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Revision 347f6cc1

Added by Leszek Koltunski 12 months ago

correct face shapes (post-new MeshPolygon normal computation)

View differences:

src/main/java/org/distorted/objectlib/objects/TwistyMixup3x3Plus.java
249 249
    {
250 250
    float h1 = isInIconMode() ? 0.001f : 0.06f;
251 251
    float h2 = 0.001f;
252
    float[][] bands = { {h1,45,0.3f,0.5f,5,1,0}, {h2,45,0.3f,0.5f,5,1,0} };
252
    int angle = 25;
253
    float R = 0.7f;
254
    float S = 0.5f;
255
    float[][] bands = { {h1,angle,R,S,5,1,0}, {h2,angle,R,S,5,1,0} };
253 256

  
254 257
    if( variant==0 )
255 258
      {

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