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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.main.Movement.TYPE_SPLIT_CORNER;
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import android.content.res.Resources;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.R;
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import org.distorted.objectlib.main.Movement;
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import org.distorted.objectlib.main.Movement6;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSticker;
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import org.distorted.objectlib.helpers.ScrambleState;
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import org.distorted.objectlib.main.Twisty6;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyRex extends Twisty6
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(+SQ3/3,+SQ3/3,+SQ3/3),
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new Static3D(+SQ3/3,+SQ3/3,-SQ3/3),
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new Static3D(+SQ3/3,-SQ3/3,+SQ3/3),
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new Static3D(+SQ3/3,-SQ3/3,-SQ3/3)
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};
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private static final int[][][] ENABLED = new int[][][]
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{
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{{0,1},{3,1},{2,3},{0,2}},
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{{2,3},{3,1},{0,1},{0,2}},
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{{1,2},{0,1},{0,3},{2,3}},
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{{1,2},{2,3},{0,3},{0,1}},
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{{0,3},{0,2},{1,2},{1,3}},
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{{1,2},{0,2},{0,3},{1,3}},
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};
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public static final float REX_D = 0.2f;
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private ScrambleState[] mStates;
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private int[] mBasicAngle;
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private Static4D[] mQuats;
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private float[][] mCuts;
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private boolean[][] mLayerRotatable;
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private int[][] mFaceMap;
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private ObjectSticker[] mStickers;
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private Movement mMovement;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyRex(int size, Static4D quat, Static3D move, DistortedTexture texture,
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MeshSquare mesh, DistortedEffects effects, Resources res, int scrWidth)
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{
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super(size, size, quat, move, texture, mesh, effects, res, scrWidth);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected ScrambleState[] getScrambleStates()
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{
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if( mStates==null )
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{
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int[] tmp = {0,-1,0, 0,1,0, 2,-1,0, 2,1,0 };
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] {tmp,tmp,tmp,tmp} )
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};
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}
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return mStates;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int getResource(int numLayers)
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{
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return R.raw.rex;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeQuats()
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{
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mQuats = new Static4D[]
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ),
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ),
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ),
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ),
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new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ),
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new Static4D( 0.5f, 0.5f, 0.5f, -0.5f ),
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new Static4D( 0.5f, 0.5f, -0.5f, 0.5f ),
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new Static4D( 0.5f, 0.5f, -0.5f, -0.5f ),
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new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ),
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new Static4D( 0.5f, -0.5f, 0.5f, -0.5f ),
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new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ),
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new Static4D( 0.5f, -0.5f, -0.5f, -0.5f )
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int[] getSolvedQuats(int cubit, int numLayers)
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{
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if( mQuats==null ) initializeQuats();
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int status = retCubitSolvedStatus(cubit,numLayers);
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return status<0 ? null : buildSolvedQuats(Movement6.FACE_AXIS[status],mQuats);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected Static4D[] getQuats()
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{
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if( mQuats==null ) initializeQuats();
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return mQuats;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int getSolvedFunctionIndex()
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{
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int getNumStickerTypes(int numLayers)
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{
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return 3;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected float[][] getCuts(int numLayers)
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{
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if( mCuts==null )
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{
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float C = SQ3*0.45f; // bit less than 1/2 of the length of the main diagonal
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float[] cut = new float[] {-C,+C};
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mCuts = new float[][] { cut,cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void getLayerRotatable(int numLayers)
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{
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if( mLayerRotatable==null )
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{
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int numAxis = ROT_AXIS.length;
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boolean[] tmp = new boolean[] {true,false,true};
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mLayerRotatable = new boolean[numAxis][];
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for(int i=0; i<numAxis; i++) mLayerRotatable[i] = tmp;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int getNumCubitFaces()
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{
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return 6;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected float[][] getCubitPositions(int numLayers)
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{
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final float DIST1= 1.50f;
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final float DIST2= (1+2*REX_D)/2;
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final float DIST3= 1.53f;
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final float[][] CENTERS = new float[24+6+12][];
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CENTERS[ 0] = new float[] { +DIST3, +DIST2, +DIST2};
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CENTERS[ 1] = new float[] { +DIST3, +DIST2, -DIST2};
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CENTERS[ 2] = new float[] { +DIST3, -DIST2, -DIST2};
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CENTERS[ 3] = new float[] { +DIST3, -DIST2, +DIST2};
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CENTERS[ 4] = new float[] { -DIST3, +DIST2, +DIST2};
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CENTERS[ 5] = new float[] { -DIST3, +DIST2, -DIST2};
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CENTERS[ 6] = new float[] { -DIST3, -DIST2, -DIST2};
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CENTERS[ 7] = new float[] { -DIST3, -DIST2, +DIST2};
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CENTERS[ 8] = new float[] { +DIST2, +DIST3, +DIST2};
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CENTERS[ 9] = new float[] { +DIST2, +DIST3, -DIST2};
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CENTERS[10] = new float[] { -DIST2, +DIST3, -DIST2};
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CENTERS[11] = new float[] { -DIST2, +DIST3, +DIST2};
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CENTERS[12] = new float[] { +DIST2, -DIST3, +DIST2};
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CENTERS[13] = new float[] { +DIST2, -DIST3, -DIST2};
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CENTERS[14] = new float[] { -DIST2, -DIST3, -DIST2};
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CENTERS[15] = new float[] { -DIST2, -DIST3, +DIST2};
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CENTERS[16] = new float[] { +DIST2, +DIST2, +DIST3};
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CENTERS[17] = new float[] { +DIST2, -DIST2, +DIST3};
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CENTERS[18] = new float[] { -DIST2, -DIST2, +DIST3};
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CENTERS[19] = new float[] { -DIST2, +DIST2, +DIST3};
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CENTERS[20] = new float[] { +DIST2, +DIST2, -DIST3};
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CENTERS[21] = new float[] { +DIST2, -DIST2, -DIST3};
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CENTERS[22] = new float[] { -DIST2, -DIST2, -DIST3};
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CENTERS[23] = new float[] { -DIST2, +DIST2, -DIST3};
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CENTERS[24] = new float[] { +DIST3, +0.00f, +0.00f};
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CENTERS[25] = new float[] { -DIST3, +0.00f, +0.00f};
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CENTERS[26] = new float[] { +0.00f, +DIST3, +0.00f};
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CENTERS[27] = new float[] { +0.00f, -DIST3, +0.00f};
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CENTERS[28] = new float[] { +0.00f, +0.00f, +DIST3};
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CENTERS[29] = new float[] { +0.00f, +0.00f, -DIST3};
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CENTERS[30] = new float[] { +0.00f, +DIST1, +DIST1};
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CENTERS[31] = new float[] { +DIST1, +0.00f, +DIST1};
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CENTERS[32] = new float[] { +0.00f, -DIST1, +DIST1};
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CENTERS[33] = new float[] { -DIST1, +0.00f, +DIST1};
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CENTERS[34] = new float[] { +DIST1, +DIST1, +0.00f};
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CENTERS[35] = new float[] { +DIST1, -DIST1, +0.00f};
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CENTERS[36] = new float[] { -DIST1, -DIST1, +0.00f};
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CENTERS[37] = new float[] { -DIST1, +DIST1, +0.00f};
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CENTERS[38] = new float[] { +0.00f, +DIST1, -DIST1};
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CENTERS[39] = new float[] { +DIST1, +0.00f, -DIST1};
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CENTERS[40] = new float[] { +0.00f, -DIST1, -DIST1};
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CENTERS[41] = new float[] { -DIST1, +0.00f, -DIST1};
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return CENTERS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected ObjectShape getObjectShape(int cubit, int numLayers)
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{
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int variant = getCubitVariant(cubit,numLayers);
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if( variant==0 )
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{
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float G = (1-REX_D)*SQ2/2;
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double[][] vertices ={{-0.10f,0.70f,0},{-0.70f,0.10f,0},{+0.65f,-0.71f,0},{+0.71f,-0.65f,0}};
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int[][] vertIndexes = { {0,1,2,3},{3,2,1,0} };
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float[][] centers= new float[][] { {0.0f,0.0f,-G} };
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float[][] corners= new float[][] { {0.03f,0.30f} };
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int[] indices= {-1,-1,0,0};
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int[] bandIndices= new int[] { 0,1 };
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float[][] bands = { {+0.016f,10,G/3,0.5f,5,1,1},{+0.230f,45,G/3,0.0f,2,0,0} };
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return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,indices,centers,indices,getNumCubitFaces(), null);
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}
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else if( variant==1 )
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{
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float G = 3*REX_D;
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double[][] vertices= { { -G, 0, 0 },{ 0, -G, 0 },{ +G, 0, 0 },{ 0,+G,0 } };
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int[][] vertIndexes= { {0,1,2,3},{3,2,1,0} };
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int[] indices= {-1,-1,-1,-1};
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int[] bandIndices= new int[] { 0,1 };
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float[][] bands = { {0.025f,10,G/2,0.5f,5,0,0},{0.000f,45,G/2,0.0f,2,0,0} };
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return new ObjectShape(vertices,vertIndexes,bands,bandIndices,null,indices,null,indices,getNumCubitFaces(), null);
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}
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else
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{
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float E = 1.5f - 3*REX_D;
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float F = 1.5f;
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float G = (float)Math.sqrt(E*E+F*F);
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double[][] vertices = { { -F, 0, 0 },{ 0,-E, 0 },{ +F, 0, 0 },{ 0, 0,-E } };
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int[][] vertIndexes = { {0,1,2}, {0,2,3}, {0,3,1}, {1,3,2} };
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float[][] centers= new float[][] { {0.0f,-1.5f,-1.5f} };
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float[][] corners= new float[][] { {0.06f,0.20f} };
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int[] indices= {0,-1,0,-1};
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int[] bandIndices= new int[] { 0,0,1,1 };
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float[][] bands = { {0.03f,27,F/3,0.8f,5,2,3},{0.01f,45,G/3,0.2f,3,1,2} };
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return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,indices,centers,indices,getNumCubitFaces(), null);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected Static4D getQuat(int cubit, int numLayers)
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{
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if( mQuats==null ) initializeQuats();
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switch(cubit)
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{
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case 0: return new Static4D(+SQ2/2, 0,+SQ2/2, 0);
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case 1: return mQuats[5];
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case 2: return new Static4D( 0,-SQ2/2, 0, SQ2/2);
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case 3: return mQuats[8];
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case 4: return mQuats[6];
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case 5: return new Static4D(-SQ2/2, 0,+SQ2/2, 0);
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case 6: return mQuats[11];
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case 7: return new Static4D( 0,+SQ2/2, 0, SQ2/2);
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case 8: return new Static4D(+SQ2/2, 0, 0, SQ2/2);
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case 9: return mQuats[10];
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case 10: return new Static4D( 0,+SQ2/2,+SQ2/2, 0);
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case 11: return mQuats[4];
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case 12: return mQuats[9];
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case 13: return new Static4D(-SQ2/2, 0, 0, SQ2/2);
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case 14: return mQuats[7];
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case 15: return new Static4D( 0,-SQ2/2,+SQ2/2, 0);
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case 16: return new Static4D( 0, 0,-SQ2/2, SQ2/2);
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case 17: return mQuats[0];
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case 18: return new Static4D( 0, 0,+SQ2/2, SQ2/2);
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case 19: return mQuats[3];
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case 20: return mQuats[1];
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case 21: return new Static4D(+SQ2/2,-SQ2/2, 0, 0);
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case 22: return mQuats[2];
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case 23: return new Static4D(+SQ2/2,+SQ2/2, 0, 0);
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case 24: return new Static4D( 0,-SQ2/2, 0, SQ2/2);
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case 25: return new Static4D( 0,+SQ2/2, 0, SQ2/2);
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case 26: return new Static4D(+SQ2/2, 0, 0, SQ2/2);
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case 27: return new Static4D(-SQ2/2, 0, 0, SQ2/2);
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case 28: return mQuats[0];
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case 29: return mQuats[1];
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case 30: return mQuats[0];
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case 31: return new Static4D( 0, 0,+SQ2/2, SQ2/2);
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case 32: return mQuats[3];
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case 33: return new Static4D( 0, 0,-SQ2/2, SQ2/2);
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case 34: return new Static4D( 0,-SQ2/2, 0, SQ2/2);
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case 35: return mQuats[7];
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case 36: return mQuats[9];
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case 37: return new Static4D( 0,+SQ2/2, 0, SQ2/2);
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case 38: return new Static4D(+SQ2/2, 0, 0, SQ2/2);
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case 39: return mQuats[8];
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case 40: return mQuats[1];
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case 41: return mQuats[6];
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}
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return mQuats[0];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int getNumCubitVariants(int numLayers)
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{
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return 3;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int getCubitVariant(int cubit, int numLayers)
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{
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366
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return cubit<24 ? 0 : (cubit<30?1:2);
|
367
|
}
|
368
|
|
369
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
370
|
|
371
|
protected int getFaceColor(int cubit, int cubitface, int numLayers)
|
372
|
{
|
373
|
if( mFaceMap==null )
|
374
|
{
|
375
|
mFaceMap = new int[][]
|
376
|
{
|
377
|
{ 0, 18,18,18,18,18 },
|
378
|
{ 0, 18,18,18,18,18 },
|
379
|
{ 0, 18,18,18,18,18 },
|
380
|
{ 0, 18,18,18,18,18 },
|
381
|
{ 1, 18,18,18,18,18 },
|
382
|
{ 1, 18,18,18,18,18 },
|
383
|
{ 1, 18,18,18,18,18 },
|
384
|
{ 1, 18,18,18,18,18 },
|
385
|
{ 2, 18,18,18,18,18 },
|
386
|
{ 2, 18,18,18,18,18 },
|
387
|
{ 2, 18,18,18,18,18 },
|
388
|
{ 2, 18,18,18,18,18 },
|
389
|
{ 3, 18,18,18,18,18 },
|
390
|
{ 3, 18,18,18,18,18 },
|
391
|
{ 3, 18,18,18,18,18 },
|
392
|
{ 3, 18,18,18,18,18 },
|
393
|
{ 4, 18,18,18,18,18 },
|
394
|
{ 4, 18,18,18,18,18 },
|
395
|
{ 4, 18,18,18,18,18 },
|
396
|
{ 4, 18,18,18,18,18 },
|
397
|
{ 5, 18,18,18,18,18 },
|
398
|
{ 5, 18,18,18,18,18 },
|
399
|
{ 5, 18,18,18,18,18 },
|
400
|
{ 5, 18,18,18,18,18 },
|
401
|
|
402
|
{ 6, 18,18,18,18,18 },
|
403
|
{ 7, 18,18,18,18,18 },
|
404
|
{ 8, 18,18,18,18,18 },
|
405
|
{ 9, 18,18,18,18,18 },
|
406
|
{ 10, 18,18,18,18,18 },
|
407
|
{ 11, 18,18,18,18,18 },
|
408
|
|
409
|
{ 16,14, 18,18,18,18 },
|
410
|
{ 16,12, 18,18,18,18 },
|
411
|
{ 16,15, 18,18,18,18 },
|
412
|
{ 16,13, 18,18,18,18 },
|
413
|
{ 12,14, 18,18,18,18 },
|
414
|
{ 15,12, 18,18,18,18 },
|
415
|
{ 15,13, 18,18,18,18 },
|
416
|
{ 13,14, 18,18,18,18 },
|
417
|
{ 14,17, 18,18,18,18 },
|
418
|
{ 12,17, 18,18,18,18 },
|
419
|
{ 17,15, 18,18,18,18 },
|
420
|
{ 13,17, 18,18,18,18 },
|
421
|
};
|
422
|
}
|
423
|
|
424
|
return mFaceMap[cubit][cubitface];
|
425
|
}
|
426
|
|
427
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
428
|
|
429
|
protected ObjectSticker retSticker(int face)
|
430
|
{
|
431
|
if( mStickers==null )
|
432
|
{
|
433
|
float[][] STICKERS = new float[][]
|
434
|
{
|
435
|
{ -0.5f, 0.1428f, -0.1428f, 0.5f, 0.35f, -0.35f },
|
436
|
{ -0.5f, 0.0f, 0.0f, -0.5f, 0.5f, 0.0f, 0.0f, 0.5f },
|
437
|
{ -0.525f, 0.105f, 0.525f, 0.105f, 0.000f, -0.210f }
|
438
|
};
|
439
|
|
440
|
final float F = (float)(Math.PI/20);
|
441
|
final float R1= 0.02f;
|
442
|
final float R2= 0.09f;
|
443
|
final float R3= 0.06f;
|
444
|
final float[][] angles = { { -F/2,F,F },null,{ F/10,-F,-F } };
|
445
|
final float[][] radii = { {R1,R1,R1},{R2,R2,R2,R2},{0,0,R3} };
|
446
|
final float[] strokes = { 0.06f, 0.07f, 0.05f };
|
447
|
|
448
|
mStickers = new ObjectSticker[STICKERS.length];
|
449
|
|
450
|
for(int s=0; s<STICKERS.length; s++)
|
451
|
{
|
452
|
mStickers[s] = new ObjectSticker(STICKERS[s],angles[s],radii[s],strokes[s]);
|
453
|
}
|
454
|
}
|
455
|
|
456
|
return mStickers[face/NUM_FACE_COLORS];
|
457
|
}
|
458
|
|
459
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
460
|
// PUBLIC API
|
461
|
|
462
|
public Static3D[] getRotationAxis()
|
463
|
{
|
464
|
return ROT_AXIS;
|
465
|
}
|
466
|
|
467
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
468
|
|
469
|
public Movement getMovement()
|
470
|
{
|
471
|
if( mMovement==null )
|
472
|
{
|
473
|
int numLayers = getNumLayers();
|
474
|
if( mCuts==null ) getCuts(numLayers);
|
475
|
getLayerRotatable(numLayers);
|
476
|
mMovement = new Movement6(ROT_AXIS,mCuts,mLayerRotatable,numLayers,TYPE_SPLIT_CORNER,ENABLED);
|
477
|
}
|
478
|
return mMovement;
|
479
|
}
|
480
|
|
481
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
482
|
|
483
|
public int[] getBasicAngle()
|
484
|
{
|
485
|
if( mBasicAngle ==null ) mBasicAngle = new int[] { 3,3,3,3 };
|
486
|
return mBasicAngle;
|
487
|
}
|
488
|
|
489
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
490
|
|
491
|
public ObjectType intGetObjectType(int numLayers)
|
492
|
{
|
493
|
return ObjectType.REX_3;
|
494
|
}
|
495
|
|
496
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
497
|
|
498
|
public int getObjectName(int numLayers)
|
499
|
{
|
500
|
return R.string.rex3;
|
501
|
}
|
502
|
|
503
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
504
|
|
505
|
public int getInventor(int numLayers)
|
506
|
{
|
507
|
return R.string.rex3_inventor;
|
508
|
}
|
509
|
|
510
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
511
|
|
512
|
public int getComplexity(int numLayers)
|
513
|
{
|
514
|
return 3;
|
515
|
}
|
516
|
}
|