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distorted-objectlib / src / main / java / org / distorted / objectlib @ 74fe014e

# Date Author Comment
74fe014e 01/30/2025 05:56 PM Leszek Koltunski

fix for a crasher

84adb9f4 01/30/2025 03:50 PM Leszek Koltunski

further fixes for crashers

64c7c06b 01/30/2025 02:26 PM Leszek Koltunski

several fixes for crashers

813a8782 01/30/2025 01:12 PM Leszek Koltunski

compiles now

76762fba 01/29/2025 11:13 PM Leszek Koltunski

progress

3fda3a94 01/29/2025 04:40 PM Leszek Koltunski

progress

baf80e60 01/28/2025 05:14 PM Leszek Koltunski

ObjectMove

ea164b48 01/28/2025 12:42 PM Leszek Koltunski

minor

34f3fcf6 01/28/2025 01:16 AM Leszek Koltunski

minor

a8e63135 01/27/2025 10:53 PM Leszek Koltunski

next fix for ghosts

ca9dd293 01/27/2025 01:10 AM Leszek Koltunski

further fixes for ghosts

4b4a90ff 01/26/2025 02:51 PM Leszek Koltunski

further fixes for ghosts

a5d2417a 01/26/2025 12:44 PM Leszek Koltunski

This time it really looks like the Ghost model is finally correct, and the 2x2, 4x2 and 6x2 Ghosts do work (except automatic moves and possibly backing ghost moves)

8439f1dd 01/23/2025 11:17 PM Leszek Koltunski

Ghost....

3cba0dfb 01/21/2025 12:54 AM Leszek Koltunski

minor

434c8de8 01/21/2025 12:41 AM Leszek Koltunski

completely separate out the Ghost part of the puzzle to its own class, TwistyObjectGhost.

ef56782c 01/20/2025 11:15 PM Leszek Koltunski

move alll ghostStuff to TwistyObjectControllable

3822d819 01/19/2025 12:07 PM Leszek Koltunski

progress with Ghosts. Still far off...

db19251c 01/17/2025 03:28 PM Leszek Koltunski

another fix for the automatic rotations of Ghosts.

We still seem to be sometimes losing the correct mGhostAxis during automatic rotations.

910010c3 01/17/2025 03:12 PM Leszek Koltunski

partial fix for the automatic rotations of Ghosts.

2946f04a 01/17/2025 02:45 PM Leszek Koltunski

unify test ghost classes into one

70087102 01/17/2025 12:29 PM Leszek Koltunski

first part to support auto-rotations of Ghosts.

d1969fc4 01/17/2025 11:44 AM Leszek Koltunski

Ghost part of the puzzle is now properly saved/restored

0fbf344e 01/17/2025 02:32 AM Leszek Koltunski

All manual control over 4x2x2 and 2x2x2 Ghosts should be working now. Remaining:

- automatic moves (forcing the initial unblocking)
- remembering the state of a ghost

052a86d5 01/17/2025 01:00 AM Leszek Koltunski

progress with 2x2x2 Ghost. Almost good now!

fe51552f 01/16/2025 03:54 PM Leszek Koltunski

progress with 2x2x2 Ghost

676dcc68 01/16/2025 01:44 PM Leszek Koltunski

progress with generic ghostAxis switching.
Proper Solve() including Ghost stuff.

9211c7d8 01/16/2025 01:16 AM Leszek Koltunski

progress with generic ghostAxis switching.

a23e35db 01/15/2025 11:12 PM Leszek Koltunski

implement correct TouchControlShapeChanging for Ghosts - taking into account the Ghost rotation (part2).

765c7c75 01/15/2025 11:09 PM Leszek Koltunski

implement correct TouchControlShapeChanging for Ghosts - taking into account the Ghost rotation.

b0393ca5 01/15/2025 03:03 PM Leszek Koltunski

minor

4ca090ed 01/15/2025 11:12 AM Leszek Koltunski

unify TouchControl

6b2f62c9 01/15/2025 10:41 AM Leszek Koltunski

unify TouchControl

37857f92 01/15/2025 09:36 AM Leszek Koltunski

Basic manual contorl over a 4x2x2 Ghost should be fine now.

Things still TODO:

1) correct axis in TouchControl when all rows are 'down'
2) implement proper ghostAxis and rowBitmap switching that would work in general, not only in case of a 4x2x2
3) implement automatic rotation that would force unblocking on the first move

2ff44228 01/14/2025 10:45 PM Leszek Koltunski

Big progress with Ghosts.

The test (4,2,2) almost works now - only sometimes, when we switch to mGhostRowBitmap=fullOnes, (all rows 'DOWN' ) then some cubits do not seem to belong to their assigned layers anymore.

10e7006d 01/14/2025 04:33 PM Leszek Koltunski

Big progress with Ghosts.

The test (4,2,2) almost works now - only sometimes, when we switch to mGhostRowBitmap=fullOnes, (all rows 'DOWN' ) then some cubits do not seem to belong to their assigned layers anymore.

a332f7a4 01/14/2025 03:24 PM Leszek Koltunski

progress with Ghosts

c0a19d83 01/12/2025 11:54 PM Leszek Koltunski

Work on Ghosts

01207ddd 01/11/2025 12:07 AM Leszek Koltunski

progress with Ghosts

d2379d27 01/10/2025 10:18 PM Leszek Koltunski

Work on Ghosts

febc0088 01/09/2025 04:25 PM Leszek Koltunski

minor

25cb35a4 01/08/2025 02:26 PM Leszek Koltunski

replace all andoird logging with System.out.println

4849c8fb 01/08/2025 12:34 PM Leszek Koltunski

minor bugfix: eliminate too long move angles.

82f1e4ec 01/08/2025 12:14 PM Leszek Koltunski

Solver for Megaminx.

a3fc2045 01/08/2025 01:59 AM Leszek Koltunski

bugfix in SolverActivity and speedup in MoveProviderAlgs

ddd3b629 01/06/2025 09:15 PM Leszek Koltunski

minor

8a230c8a 01/06/2025 04:42 PM Leszek Koltunski

change one of objlib's APIs from 'onReplaceModeUP/Down' (which only comes when TouchControl is in REPLACE mode) to 'onStickerTouched/Untouched' (which reports the same thing, but comes always)

ff6c3ec3 01/06/2025 12:18 PM Leszek Koltunski

better minimalCubiesInRow in case of cuboids - take into account that the shapeshifters can be hollow inside if x>=3, y>=3, z>=3 (e.g. 3x3x5)

6c07919c 01/06/2025 11:19 AM Leszek Koltunski

minor

5077b360 01/06/2025 03:26 AM Leszek Koltunski

beginnings of PhasedSolverMegaminx.
Verifier & locked cubits done - now define the actual phases!

2ac63f09 01/05/2025 12:40 PM Leszek Koltunski

Move all the strings from objlib to the app.
Upgrade AGP from 8.1.4 to 8.3.2

3a2dfb4a 01/04/2025 05:08 PM Leszek Koltunski

New verifier mechanism finished and being used by both KILO3 and CUBE3 algorithmic solvers.

df49882b 01/04/2025 02:34 AM Leszek Koltunski

Progress with automatic verifiers.
Appears to work now in case of KILO_3 and CUBE_3.
In case of IVY_2, it crashes.

890a4de1 01/03/2025 12:08 AM Leszek Koltunski

beginnings of the Kilominx verifier

62b5f22f 01/02/2025 06:06 PM Leszek Koltunski

beginnings of ther Kilominx verifier

5511be45 01/02/2025 02:46 PM Leszek Koltunski

comment

8b7cd142 01/02/2025 02:26 PM Leszek Koltunski

minor

b5469532 01/02/2025 12:35 PM Leszek Koltunski

Another part of the fix for shape-shifting cuboids: we need to write numLayers to JSON (rather than computing it from mRotatable) because it turns out mNumLayers can be different than the lengths of mRotatable!

This and new object JSONs for the 3 shape-shifters (other object default back to the old method of computing numLayers on read from JSON)

df0430a6 01/02/2025 11:45 AM Leszek Koltunski

fix for scrambling shape-shifting cuboids. Before when scrambling e.g. the CU_242, we would sometimes 'hit air' (try to rotate a layer which does not have any cubits in it)

843b7ee4 12/31/2024 05:15 PM Leszek Koltunski

Algorithmic solvers (at least the 3x3 beginner and the Kilominx) seem to be working now.

d2ea2873 12/31/2024 01:54 PM Leszek Koltunski

progress with Algorithmic solvers. Seem to solve all right now; but still problems with which cubits it lights.

d959e795 12/31/2024 01:28 PM Leszek Koltunski

fixes for Algorithmic solvers (but those still do not work correctly!)

0c6911df 12/30/2024 11:09 PM Leszek Koltunski

a dialog to interrupt too long solves

9c393b7d 12/30/2024 12:25 AM Leszek Koltunski

Add the 'interrupt()' API to all solvers
Add the 'start/stopSolving' notification to ResultScreen

7634b27a 12/29/2024 01:59 AM Leszek Koltunski

Initial support for Algorithmic Kilominx verifier and introduction of it into the App.

c389d4ba 12/28/2024 11:09 PM Leszek Koltunski

Do not call the Kociemba solver on an already solved position.

a918a340 12/28/2024 10:54 PM Leszek Koltunski

Integration of the Algorithmic solver 'SolverAlgorithmicCUBE3' with the app pretty much done.

9dd01365 12/28/2024 12:27 AM Leszek Koltunski

3x3 position validator finished; what's left is compute the quat table knowing the position is correct.

9a05b7dc 12/27/2024 01:03 PM Leszek Koltunski

Properly define and separate the interface between the App and the 'solver' part of the objectlib. Move the 'position verifiers' to the objectlib.

41caad9e 12/23/2024 05:20 PM Leszek Koltunski

Integration of the Algorithmic solvers into the App.

9183c582 12/21/2024 08:05 PM Leszek Koltunski

Restructuring for the solvers in the app.

93bbc61c 12/21/2024 12:46 AM Leszek Koltunski

Progeress towards automatically integrating the Algorithmic solvers into the list of solvers in the App.

afc98920 12/20/2024 12:08 AM Leszek Koltunski

Glow cubits involved in the phase.

73a67e4a 12/19/2024 01:38 AM Leszek Koltunski

Step towards glowing cubits involved in a phase.

c8ed30cf 12/18/2024 02:49 PM Leszek Koltunski

minor

9f2009d0 12/16/2024 03:02 PM Leszek Koltunski

push objectRatio up from TwistyObjectControllable to the last layer.

4cfecaff 12/16/2024 12:52 PM Leszek Koltunski

Remove the final remnants of legacy 'ghost' stuff.

8f2a7e05 12/16/2024 12:30 PM Leszek Koltunski

Carve out the fifth layer: touch control.

c77af894 12/16/2024 02:54 AM Leszek Koltunski

minor

01932078 12/16/2024 02:49 AM Leszek Koltunski

Carve out the fourth layer: stickers.

550a1c19 12/16/2024 02:20 AM Leszek Koltunski

Carve out the third layer from the Puzzle implementation: TwistyPuzzleSolved, i.e. detection of the solved state.

Next: the fourth layer: stickers.
Then: fifth layer: touch control.
Then: everything else. (metadata?)

6cba9e38 12/16/2024 01:26 AM Leszek Koltunski

API name changes; fix for Dino4's solved state!

7736c35f 12/15/2024 11:58 PM Leszek Koltunski

Minor

2dffa5a8 12/15/2024 10:52 PM Leszek Koltunski

remove numLayers from parameter list of 3 next methods.

bd31b5c4 12/15/2024 09:51 PM Leszek Koltunski

correction.

e917a9e9 12/15/2024 09:50 PM Leszek Koltunski

remove numLayers from 4 API methods.

0bc7037e 12/15/2024 08:39 PM Leszek Koltunski

Clean up TwistyObjectWithMesh's API (remove getDist3D() and getSize() )

2fa926c8 12/14/2024 10:38 AM Leszek Koltunski

Make calculation of circumscribed radius work for any current and future object.

e28ba324 12/14/2024 01:16 AM Leszek Koltunski

Cleanup

da5c1cc1 12/13/2024 11:32 PM Leszek Koltunski

Cleanup

9fd75250 12/13/2024 11:19 PM Leszek Koltunski

bugfix (move iconode to TwistyObjectWithMesh as mesh creation sometimes depends on the mode)

c84ba09e 12/13/2024 04:10 PM Leszek Koltunski

port fixes from master

5718b29d 12/13/2024 11:24 AM Leszek Koltunski

Carve out another, 2nd layer from TwistyObject: everything related to creating its Mesh.

1690bc21 12/10/2024 11:33 AM Leszek Koltunski

Minor

2f6dc904 12/09/2024 11:53 PM Leszek Koltunski

minor

5a6b9eb4 12/09/2024 04:29 PM Leszek Koltunski

Progress with PhasedSolver app.

9a81e89d 12/09/2024 01:40 PM Leszek Koltunski

SolverKilominx finished.

058d5ad3 12/09/2024 11:54 AM Leszek Koltunski

Add possibility to select different solvers.

01c653a9 12/09/2024 10:43 AM Leszek Koltunski

Better structure things architecturally.

a5e4b0f3 12/09/2024 01:00 AM Leszek Koltunski

More for Solver Kilominx (almost finished)