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Revision 347f6cc1

Added by Leszek Koltunski 12 months ago

correct face shapes (post-new MeshPolygon normal computation)

View differences:

src/main/java/org/distorted/objectlib/objects/TwistyIvy.java
338 338
    if( variant==0 )
339 339
      {
340 340
      float height = isInIconMode() ? 0.001f : 0.015f;
341
      float[][] bands = { {height,20,0.2f,0.5f,7,1,2}, {0.001f,1,0.2f,0.0f,2,0,0} };
341
      float[][] bands = { {height,25,0.5f,0.5f,7,1,2}, {0.001f,25,0.5f,0.5f,2,0,0} };
342 342

  
343 343
      int[] indices   = new int[3*(IVY_N+1)];
344 344
      for(int i=0; i<3*(IVY_N+1); i++) indices[i] = 1;
......
352 352
      {
353 353
      float h1 = isInIconMode() ? 0.001f : 0.03f;
354 354
      float h2 = isInIconMode() ? 0.001f : 0.01f;
355
      float[][] bands = { { h1,35,0.5f,0.5f,5,0,0}, {h2,1,0.5f,0.8f,2,0,0} };
355
      float[][] bands = { { h1,25,0.5f,0.5f,5,0,0}, {h2,25,0.5f,0.5f,2,0,0} };
356 356

  
357 357
      int[] indices= new int[2*IVY_N+1];
358 358
      for(int i=0; i<2*IVY_N+1; i++) indices[i] = 1;

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