Revision 3543d0dc
Added by Leszek Koltunski over 2 years ago
src/main/java/org/distorted/objectlib/objects/TwistyAxis.java | ||
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242 | 242 |
{ |
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float[][] vertices = |
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{ |
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// TODO |
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{-1.5f , 0.0f, 0.0f}, |
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{ 0.5f , 0.0f,-1.0f}, |
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{ 1.5f , 0.0f, 0.0f}, |
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{-0.5f ,-1.0f, 0.0f}, |
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{-0.5f*T, -2*T, -4*T}, |
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{ 0.5f*T, -4*T, -2*T}, |
|
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}; |
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|
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int[][] indices = |
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{ |
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// TODO |
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{0,2,1}, |
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{0,3,2}, |
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{3,5,2}, |
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{1,4,0}, |
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{4,5,3,0}, |
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{5,4,1,2} |
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}; |
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|
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return new ObjectShape(vertices, indices); |
... | ... | |
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{ |
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float[][] vertices = |
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{ |
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// TODO |
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{0.0f, 0.0f, -1.5f }, |
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{1.0f, 0.0f, -0.5f }, |
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{0.0f, 0.0f, 1.5f }, |
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{0.0f,-1.0f, 0.5f }, |
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{ 4*T, -2*T, 0.5f*T}, |
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{ 2*T, -4*T, -0.5f*T} |
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}; |
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|
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int[][] indices = |
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{ |
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// TODO |
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{0,2,1}, |
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{0,3,2}, |
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{0,5,3}, |
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{5,4,2,3}, |
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{4,1,2}, |
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{4,5,0,1} |
|
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}; |
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|
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return new ObjectShape(vertices, indices); |
... | ... | |
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{ |
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float[][] vertices = |
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{ |
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// TODO |
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{ 0.0f, 0.0f, 0.0f}, |
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{-1.5f, 0.0f, 0.0f}, |
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{ 0.0f,-1.5f, 0.0f}, |
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{ 0.0f, 0.0f, 1.5f}, |
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{-1.0f,-1.0f, 1.0f} |
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}; |
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|
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int[][] indices = |
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{ |
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// TODO |
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{1,3,0}, |
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{3,2,0}, |
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{2,1,0}, |
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{3,1,4}, |
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{2,3,4}, |
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{1,2,4} |
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}; |
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return new ObjectShape(vertices, indices); |
... | ... | |
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{ |
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float[][] vertices = |
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{ |
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// TODO |
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{-1.0f, 0.0f, 1.0f}, |
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{ 0.0f, 0.0f,-1.0f}, |
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{ 1.0f, 0.0f, 0.0f}, |
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{ T, -2*T, -T} |
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}; |
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|
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int[][] indices = |
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{ |
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// TODO |
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{0,2,1}, |
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{0,3,2}, |
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{2,3,1}, |
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{1,3,0} |
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}; |
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return new ObjectShape(vertices, indices); |
... | ... | |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// TODO |
|
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|
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public ObjectFaceShape getObjectFaceShape(int variant) |
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{ |
... | ... | |
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float[][] centers = { {-1.0f/6, -5.0f/12, 1.0f/24 } }; |
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return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null); |
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} |
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else if( variant==2 ) |
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{ |
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float[][] bands = { {0.025f,20,0.2f,0.4f,5,1,0}, {0.01f,20,0.2f,0.4f,5,1,0} }; |
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int[] bandIndices = { 0,0,1,1,1,1 }; |
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float[][] corners = { {0.04f,0.09f} }; |
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int[] indices = { 0,0,0,0,-1,-1 }; |
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float[][] centers = { { 0.0f, -1.0f, -1.0f } }; |
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return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null); |
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} |
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else if( variant==3 ) |
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{ |
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float[][] bands = { {0.025f,20,0.2f,0.4f,5,1,0}, {0.01f,20,0.2f,0.4f,5,1,0} }; |
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int[] bandIndices = { 0,0,1,1,1,1 }; |
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float[][] corners = { {0.04f,0.09f} }; |
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int[] indices = { 0,0,0,0,-1,-1 }; |
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float[][] centers = { { 1.0f, -1.0f, 0.0f } }; |
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return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null); |
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} |
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else if( variant==4 ) |
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{ |
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float[][] bands = { {0.025f,20,0.2f,0.4f,5,1,0}, {0.01f,20,0.2f,0.4f,5,1,0} }; |
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int[] bandIndices = { 0,0,0,1,1,1 }; |
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float[][] corners = { {0.03f,0.08f} }; |
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int[] indices = { 0,0,0,0,-1 }; |
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float[][] centers = { { -1.0f, -1.0f, 1.0f } }; |
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return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null); |
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} |
|
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else |
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{ |
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float[][] bands = { {0.05f,35,0.25f,0.7f,5,1,0}, {0.04f,35,0.25f,0.7f,5,1,0} }; |
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int[] bandIndices = { 1,0,0,1,1,1 };
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int[] bandIndices = { 0,1,1,1 }; |
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float[][] corners = { {0.04f,0.12f} }; |
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int[] indices = { 0,0,0,0,0,0,0,0 };
|
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float[][] centers = { {-1.0f/6, -5.0f/12, 1.0f/24} };
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int[] indices = { 0,0,0,-1 };
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float[][] centers = { { 1.0f/3, -2.0f/3,-1.0f/3 } };
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return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// really 6 |
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public int getNumCubitVariants(int[] numLayers) |
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{ |
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return 2;
|
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return 6;
|
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Axis Cube: all cubits modelled.