bugfix for the bandIndices
Implement TwistyBandagedPyraminx
Implement generic 'faceDiameter()'.FactoryBandagedPyraminx should be finished.
Improve MeshMultigon (for the BandagedPyraminx case!)
bugfix for a crasher
further fixes for BandagedPyraminx
fix touching individual Elements of a BandagedPyraminx.
Introduce individual ScreenRatios for each BandagedObject.
fix for BandagedObject's faceAxis.
fix for FactoryBandagedPyraminx.
progress with FactoryBandagedPyraminx.
progress with BandagedPyraminx.
move the non-UI bandaged stuff to its own package in the object library.
progress with FactoryBandagedPyraminx
do not push concave vertices in.
improvement for face shape.
Minor.
move almost all methods to the generic 'FactoryBandaged'
Improve the 'FactoryBandaged' API.
Major progrss writing FactoryBandagedPyraminx.
make creation of vertex effects in the FactoryBandagedCuboid shape-independent.
minor speedup.
speedups (correctly remove the internal walls of joined elements)
minor
make larger bandaged cubits appear less convex
next bugfix
bugfix
First try converting FactoryBandagedCuboid to MeshMultigon (still doesn't work)
Code changes to introduce cubits whose faces can be split into components.
Optionally split the outer faces of the Dino cubit into two components [test of the MeshMultigon, now switched off]
We no longer need to support 'edgesUp' in MeshPolygons.
Fixes for creation of puzzles which include cubits with 'multigon' faces.
correct scrambling of the Coin Tetrahedron
correct the Coin Hexahedron (2).
correct the Coin Hexahedron.
correct face shapes (post-new MeshPolygon normal computation)
support Multigon in JSONs
use MeshMultigon in puzzle cubits (FactoryCubit)
MeshMultigon finished.
build for API 34.
Actually use the 'overridable rotation factors' feature and tweat the factors of many objects.
remember the rotation factors in the JSONs.
move the returnRotationFactor() method from touchControl to TwistyObject (where it can be overridden)
Fix the 'layer bitmaps in algorithms' feature.
Correctly read JSONs with the previous 'scrambling algorithms' whch were not yet in 'bitmap' form.
Algorithms now have their 'layers' in bitmap form.
We have to update all object JSON files.
make the square 'edge_coin' touch mode even smaller.
Ancient Coin: better scrambling.
3 new icons.
Support for automatic creation of Scramble Algorithms and Edges which ignore the 'non-rotatable' layers.Implement this to the Coin Tetrahedron, Ancient Coin Cube & Tins Cube.
Improve the EDGE_COIN square touch split.
We have just introduced a non-backwards compatible improvement to the interpreter - up the interpreter version to 11.
Improve the 'rot axis parallel to face axis' touch control mode:support case when the rot axis is parallel and agrees in direction with the face axis, and the one when they disagreee in direction.
Progress with Ancient Coin Cube.
Initial support for Ancient Coin Cube.
Improve Tins Cube.
Switch off Tins Cube; bugfixes for the BandagedCreator.
Tins Cube: improvements.
Tins Cube.
Fix Dino6 solver.
Merge remote-tracking branch 'origin/master'
Correct a subtle bug: the way we were computing the cached Rows was incorrect in case of Pyraminx, because its initial positions of all of its edge and octa cubits are the same, and initial quats are non-zero.
Rearrange the objects and produce new JSONs.
Change the colors of the Masterball to a bit more dispersed (orange, red!)
Correct detection of solved state in Masterball. New JSON.
minor speedup
speedup in PruningTable
speedup
comment
implement enumeration of permutations in linear time. This hopefully speeds up all solvers.
generalize FactoryBandagedCuboid: start removing 'cuboidal' assumptions from it.
Progress with BandagedObjectPyraminx.
Introduce BandagedObjectPyraminx.
Implement the android.opengl.Matrix functions ourselves.
Make the touchable part of the 'coin' in the CoinTetrahedroon a bit smaller.
Coin tetrahedron: make it invisible.
Coin tetrahedron: bugfix, new mesh & json; move to json version 10.
Coin tetrahedron: icon.
Coin tetrahedron: mesh, jsons.
Progress with support for the 'normal' touch-control: speed probes.
Progress with support for the 'normal' touch-control
Progress with support for touch-control of pieces which we rotate along an axs which is normal to the currently touched face (think Coin Tetrahedron!)
Beginnings of support for touch-control of pieces which we rotate along an axs which is normal to the currently touched face (think Coin Tetrahedron!)
Coin Tetrahedron: progress
Coin Tetrahedron: initial commit
CU_323 solver: speedups