Jing tablebase. New, less pillowed Jing mesh.
Bugfix; connect MIRR2 to perfect TB-based scrambling.
TablebasesPruning seems to be working now, at least with Cube2.
Progress with TablebasesPruning
Minor.
Pruning tables for Cube2 (levels 4,5,11)
PruningTables now support numBits=20,24.Progress with TablebasesPruning.
PruningTables now being correctly created in CreatorActivity and read in by the main app.
creation of PruningTables.
progress with PruningTable.
New PruningTable data structure for solvers.
Cube2 tablebases solver finished.
Skeleton Cube2 tablebases class.
Master Icosamate: mesh, jsons.
Master Icosamate: fully works now.
Progress with Master Icosamate.
Icosamate: correctioon.
Master Icosamate: first code.
Icosamate: switch it off
Icosamate: icon
Icosamate: default rotation
Icosamate: mesh, jsons.
Progress with Icosamate
first attempt at Icosamatenew PL tutorial for the Crazy Planets
'Clever' pyraminx scrambling done.
First version of 'clever' pyraminx tablebase scrambling (with layers 2 & 3 combined if possible)Still incorrect.
Make it possible to return rowBitmaps from ObjectScrambler (rather than single rows)
Move corner orientation from SolverPyraminx to TablebasesPyraminx (we'll need it for better-looking tablebases scrambling)
Tablebase-based scrambling.
Close assets after use.
Minor
Introduce InitAssets. We'll use this later to pass on references to the tablebase file to the TwistyObject (so that it can use this for perfect scrambling)
Diamond Skewb solver should be fully working now.
Progress with the Diamond Skewb solver.
New button in the solver screen: reset all textures.
Progress with Skewb Diamond solver.
Beginnings of Skewb Diamond solver.
Disconnect the rotation axis in the Tablebases from the axis in the objects.
Pyraminx solver: tablebase working now (tipless, tips to be added in the SolverPyraminx class)
Pyraminx solver: progress
CU_232 solver: finished
CU_232 solver: beginnings of the solver class.
Beginnings of the 2x2x3 solver.
fix for a crasher.
Bump first 4 jsons to version 8
Bump major to 8 (in accoount of the BAN6_4 - Burr Cube - where scrambling woudn't work with version 7)
Ivy solver finished
Small corrections
Correct Ivy's order of cubits.
Ivy Solver: implementations of getIndex() and getQuats() remain.
Constants for scrambling types.
Introduce ImplementedTablebasesList
Implement tablebase scrambling (untested)
Improve the tablebase code a bit
Read TB from file.
add ability to create tablebases.
Generic tablebase solver: prevent endless loops.
Pyraminx Duo solver: packed DB works now.
Pyraminx Duo solver: improve unpacked DB. Packed still doesn't work.
Pyraminx Duo solver: solutions (coming from unpacked DB recreated each time) seem to be working.
Pyraminx Duo solver: creation of unpacked DB should be working; at least it does create the correct number of each 'level' states in case of Pyraminx Duo (correct i.e. the same as given by Jaap)
Pyraminx Duo solver: initial code which creates the unpacked DB (does not work still)
Progress with the Pyraminx Duo solver
Progress with PDuo solver
Withdraw recent changes about the signatures.
- add the Pyraminx Duo solver to the list- make the signature of an object independent of its location in the ObjectType enum
- fix for the newly introduced TwistyObjectSolved- fix for the solvedQuats of the Trajber 4x4
separate the 'isSolved' part from TwistyObject
Make the JSON reader capable of handling possible future 'BAN*_*' objects.
Increate number of Burr Cube scrambles to 487.
BAN5_4 and BAN6_4: fix creating their signatures (improper signatures --> wrong scrambling type 2!)
Burr Cube: tutorials, new jsons.
Correct the mesh of the Burr Cube according to the versions in YT.Scrambling doesn't work...
Add Burr Cube (aka Wall Cube)
Camouflage: new json (change complexity and num scrambles)
Camouflage: new mesh and json.
Correct Camouflage's cubits (centers must be 1x1x1!) and add YTS' scrambling algorithms.
Correct Masterball's mesh so that its 'FAST' mode looks good.
Bugfixes for touch control - specifically for furious swiping and concurrect backing of moves.
Update P. Diamond's touchcontrol
Some more debugging.
Withdraw the last change.
Make it impossible to addNewRotation() (i.e. the automatic rotations triggered from backMove, scrambleEffect etc) or beginNewRotation() (by swiping a finger) when we are currently finishing a previous rotation and haven't removed it yet.