Revision 27249eea
Added by Leszek Koltunski over 1 year ago
src/main/java/org/distorted/objectlib/objects/TwistyMorphix.java | ||
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import org.distorted.objectlib.helpers.ObjectVertexEffects; |
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import org.distorted.objectlib.main.InitData; |
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import org.distorted.objectlib.main.ObjectType; |
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import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator; |
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import org.distorted.objectlib.shape.ShapeTetrahedron; |
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import org.distorted.objectlib.touchcontrol.TouchControlTetrahedron; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void insertSection(int[] table, int startIndex, int size, int startAlg, int state) |
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{ |
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for(int i=0; i<size; i++) |
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{ |
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table[2*(i+startIndex) ] = startAlg +i; |
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table[2*(i+startIndex)+1] = state; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private int[] createEdge(int sizeX, int sizeY, int sizeZ, int stateX, int stateY, int stateZ) |
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{ |
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int num = 0; |
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if( stateX>=0 ) num += (3*sizeX); |
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if( stateY>=0 ) num += (3*sizeY); |
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if( stateZ>=0 ) num += (3*sizeZ); |
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int[] ret = new int[2*num]; |
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if( stateX>=0 ) |
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{ |
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insertSection(ret,0,3*sizeX,0,stateX); |
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if( stateY>=0 ) |
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{ |
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insertSection(ret,3*sizeX,3*sizeY,3*sizeX,stateY); |
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if( stateZ>=0 ) insertSection(ret,3*sizeX+3*sizeY,3*sizeZ,3*sizeX+3*sizeY,stateZ); |
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} |
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else |
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{ |
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insertSection(ret,3*sizeX,3*sizeZ,3*sizeX+3*sizeY,stateZ); |
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} |
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} |
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else |
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{ |
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if( stateY>=0 ) |
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{ |
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insertSection(ret,0,3*sizeY,3*sizeX,stateY); |
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if( stateZ>=0 ) insertSection(ret,3*sizeY,3*sizeZ,3*sizeX+3*sizeY,stateZ); |
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} |
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else |
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{ |
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insertSection(ret,0,3*sizeZ,3*sizeX+3*sizeY,stateZ); |
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} |
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} |
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return ret; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// same as in a non-flat cuboids |
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public int[][] getScrambleEdges() |
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{ |
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if( mEdges==null ) |
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{ |
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int[] numLayers = getNumLayers(); |
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int X = numLayers[0]; |
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int Y = numLayers[1]; |
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int Z = numLayers[2]; |
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mEdges = new int[][] |
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{ |
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createEdge(X,Y,Z, 1, 2, 3), // 0 0 |
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createEdge(X,Y,Z,-1, 4, 5), // 1 x |
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createEdge(X,Y,Z, 6,-1, 7), // 2 y |
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createEdge(X,Y,Z, 8, 9,-1), // 3 z |
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createEdge(X,Y,Z,10,-1, 7), // 4 xy |
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createEdge(X,Y,Z,11, 9,-1), // 5 xz |
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createEdge(X,Y,Z,-1,12, 5), // 6 yx |
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createEdge(X,Y,Z, 8,13,-1), // 7 yz |
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createEdge(X,Y,Z,-1, 4,14), // 8 zx |
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createEdge(X,Y,Z, 6,-1,15), // 9 zy |
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createEdge(X,Y,Z,-1,-1, 5), // 10 xyx |
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createEdge(X,Y,Z,-1, 4,-1), // 11 xzx |
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createEdge(X,Y,Z,-1,-1, 7), // 12 yxy |
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createEdge(X,Y,Z, 6,-1,-1), // 13 yzy |
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createEdge(X,Y,Z,-1, 9,-1), // 14 zxz |
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createEdge(X,Y,Z, 8,-1,-1), // 15 zyz |
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}; |
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int nL = getNumLayers()[0]; |
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mEdges = ScrambleEdgeGenerator.getScrambleEdgesCuboid(nL,nL,nL); |
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} |
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return mEdges; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private int[] createEdges(int size, int vertex) |
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{ |
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int[] ret = new int[9*size]; |
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for(int l=0; l<size; l++) |
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{ |
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ret[9*l ] = l; |
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ret[9*l+1] =-1; |
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ret[9*l+2] = vertex; |
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ret[9*l+3] = l; |
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ret[9*l+4] = 1; |
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ret[9*l+5] = vertex; |
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ret[9*l+6] = l; |
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ret[9*l+7] = 2; |
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ret[9*l+8] = vertex; |
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} |
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return ret; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public float[][] getCuts(int[] numLayers) |
Also available in: Unified diff
Produce new JSONs files (version 7, with new scrambling method)