Revision 45aedaa7
Added by Leszek Koltunski 10 months ago
src/main/java/org/distorted/objectlib/bandaged/FactoryBandagedPyraminx.java | ||
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import static org.distorted.objectlib.main.TwistyObject.SQ6; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.objectlib.touchcontrol.TouchControlDodecahedron; |
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import org.distorted.objectlib.touchcontrol.TouchControlTetrahedron; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public class FactoryBandagedPyraminx extends FactoryBandaged |
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{ |
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private static final float[][] TET_VER = |
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{ |
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{ 0,-SQ2/4,-0.5f }, |
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{ 0,-SQ2/4, 0.5f }, |
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{ 0.5f, SQ2/4, 0 }, |
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{-0.5f, SQ2/4, 0 } |
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}; |
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private static final float[][] OCT_VER = |
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{ |
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{ 0, SQ2/2, 0 }, |
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{ 0,-SQ2/2, 0 }, |
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{ 0.5f, 0, 0.5f }, |
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{ 0.5f, 0,-0.5f }, |
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{-0.5f, 0,-0.5f }, |
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{-0.5f, 0, 0.5f }, |
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}; |
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private static FactoryBandagedPyraminx mThis; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private float[] tetVertices(int ax, boolean left, float[] pos)
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public float[][] getVertices(int variant)
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{ |
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if( !left )
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if( variant==0 )
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{ |
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int i1=-1,i2=-1,i3=-1; |
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switch(ax) |
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{ |
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case 0: i1=1; i2=2; i3=3; break; |
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case 1: i1=0; i2=3; i3=2; break; |
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case 2: i1=0; i2=1; i3=3; break; |
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case 3: i1=0; i2=2; i3=1; break; |
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} |
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float[] T1 = TET_VER[i1]; |
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float[] T2 = TET_VER[i2]; |
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float[] T3 = TET_VER[i3]; |
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return new float[] { pos[0]+T1[0], pos[1]+T1[1], pos[2]+T1[2], |
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pos[0]+T2[0], pos[1]+T2[1], pos[2]+T2[2], |
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pos[0]+T3[0], pos[1]+T3[1], pos[2]+T3[2] }; |
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return new float[][] { { 0.5f,0.0f,0.5f},{ 0.5f,0.0f,-0.5f},{-0.5f,0.0f,-0.5f},{-0.5f,0.0f,0.5f},{ 0.0f,SQ2/2,0.0f},{ 0.0f,-SQ2/2,0.0f} }; |
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} |
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else |
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{ |
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return new float[][] { {-0.5f, SQ2/4, 0.0f},{ 0.5f, SQ2/4, 0.0f},{ 0.0f,-SQ2/4, 0.5f},{ 0.0f,-SQ2/4,-0.5f} }; |
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} |
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return null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private float[] octVertices(int ax, boolean left, float[] pos)
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public int[][] getIndices(int variant)
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{ |
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int i1=-1,i2=-1,i3=-1; |
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if( left ) |
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if( variant==0 ) |
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{ |
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switch(ax) |
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{ |
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case 0: i1=1; i2=4; i3=3; break; |
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case 1: i1=1; i2=2; i3=5; break; |
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case 2: i1=0; i2=2; i3=3; break; |
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case 3: i1=0; i2=4; i3=5; break; |
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} |
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return new int[][] { {3,0,4},{0,1,4},{1,2,4},{2,3,4},{5,0,3},{5,1,0},{5,2,1},{5,3,2} }; |
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} |
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else |
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{ |
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switch(ax) |
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{ |
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case 0: i1=0; i2=5; i3=2; break; |
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case 1: i1=0; i2=3; i3=4; break; |
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case 2: i1=1; i2=5; i3=4; break; |
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case 3: i1=1; i2=3; i3=2; break; |
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} |
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return new int[][] { {2,1,0},{3,0,1},{3,2,0},{2,3,1} }; |
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} |
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float[] T1 = OCT_VER[i1]; |
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float[] T2 = OCT_VER[i2]; |
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float[] T3 = OCT_VER[i3]; |
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return new float[] { pos[0]+T1[0], pos[1]+T1[1], pos[2]+T1[2], |
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pos[0]+T2[0], pos[1]+T2[1], pos[2]+T2[2], |
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pos[0]+T3[0], pos[1]+T3[1], pos[2]+T3[2] }; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public float[] elementVertices(int ax, boolean left, int element) |
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{ |
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int variant = mElements[element].getVariant(); |
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float[] pos = mElements[element].getPos(); |
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if( variant==0 ) return octVertices(ax,left,pos); |
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else return tetVertices(ax,left,pos); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public boolean elementFaceNotNull(int ax, boolean left, int element) |
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{ |
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int variant = mElements[element].getVariant(); |
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return ( variant==0 || !left ); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Progress with a generic FactoryBandaged.