Revision 54588439
Added by Leszek Koltunski over 1 year ago
src/main/java/org/distorted/objectlib/touchcontrol/TouchControlBall.java | ||
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mCamera= new float[3]; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void computeLongitudeAndLatitude(float A, float B, float C) |
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{ |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public float returnRotationFactor(int[] numLayers, int row) |
... | ... | |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// TODO |
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public boolean objectTouched(Static4D rotatedTouchPoint, Static4D rotatedCamera) |
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{ |
... | ... | |
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float vy = mPoint[1]-mCamera[1]; |
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float vz = mPoint[2]-mCamera[2]; |
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float lenSq = vx*vx + vy*vy + vz*vz; |
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float vectorPr= vx*mCamera[0] + vy*mCamera[1] + vz*mCamera[2]; |
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float cLenSq = (mCamera[0]*mCamera[0] + mCamera[1]*mCamera[1] + mCamera[2]*mCamera[2]); |
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float A = vx*vx + vy*vy + vz*vz; |
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float Bsq= 4*(vx*mCamera[0] + vy*mCamera[1] + vz*mCamera[2]); |
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float C = (mCamera[0]*mCamera[0] + mCamera[1]*mCamera[1] + mCamera[2]*mCamera[2]) - mObjectRatio*mObjectRatio; |
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float delta = Bsq - 4*A*C; |
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if( delta>=0 ) |
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{ |
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float B = (float)Math.sqrt(Bsq); |
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computeLongitudeAndLatitude(A,B,C); |
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return true; |
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} |
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return vectorPr*vectorPr >= lenSq * (cLenSq - mObjectRatio*mObjectRatio);
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return false;
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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