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distorted-objectlib / src / main @ 60bed292

# Date Author Comment
60bed292 05/19/2022 12:25 AM Leszek Koltunski

Mixup Plus Cube: beginnings

f9e0e88d 05/18/2022 11:29 AM Leszek Koltunski

Internal color of the Mixup Cube

aeb443ed 05/18/2022 12:57 AM Leszek Koltunski

Bump app version to 1.10.4

8c8c6fcf 05/18/2022 12:47 AM Leszek Koltunski

Bump MAJOR version to 3 (we cannot intermix the new Mixup json objects with version 2 app interpreter)

513616f4 05/18/2022 12:26 AM Leszek Koltunski

Mixup Cube: mesh, jsons, icon.

10415466 05/18/2022 12:14 AM Leszek Koltunski

Correct scrambling in the Mixup Cube.

00a28d71 05/18/2022 12:01 AM Leszek Koltunski

Big step towards the Mixup Cube.

0ac2c2e6 05/17/2022 10:22 PM Leszek Koltunski

lame work around for a crasher. At least it's not going to crash now.

9a694085 05/17/2022 12:45 AM Leszek Koltunski

Finally fix the bad bug where people could submit impossible records!

2f7b42cf 05/16/2022 12:50 AM Leszek Koltunski

VN tutorial for the Mixup.

4135693b 05/16/2022 12:48 AM Leszek Koltunski

Slight memory saving.

da57aa64 05/16/2022 12:18 AM Leszek Koltunski

Generalize the max number of moving parts and max size of quat group.

95f25275 05/16/2022 12:09 AM Leszek Koltunski

Mixup tutorials.

19e04479 05/15/2022 11:30 PM Leszek Koltunski

Correct and sort the Mixup quats.

c2207ff3 05/14/2022 01:15 AM Leszek Koltunski

Provide the correct quat set (not group!) for the Mixup Cube.

f335f6f3 05/13/2022 03:51 PM Leszek Koltunski

Minor.

0eff8c76 05/13/2022 01:22 PM Leszek Koltunski

Fix for a crasher.

2e30facf 05/13/2022 10:40 AM Leszek Koltunski

Progess with Mixup.

b804acaf 05/13/2022 10:17 AM Leszek Koltunski

Progess with Mixup.

d5411af4 05/13/2022 09:16 AM Leszek Koltunski

one more crash fix and a bump to 1.10.3

3a5aa558 05/12/2022 12:07 PM Leszek Koltunski

Fix scrambling the Danavi Block IV (and Burr Cube). Still looks a bit buggy, shouldn't have two consecutive moves along the same axis and layer and it seems to have those occasionally.

a72a4b6a 05/11/2022 03:13 PM Leszek Koltunski

Improve scrambling locally-produced bandaged cuboid.

1f5d92b9 05/10/2022 10:20 PM Leszek Koltunski

Fixes for scrambling locally-produced bandaged cuboid.

700dee26 05/10/2022 02:19 PM Leszek Koltunski

Fixes for scrambling locally-produced bandaged cuboid.
Still does not work completely.

671a53a2 05/09/2022 11:52 PM Leszek Koltunski

Fixes for scrambling locally-produced bandaged cuboid.
Still does not work completely.

338e42aa 05/09/2022 10:17 PM Leszek Koltunski

Fixes for scrambling locally-produced bandaged cuboid.
Still does not work completely.

efeca8ef 05/09/2022 03:01 PM Leszek Koltunski

Fixes for scrambling locally-produced bandaged cuboid.
Still does not work completely.

1d581993 05/08/2022 11:15 PM Leszek Koltunski

Introduce ObjectSignature that can incorporate 192-bit signatures (for 5x5x5 bandaged cubes).
ObjectScrambler does not fully work yet.

d8e03a81 05/02/2022 10:33 AM Leszek Koltunski

Improvement for solved state detection of bandaged cuboids: now it should be always correct (except if one, among the cubitPositions, specifies a completely internal cubit - i.e. one with all faces black. Do not do that!)

31de4259 05/02/2022 01:25 AM Leszek Koltunski

Improvement for solved state detection of a flat cuboid (before the getCubitSolvedStatus() method was incorrectly detecting the internal cubits of such flat cuboids as edges - they do have two non-black faces!)

78108318 04/30/2022 12:52 AM Leszek Koltunski

Bandaged: add support for two-fingered rotation in the Creator.

cde08c52 04/29/2022 04:44 PM Leszek Koltunski

Bandaged: progress with creating the object.

95123ad0 04/29/2022 04:28 PM Leszek Koltunski

Bandaged: progress with creating the object.

ded4bfab 04/29/2022 01:57 PM Leszek Koltunski

Bandaged: progress with touch control.

630cf5ce 04/28/2022 03:14 PM Leszek Koltunski

Bandaged: FactoryBandagedCubit can now create any subsections of any NxMxK cuboid.

96a68289 04/28/2022 01:23 AM Leszek Koltunski

Bandaged: progress.

52e3d46b 04/27/2022 10:50 PM Leszek Koltunski

Bandaged: progress.

b1f0d55d 04/25/2022 11:53 PM Leszek Koltunski

Bandaged: generalize the FactoryBandagedCubit to be able to create bandaged cubits of any cuboid NxMxK where 1<=N,M,K<=5.

01a68e12 04/25/2022 09:43 AM Leszek Koltunski

Bandaged 3x3: Improve looks

3ece88b8 04/25/2022 09:24 AM Leszek Koltunski

Bandaged 3x3: Improve joining cubits

ea739ec8 04/24/2022 10:51 PM Leszek Koltunski

Actually remove preferences of a deleted bandaged cube in a safe way.

405b22da 04/24/2022 09:41 PM Leszek Koltunski

Improvements.

e7d3259a 04/24/2022 04:54 PM Leszek Koltunski

If we're updating an object, and it is the current object, reload it immediatelly so that the new version appears by itself.

938fc9af 04/24/2022 03:00 PM Leszek Koltunski

Support reading num of scrambles from json version 2.

c6b9671a 04/24/2022 11:32 AM Leszek Koltunski

Up the complexity of Starminx to 4.

c60d98c4 04/23/2022 02:07 AM Leszek Koltunski

Bugfix

c9e40dfc 04/23/2022 01:30 AM Leszek Koltunski

Bugfix

beee90ab 04/22/2022 05:32 PM Leszek Koltunski

Preparation for Mixup Cube: take advantage of the recent bump in MAJOR_VERSION number and change the format of basicAngles to int[][] 'per-axis-per-layer' [ Mixup Cube has different basicAngle in its middle layers (8) - and different in its edge layers (4) ]

89bbd329 04/22/2022 04:00 PM Leszek Koltunski

Turns out latest changes to the FactorySticker force us to increment the MAJOR_VERSION as now we produce incompatible stickers. We'll also use this occasion to support the Mixup Cube (change basic rotations to per-layer-per-axis)

df781f1d 04/22/2022 02:54 PM Leszek Koltunski

BandagedCreator: colorful cube.

eaf53357 04/21/2022 02:02 PM Leszek Koltunski

Progress with cubit quaternions.

dcce7b29 04/21/2022 01:12 PM Leszek Koltunski

Progress with cubit quaternions.

9554f5d4 04/21/2022 01:33 AM Leszek Koltunski

Progress with cubit quaternions.

0b9d97b5 04/21/2022 01:04 AM Leszek Koltunski

Progress with cubit quaternions.

ecc01591 04/21/2022 01:01 AM Leszek Koltunski

Progress with cubit quaternions.

a4af26c1 04/20/2022 11:41 PM Leszek Koltunski

Progress with cubit quaternions.

97a6aa87 04/20/2022 12:28 AM Leszek Koltunski

Progress with cubit quaternions.

82e62580 04/19/2022 11:55 PM Leszek Koltunski

Progress with cubit quaternions.

35ae98f0 04/19/2022 11:08 PM Leszek Koltunski

Progress with cubit quaternions.

52f4db8a 04/19/2022 10:26 PM Leszek Koltunski

Progress with cubit quaternions.

e7587264 04/19/2022 05:00 PM Leszek Koltunski

Simplify computing cubit quaternions.

a0ccffb4 04/19/2022 02:47 PM Leszek Koltunski

FactorySticker: further improvements.

6ddadae2 04/18/2022 12:48 PM Leszek Koltunski

Improve FactorySticker some more.

cc70f525 04/18/2022 12:15 PM Leszek Koltunski

Improve FactorySticker

78cb3c28 04/14/2022 02:03 PM Leszek Koltunski

preparation for dual animation on/off modes in BandagedPlay

79bf5a5e 04/14/2022 01:04 AM Leszek Koltunski

Pentultimate: tutorials

29e1b835 04/13/2022 11:33 PM Leszek Koltunski

Pentultimate: fix scrambling

1bd4a248 04/13/2022 09:44 PM Leszek Koltunski

New Pentultimate puzzle.

3ef1609d 04/13/2022 01:07 AM Leszek Koltunski

Simplify the way we remember cubit quats, and delete those from SharedPrefs when we delete a bandaged object.

e6f209db 04/13/2022 12:10 AM Leszek Koltunski

minor

79b60250 04/12/2022 11:45 PM Leszek Koltunski

minor

733f67ce 04/12/2022 11:44 PM Leszek Koltunski

Starminx I: jsons, mesh.

9ed25c53 04/12/2022 11:05 PM Leszek Koltunski

Starminx I: icon

ca846c17 04/12/2022 10:50 PM Leszek Koltunski

Starminx I: progress

f9d4556a 04/12/2022 09:10 PM Leszek Koltunski

Starminx I: progress

e403724f 04/12/2022 05:42 PM Leszek Koltunski

Starminx I: progress

6074bff6 04/12/2022 04:36 PM Leszek Koltunski

Starminx I: progress

11981a15 04/12/2022 12:32 AM Leszek Koltunski

Starminx I: progress

53a8ad99 04/11/2022 11:28 PM Leszek Koltunski

Starminx I: beginnings

d2d80cb5 04/10/2022 12:03 PM Leszek Koltunski

Properly detect which drivers are slow with compilation of TF programs.

db758bd0 04/09/2022 11:21 PM Leszek Koltunski

On OpenGL ES 3.0, some drivers are veeeery slow linking a program which includes transform feedback - and such program is needed to apply vertex effects to meshes - which is needed to round corners of puzzle cubits.

Thus on 3.0 we switch off rounding corners of the meshes in the Creator mode, otherwise we'd need to wait about 24 seconds for the screen to appear!

18d97487 04/09/2022 11:14 AM Leszek Koltunski

More fixes for the Creator.

0b5d4a7b 04/09/2022 01:30 AM Leszek Koltunski

Lift a limitation in FactoryCubit: only max 32 faced cubits could be created.

674d5592 04/08/2022 02:39 PM Leszek Koltunski

Correct a crasher in BandagedCreator.
Correct maesh of Trajber 4x4.

8b5894af 04/06/2022 06:29 PM Leszek Koltunski

Bandaged 3x3: remember object state and move history.

0e311558 04/06/2022 05:10 PM Leszek Koltunski

Bandaged 3x3: just-in-time scrambling.

4cf5183e 04/04/2022 09:56 PM Leszek Koltunski

Bandaged 3x3: Minor.

9abfdef3 04/04/2022 04:28 PM Leszek Koltunski

Bandaged 3x3: more speedups with creating the ScrambleState graph. '4 pillars' now takes 10 seconds (before all speedups it used to take 50 minutes)

07c29a03 04/04/2022 03:30 PM Leszek Koltunski

Bandaged 3x3: major speedup with creating the ScrambleState graph. Still there's room for improvement.

39d97e73 04/04/2022 12:15 AM Leszek Koltunski

Bandaged 3x3: fix the case of a cube that has two of its axis permanently locked.
Introduce some debugging to figure out how to speed up creation of the graph.

70a42319 04/03/2022 11:35 PM Leszek Koltunski

Bandaged 3x3: speed up creation of a cube.

187ea8c8 04/03/2022 08:44 PM Leszek Koltunski

Make Container built-in.

c09ce989 04/03/2022 08:11 PM Leszek Koltunski

Bandaged 3x3: fix scrambling.

f9e28248 04/03/2022 05:00 PM Leszek Koltunski

Bandaged 3x3: fix concave rounded corners.

1ef59b1d 04/03/2022 03:04 PM Leszek Koltunski

Bandaged 3x3: correct a bug in TwistyBandagedAbstract

0ed726d2 04/02/2022 09:35 PM Leszek Koltunski

Bugfix: if a puzzle has overridden 'getCubitFaceMap()' method (like for example Container, in order to make internal walls colorful) then before this might have screwed up computation of the solvedGroups. Correct that.

da4d3cc4 04/01/2022 12:15 AM Leszek Koltunski

Bump version to 1.10.0
Add Trajber 4x4, Mirror 4x4, Axis, Fisher, Pyramorphix to the list of built-in objects.

0c107521 03/29/2022 06:11 PM Leszek Koltunski

Create the bandaged 3x3 icon: should work already, but it doesn't. Debug.

3bf19410 03/29/2022 05:20 PM Leszek Koltunski

Mode the 'iconMode' from static variable in ObjectControl to member varaible in TwistyObject (safer)

e85c8f90 03/28/2022 12:17 PM Leszek Koltunski

Bandaged 3x3: progress with saving.