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Revision 3ee1d662

Added by Leszek Koltunski over 2 years ago

Split ObjectShape into ObjectShape and ObjectFaceShape

View differences:

src/main/java/org/distorted/objectlib/objects/TwistyTrajber.java
21 21

  
22 22
import org.distorted.library.type.Static3D;
23 23
import org.distorted.library.type.Static4D;
24
import org.distorted.objectlib.helpers.ObjectFaceShape;
24 25
import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ScrambleState;
26 27
import org.distorted.objectlib.main.ObjectControl;
......
309 310
             {9,10,12,11}
310 311
          };
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312
      float[][] bands     = new float[][] { {0.05f,35,0.15f,0.3f,4,1,1},{0.00f,35,0.15f,0.3f,4,1,1} };
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      int[] bandIndices   = new int[] { 0,0,0,0,1,1,1,1,1 };
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      float[][] corners   = new float[][] { {0.03f,0.10f} };
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      int[] cornerIndices = new int[] { 0,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1 };
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      float[][] centers   = new float[][] { { LEN/2, 0.0f, -LEN/2} };
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      int[] centerIndices = new int[] { 0,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1 };
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      return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null,4);
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      return new ObjectShape(vertices,vert_indices,getNumCubitFaces(),4);
319 314
      }
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    if( variant==1 )
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      {
......
345 340
             {3,5,7,6,4}
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          };
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348
      float[][] bands     = new float[][] { {0.03f,35,0.15f,0.3f,3,1,1},{0.00f,35,0.15f,0.3f,3,1,1} };
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      int[] bandIndices   = new int[] { 0,0,1,1,1,1 };
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      float[][] corners   = new float[][] { {0.02f,0.10f} };
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      int[] cornerIndices = new int[] { 0,0,0,0,0,0,-1,-1 };
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      float[][] centers   = new float[][] { { 0, 0, -B} };
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      int[] centerIndices = new int[] { 0,0,0,0,0,0,-1,-1 };
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      return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null,2);
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      return new ObjectShape(vertices,vert_indices,getNumCubitFaces(),2);
355 344
      }
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    else
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      {
......
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             {1,3,2},
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          };
375 364

  
376
      float[][] bands     = new float[][] { {0.03f,35,0.15f,0.3f,4,1,1},{0.00f,35,0.15f,0.3f,4,0,0} };
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      int[] bandIndices   = new int[] { 0,1,1,1 };
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      float[][] corners   = new float[][] { {0.02f,0.10f} };
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      int[] cornerIndices = new int[] { 0,0,0,-1 };
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      float[][] centers   = new float[][] { {0, -(SQ2/3)*L,-2*L/3} };
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      int[] centerIndices = new int[] { 0,0,0,-1 };
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      return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null,1);
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      return new ObjectShape(vertices,vert_indices,getNumCubitFaces(),1);
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      }
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    }
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369
///////////////////////////////////////////////////////////////////////////////////////////////////
370

  
371
  public ObjectFaceShape getObjectFaceShape(int variant)
372
    {
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    if( variant==0 )
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      {
375
      float[][] bands     = { {0.05f,35,0.15f,0.3f,4,1,1},{0.00f,35,0.15f,0.3f,4,1,1} };
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      int[] bandIndices   = { 0,0,0,0,1,1,1,1,1 };
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      float[][] corners   = { {0.03f,0.10f} };
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      int[] cornerIndices = { 0,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1 };
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      float[][] centers   = { { LEN/2, 0.0f, -LEN/2} };
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      int[] centerIndices = { 0,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1 };
381
      return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
382
      }
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    if( variant==1 )
384
      {
385
      final float B = LEN-2*LEN*CUT;
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      float[][] bands     = { {0.03f,35,0.15f,0.3f,3,1,1},{0.00f,35,0.15f,0.3f,3,1,1} };
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      int[] bandIndices   = { 0,0,1,1,1,1 };
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      float[][] corners   = { {0.02f,0.10f} };
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      int[] cornerIndices = { 0,0,0,0,0,0,-1,-1 };
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      float[][] centers   = { { 0, 0, -B} };
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      int[] centerIndices = { 0,0,0,0,0,0,-1,-1 };
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      return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
393
      }
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    else
395
      {
396
      final float L = LEN-3*LEN*CUT;
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      float[][] bands     = { {0.03f,35,0.15f,0.3f,4,1,1},{0.00f,35,0.15f,0.3f,4,0,0} };
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      int[] bandIndices   = { 0,1,1,1 };
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      float[][] corners   = { {0.02f,0.10f} };
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      int[] cornerIndices = { 0,0,0,-1 };
401
      float[][] centers   = { {0, -(SQ2/3)*L,-2*L/3} };
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      int[] centerIndices = { 0,0,0,-1 };
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      return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
383 404
      }
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    }
385 406

  

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