add crazy planets JSONs and icons (correction)

ff60e713 06/18/2022 12:49 AM Leszek Koltunski

Progress with sticker overrides.

3a0a23bf 06/17/2022 05:58 PM Leszek Koltunski

Beginnings of support for 'sticker overrides' - possibility to override the color of an individual face of an individual cubit. Ultimately this will enable overriding with any bitmap; so far only a solid color.

Also, fixes for two crashers.

4278fe51 06/17/2022 01:12 PM Leszek Koltunski

minor

d75b7581 06/16/2022 08:52 PM Leszek Koltunski

Circle 2x2: mesh, jsons.

5a20f7a1 06/16/2022 05:13 PM Leszek Koltunski

Progress with Circle 2x2.

d31c5b24 06/16/2022 03:38 PM Leszek Koltunski

First attempt at a Circle 2x2 - but this is implemented wrong. The smallInner pieces next to the FLD corner should never move relative to the corner.

b00a0004 06/16/2022 02:09 AM Leszek Koltunski

Minor correction.

fbd18fc7 06/15/2022 02:37 PM Leszek Koltunski

Crazy Planets: progress

bc008758 06/14/2022 04:21 PM Leszek Koltunski

Crazy Planets: progress

dc369304 06/09/2022 12:48 AM Leszek Koltunski

Bugfix

1f656ca7 06/06/2022 05:23 PM Leszek Koltunski

Make the 4 built-in BandagedCuboids use the introduced InitData concept and remove all specific bandaged object classes.

a8295031 06/06/2022 03:47 PM Leszek Koltunski

Introduce InitData, a data structure used to initialize a TwistyObject.
Current (optional) members: int[] numLayers, int param [intended: type of the Crazy 3x3 planet], float[][] pos [position of a bandaged cube] )

97d1e3d7 06/02/2022 12:40 AM Leszek Koltunski

Crazy 3x3: icon, jsons, mesh.

8216df90 06/02/2022 12:23 AM Leszek Koltunski

Crazy 3x3: adjust stickers.

0b431d71 06/01/2022 11:41 PM Leszek Koltunski

Crazy 3x3: initial version. Still stickers need to be adjusted.

c5de0343 05/19/2022 10:20 AM Leszek Koltunski

Mixup Plus Cube: icon,mesh,jsons.

60bed292 05/19/2022 12:25 AM Leszek Koltunski

Mixup Plus Cube: beginnings

f9e0e88d 05/18/2022 11:29 AM Leszek Koltunski

Internal color of the Mixup Cube

10415466 05/18/2022 12:14 AM Leszek Koltunski

Correct scrambling in the Mixup Cube.

2f7b42cf 05/16/2022 12:50 AM Leszek Koltunski

VN tutorial for the Mixup.

95f25275 05/16/2022 12:09 AM Leszek Koltunski

Mixup tutorials.

19e04479 05/15/2022 11:30 PM Leszek Koltunski

Correct and sort the Mixup quats.

c2207ff3 05/14/2022 01:15 AM Leszek Koltunski

Provide the correct quat set (not group!) for the Mixup Cube.

b804acaf 05/13/2022 10:17 AM Leszek Koltunski

Progess with Mixup.

d5411af4 05/13/2022 09:16 AM Leszek Koltunski

one more crash fix and a bump to 1.10.3

700dee26 05/10/2022 02:19 PM Leszek Koltunski

Fixes for scrambling locally-produced bandaged cuboid.
Still does not work completely.

efeca8ef 05/09/2022 03:01 PM Leszek Koltunski

Fixes for scrambling locally-produced bandaged cuboid.
Still does not work completely.

1d581993 05/08/2022 11:15 PM Leszek Koltunski

Introduce ObjectSignature that can incorporate 192-bit signatures (for 5x5x5 bandaged cubes).
ObjectScrambler does not fully work yet.

d8e03a81 05/02/2022 10:33 AM Leszek Koltunski

Improvement for solved state detection of bandaged cuboids: now it should be always correct (except if one, among the cubitPositions, specifies a completely internal cubit - i.e. one with all faces black. Do not do that!)

31de4259 05/02/2022 01:25 AM Leszek Koltunski

Improvement for solved state detection of a flat cuboid (before the getCubitSolvedStatus() method was incorrectly detecting the internal cubits of such flat cuboids as edges - they do have two non-black faces!)

cde08c52 04/29/2022 04:44 PM Leszek Koltunski

Bandaged: progress with creating the object.

95123ad0 04/29/2022 04:28 PM Leszek Koltunski

Bandaged: progress with creating the object.

52e3d46b 04/27/2022 10:50 PM Leszek Koltunski

Bandaged: progress.

b1f0d55d 04/25/2022 11:53 PM Leszek Koltunski

Bandaged: generalize the FactoryBandagedCubit to be able to create bandaged cubits of any cuboid NxMxK where 1<=N,M,K<=5.

01a68e12 04/25/2022 09:43 AM Leszek Koltunski

Bandaged 3x3: Improve looks

c6b9671a 04/24/2022 11:32 AM Leszek Koltunski

Up the complexity of Starminx to 4.

beee90ab 04/22/2022 05:32 PM Leszek Koltunski

Preparation for Mixup Cube: take advantage of the recent bump in MAJOR_VERSION number and change the format of basicAngles to int[][] 'per-axis-per-layer' [ Mixup Cube has different basicAngle in its middle layers (8) - and different in its edge layers (4) ]

eaf53357 04/21/2022 02:02 PM Leszek Koltunski

Progress with cubit quaternions.

dcce7b29 04/21/2022 01:12 PM Leszek Koltunski

Progress with cubit quaternions.

0b9d97b5 04/21/2022 01:04 AM Leszek Koltunski

Progress with cubit quaternions.

ecc01591 04/21/2022 01:01 AM Leszek Koltunski

Progress with cubit quaternions.

a4af26c1 04/20/2022 11:41 PM Leszek Koltunski

Progress with cubit quaternions.

82e62580 04/19/2022 11:55 PM Leszek Koltunski

Progress with cubit quaternions.

35ae98f0 04/19/2022 11:08 PM Leszek Koltunski

Progress with cubit quaternions.

52f4db8a 04/19/2022 10:26 PM Leszek Koltunski

Progress with cubit quaternions.

e7587264 04/19/2022 05:00 PM Leszek Koltunski

Simplify computing cubit quaternions.

a0ccffb4 04/19/2022 02:47 PM Leszek Koltunski

FactorySticker: further improvements.

6ddadae2 04/18/2022 12:48 PM Leszek Koltunski

Improve FactorySticker some more.

cc70f525 04/18/2022 12:15 PM Leszek Koltunski

Improve FactorySticker

79bf5a5e 04/14/2022 01:04 AM Leszek Koltunski

Pentultimate: tutorials

29e1b835 04/13/2022 11:33 PM Leszek Koltunski

Pentultimate: fix scrambling

1bd4a248 04/13/2022 09:44 PM Leszek Koltunski

New Pentultimate puzzle.

79b60250 04/12/2022 11:45 PM Leszek Koltunski

minor

733f67ce 04/12/2022 11:44 PM Leszek Koltunski

Starminx I: jsons, mesh.

ca846c17 04/12/2022 10:50 PM Leszek Koltunski

Starminx I: progress

f9d4556a 04/12/2022 09:10 PM Leszek Koltunski

Starminx I: progress

e403724f 04/12/2022 05:42 PM Leszek Koltunski

Starminx I: progress

6074bff6 04/12/2022 04:36 PM Leszek Koltunski

Starminx I: progress

11981a15 04/12/2022 12:32 AM Leszek Koltunski

Starminx I: progress

53a8ad99 04/11/2022 11:28 PM Leszek Koltunski

Starminx I: beginnings

d2d80cb5 04/10/2022 12:03 PM Leszek Koltunski

Properly detect which drivers are slow with compilation of TF programs.

db758bd0 04/09/2022 11:21 PM Leszek Koltunski

On OpenGL ES 3.0, some drivers are veeeery slow linking a program which includes transform feedback - and such program is needed to apply vertex effects to meshes - which is needed to round corners of puzzle cubits.

Thus on 3.0 we switch off rounding corners of the meshes in the Creator mode, otherwise we'd need to wait about 24 seconds for the screen to appear!

674d5592 04/08/2022 02:39 PM Leszek Koltunski

Correct a crasher in BandagedCreator.
Correct maesh of Trajber 4x4.

0e311558 04/06/2022 05:10 PM Leszek Koltunski

Bandaged 3x3: just-in-time scrambling.

70a42319 04/03/2022 11:35 PM Leszek Koltunski

Bandaged 3x3: speed up creation of a cube.

c09ce989 04/03/2022 08:11 PM Leszek Koltunski

Bandaged 3x3: fix scrambling.

f9e28248 04/03/2022 05:00 PM Leszek Koltunski

Bandaged 3x3: fix concave rounded corners.

1ef59b1d 04/03/2022 03:04 PM Leszek Koltunski

Bandaged 3x3: correct a bug in TwistyBandagedAbstract

0c107521 03/29/2022 06:11 PM Leszek Koltunski

Create the bandaged 3x3 icon: should work already, but it doesn't. Debug.

3bf19410 03/29/2022 05:20 PM Leszek Koltunski

Mode the 'iconMode' from static variable in ObjectControl to member varaible in TwistyObject (safer)

e85c8f90 03/28/2022 12:17 PM Leszek Koltunski

Bandaged 3x3: progress with saving.

ab8e7276 03/20/2022 11:29 AM Leszek Koltunski

Improve Void's mesh and scrambling.

b6f4cf2a 03/20/2022 01:16 AM Leszek Koltunski

Slight correction for Void Cube's stickers.

2addda73 03/20/2022 12:49 AM Leszek Koltunski

Trajber's 4x4 : JSONs, mesh.

690557d9 03/19/2022 11:40 PM Leszek Koltunski

Special isSolved() function for the case where a puzzle has no corner or edge cubits (Trajber 4x4!)

e13456ed 03/19/2022 12:31 PM Leszek Koltunski

Trajber's 4x4 : almost finished, what remains is the 'solved' function.

8d96b92f 03/18/2022 06:29 PM Leszek Koltunski

Beginnings of support for Trajber's 4x4.

b442e28c 03/15/2022 03:14 PM Leszek Koltunski

Progress with FactoryBandaged: compress the resulting vertices so that each one is listed exactly once.

f7049f3d 03/15/2022 10:11 AM Leszek Koltunski

Correct the link to the Polish Pyramorphix tutorial.

9c8ea8a6 03/15/2022 10:08 AM Leszek Koltunski

Progress with FactoryBandaged.

29ad5fc9 03/15/2022 12:08 AM Leszek Koltunski

Progress with FactoryBandaged.

f663a67a 03/14/2022 06:00 PM Leszek Koltunski

Progress with concave stickers.

a0cb920d 03/14/2022 04:14 PM Leszek Koltunski

Support for concave stickers (part1)

e3302253 03/14/2022 03:43 PM Leszek Koltunski

Progress with FactoryBandaged.

786098dd 03/14/2022 02:30 PM Leszek Koltunski

Progress with FactoryBandaged.

b8b71f52 03/14/2022 12:56 PM Leszek Koltunski

Progress with FactoryBandaged.

a7c10d03 03/11/2022 11:17 PM Leszek Koltunski

Progress with FactoryBandaged.

42003f6e 03/08/2022 10:23 AM Leszek Koltunski

There were PT-BR tutorials mistakenly put in the Spanish section. Correct that.