Icosamate: icon
Icosamate: mesh, jsons.
Diamond Skewb solver: add Tablebase.
New button in the solver screen: reset all textures.
Pyraminx solver: tablebase working now (tipless, tips to be added in the SolverPyraminx class)
CU_232 solver: finished
Ivy solver finished
add ability to create tablebases.
Make the new icons 144x144
AI Cube: rename the icon.
Icon (and icon creation) for the Camouflage 3x3x3.
AI Cube: even thicker stroke.
Pyraminx Diamond & Duo: meshes, jsons.
correct Masterball's icon.
Masterball: icon, mesh, jsons.
New Mastermorphix & Megamorphix icons, some small corrections.
Mastermorphix & Megamorphix: finishing touches (meshes, jsons, icons, final adjustments)
IAP part 6: new 'Present' object effect.
remove unused graphics
- move the 'object' popup to the botton right- move the 'solve' button to the upper left- movee the 'scramble' button to the upper right (its new FastScrambleEffect still not implemented fully)
Correct the icons
Sticker overrides finished. Add crazy planets JSONs and icons (correction)
Sticker overrides finished. Add crazy planets JSONs and icons.
Circle 2x2: mesh, jsons.
Crazy 3x3: icon, jsons, mesh.
Mixup Plus Cube: icon,mesh,jsons.
Mixup Cube: mesh, jsons, icon.
New Pentultimate puzzle.
Starminx I: icon
Trajber's 4x4 : almost finished, what remains is the 'solved' function.
Pyraminx Crystal: beginnings.
Void Cube: create assets. Puzzle finished.
Add missing (and unused) resources to the 'Automator' package.
Add missing icons.
Add Pyramorphix.
re-add the icons!
Remove 3 out of 4 object icons.
Compute the Quat Group in Java.
Trajber's Octahedron: add object to the system.
Trajber's Octahedron: progress.
Progress with ConfigScreen.
Add Cube6.
Correect JSON reading and writing: shape corners and centers are optional!
Do not pull the inventors and the names of objects from Resources.
Standarize icon naming scheme.
Systematic names for the meshes.
Separate the notions of a sticker shape and a sticker color.
Reorg for writing the JSON
Cuboids: fully implement the first 3 cuboids (2x3x2, 3x2x3, 3x4x3)
Make the cube meshes even a bit smaller
Make cube meshes much smaller (by initroducing two distinct types of cubits -
1) corners and edges2) face cubits (which now have simpler meshes)
Changes to the Cube cubits; new cube meshes.
'IconMode' finished.
Improve the Jing mesh.
Move RubikControl to objectlib (as 'ObjectAutomator')Hide ObjectPreRender inside objectlib and move its APi to ObjectControl.
Move yet more code to objectlib.
Simplify ObjectList: now there's just one object per size.
Initial commit